Mages are not that op

Despite the buff, mages are not OP. they are much stronger, yes, and quite effective against lightly armored targets, but a CC chain is capable of solving the problem.

I don’t know against medium armor as I don’t play with it. However, as a heavy armor user, we can handle mages very well, especially if we use elemental avaersion.

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they could have ran away at any time. They chose to fight a fully heavy armor cheese build lol. Firestaff is 100% overtuned. Pillar of fire does the same damage as an onslaught greatsword heavy attack with no animation.

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But this is exactly the point!

By choosing to face combat, they lost. That is, it is not an OP build that can kill any other build.

Yes, they could have run away from me infinitely, as they chased me without problems at the beginning of the video, but this is related to light armor and not to FS.

But I reaffirm, by choosing not to flee, by choosing combat, they lost, even in numerical advantage.

Any weapon that was really OP would not lose.

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This instance doesn’t prove the FS is not overtuned. All it shows is 2 mages making really bad decisions.

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We can discuss minor tweaks like animation speed and skill spam frequency.

However, by concept (fire mage), it is usually one of the classes with the most AOE DPS in games. So I really don’t think the problem is the damage itself.

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Exactly, when choosing a combat in a more closed place, the fragility of the build was evident. And also showing that it is not an OP build, as it has weaknesses that must be exploited.

if they played properly you would of never been able to hit them. Your just a better player than them and they played poorly. Heavy tank is also the “soft counter” to range so I am not sure if this is the best video to state whether or not mage is balanced lol. Your full elemental aversion 300 con…

Yes, but this demonstrates that the build has a counter, you know?

Also, the game is action and made of decisions. I would also be playing badly if I chose to face them in an open field. And I would be playing even worse if I chose to face them in the open and with light armor!

I know that against melee light armor FS is doing a lot of damage, I don’t deny that, but that doesn’t mean OP.

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LOL

FS/Bow is over tuned right now, and both need nerfed.

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I’ll tell you that I think the bow does need an adjustment, it’s a lot of damage and a lot of mobility in one weapon. But the FS, I honestly think it’s adequate.

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LOL

Definition of biased right here.

Of course, my personal preference is for OPR to have mostly melee class, I won’t deny that. But the discussion in this post is another kkkkk.

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It’s not because I disagree with you that it’s a biased opinion.

I could say that your comment is biased because you die and are not able to deal against mage and bow, but that would be an unfair comment

Biased opinion is what I commented below, speaking of my personal preference

But as I mentioned, this has nothing to do with the post.

So let’s be honest in the debate here, please.

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I am a fire staff abuser, and I’m saying it’s a bit much. :person_shrugging:

The validity of counter isn’t really the problem. Excluding the folks that spend day & night calling everything under the sun op since they’re impossible to be reasoned with.

Whether you can beat a mage is not the problem. The saturation of nothing but mage & ranger & roll junkie is more of the problem. All I’ve really wanted in opr is cell vs cell matchmaking to make the matches require actual teamwork & skill not the ever living spam from junkies wanting to be top 5 every game by doing everything but get on the bloody point.

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I totally agree!

This would make OPR a much more interesting experience and really focused on team play.

Currently, precisely because we don’t have any balance, there is a predominance of light armor and ranged weapons, because they are easier to play/score, in addition to depending less on healer and team.

a 300 con heavy sns/hammer with 5 ele averion+ 1 flame condition+10% fire resist+ T5 fire protection potion, ye with total about 50% fire resist, telling ppl FS is not OP, and u want ppl to agree with it?

ran in the open field hopeless like a headless chicken while been chased by 2 trash mage (that use meteor shower and cant land icespike) and lost 10k hp already in heavy armor before u can pot up.

yet u trying to use that example to convince ppl that FS is not that OP? thats more than enough for an average light dude to die 2-3 times already, lmao.

come on bro, u got to use more logic.

prob make a video of light melee charge in a clumb of 3 FS+2bow and out played them and killed them all, and that would then show more about the reality that most ppl facing in OPR.

y? cuz every melee out in the open field are always 1VX (x varies from 2 to 20) ranged even there is only 1 target in his screen.

then ppl would agree with you that FS is not op and light melee is OP.

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Just correcting you: No t5 fire protection was used, in addition the elemental aversion protection is a different multiplier of gem and flame conditioning.

I explain, flame conditioning and gems can be grouped together like the altigo fortify (flat damage reduction), which would give 14%. Already elemental aversion against as “absorption” and therefore does not exactly reduce 3.9% of flat damage, it is a little less and the effect does not apply to skill and continuous damage, burn and that are not strictly projectiles.

So I’m far from the 50% you mentioned.

Clarifying that, now yes, let’s go to your comment

I cut the video, but they had been following me for a while, even in the beginning there was an archer with them. (I’ll bring that part of the video too for you to see) and the damage was perfectly overcome by potions.

If I light armor player is running in the open against two FS, the least I expect is that he dies, or do you want him to tank like heavy armor?

But I’m not understanding your point, do you want a build that has a disadvantage to be able to easily deal with a build that has an advantage against a melee class? Doesn’t seem like a very reasonable analysis to me.

I don’t disagree with that, however the fault lies with leev armor melee choosing to fight in the open. Why, someone knowing that he will be outnumbered still choose to fight in a “terran” that gives the enemy more advantage? This seems more like a bad choice than a balancing issue.

But at no time did I say that light melee is op

I really don’t understand your point, light melee also has access to elemental aversion, flame conditioning, potion of fire resistance, ruby, amulet with fire protection.

Or do you want it not to be necessary to adapt the build to the “meta” or against the classes that have the most advantage against you and still manage to do 1 vX?

Don’t take it personally, but that’s a mistake in expectations.

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im sick of this ppl just wanting to cry, ive been playing fire for a year being terrible weak, and now that the weapon has means to fight others ppl start to cry. If you prove that is not op like they say, they blame the players in the video.

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Look at this, they had almost 1 minute of advantage, hitting me freely. Clearly it’s a weapon that’s strong (I’ve never denied that), but that’s not op.

I think that if, instead of FS, they had used a musket (before the first nerfs) I would have been knocked down much earlier.

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