Yup, FS was left out of most endgame content, OPR was playable and in 3v3 it was pretty good, so the buff was good and needed.
Meanwhile, IG was always controversial, back when when the game launched, ice storm could stack, same as sacred grounds, etc. But ice shower was crap because you could dodge through (you could also dodge the dots from any AoE back then). After that, it was how easy it was to hit spike, specially when VG came out. Then the IG spam from bruisers, etc. IG was most always meta and it still is, it is a very strong CC weapon after all. It’s very good for kiting, and with the changes in FS it makes it possible to kill any average melee player in a single rotation.
All in all, I think we can agree that meta, although slowly, will always shift (and I think that’s healthy) and that people will always complain, one has to just not care and enjoy the game as you see fit, after all you paid for it and are still here. As @Malva said, we just have to adapt. Cheers!
the only problem with FS imho is the skill spam, make mana a thing so that the weapon cant just spam massive aoe damage then do IG escape and start spamming again. The damage and hitbox are both fine if they actually have to use their skills at the best time instead of just spamming them off cooldown.
There was a video posted here recently showing with and without watch it burn and showing how the bug is back. It might not linger after the burn but it is stacking with it.
OP is 310 con heavy with aversion and almost dies from heavy attacks to 2 noobs likely in shop gear playing the weapon for the first time… doesn’t really show anything
also its in OPR, there are all kinds of buffs and players of all skill and gear levels in OPR its a bad place to get balancing evidence from.
i quit bow since they buff 6 months ago, that was abuse, i was killing heavys whit 1 heavy attack and i never play range again. I dont like op weapons or cheating.
Everyone complains about everything. It’s so tiring lol.
I think the game is actually pretty balanced. Especially after the last patch. Everything is viable in certain situations, there’s hard counters that exist for builds, healers are killable, mages are viable, light melee can destroy ranged and mages if gap closed, and bruisers still perform insanely well if they have heals.
The only thing that’s actually imbalanced is the map in OPR. Make a close range map and no one would complain about bow or FS as much.