Just correcting you: No t5 fire protection was used, in addition the elemental aversion protection is a different multiplier of gem and flame conditioning.
I explain, flame conditioning and gems can be grouped together like the altigo fortify (flat damage reduction), which would give 14%. Already elemental aversion against as “absorption” and therefore does not exactly reduce 3.9% of flat damage, it is a little less and the effect does not apply to skill and continuous damage, burn and that are not strictly projectiles.
So I’m far from the 50% you mentioned.
Clarifying that, now yes, let’s go to your comment
I cut the video, but they had been following me for a while, even in the beginning there was an archer with them. (I’ll bring that part of the video too for you to see) and the damage was perfectly overcome by potions.
If I light armor player is running in the open against two FS, the least I expect is that he dies, or do you want him to tank like heavy armor?
But I’m not understanding your point, do you want a build that has a disadvantage to be able to easily deal with a build that has an advantage against a melee class? Doesn’t seem like a very reasonable analysis to me.
I don’t disagree with that, however the fault lies with leev armor melee choosing to fight in the open. Why, someone knowing that he will be outnumbered still choose to fight in a “terran” that gives the enemy more advantage? This seems more like a bad choice than a balancing issue.
But at no time did I say that light melee is op
I really don’t understand your point, light melee also has access to elemental aversion, flame conditioning, potion of fire resistance, ruby, amulet with fire protection.
Or do you want it not to be necessary to adapt the build to the “meta” or against the classes that have the most advantage against you and still manage to do 1 vX?
Don’t take it personally, but that’s a mistake in expectations.