Mages are not that op

Yeah mate. Being hit by hatchet, sword, spear etc…blocks all your spells. Cant even auto attack. The game is just terrible.
But you can just play ranged and run. No problem. Now guess why everyone does exactly that.

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I know what you’re talking about because it’s the same thing that prevents you from using potions, but the only thing that has truly done this to me was old flamethrower because of its hit per .5sec rate. Everything else in the game that isn’t a cc and you should still be able to do stuff.

My abilities get cancelled all the time from Melee light attacks…. Heck melee light attack animations even iframe through the explosion from ice tomb exit as well as several other abilities.

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Well I am not. Migh be a “me” problem, but I doubt it.
And the light melees know this perfectly well and use it. Cant blame them.
And its worse than it ever was since the patch. Even BB auto attack is canceled.

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I cannot use pots (and maybe abilities) if I’m out of stamina and melee is hitting me with light attacks. I think it’s fine otherwise.

It could be a hardware or ping issues or maybe some underline game mechanic.

It really does seem like the game isn’t the same for everyone at times. Some people seem to move really slow after you hit them with a melee attack and some people are almost unaffected. I also track some players really far with melee attacks, but barely track other players.

Maybe it’s just haste or some other gameplay factor.

Oh interesting, I don’t think I’ve ever noticed this happening when I’m out of stamina going to have to look out for that

Yeah that’s because it isn’t :sweat_smile:. I feel like the game doesn’t even play the same for ME sometimes, for example, it legitimately feels like I can do my entire light attack chain much faster sometimes. Other times it feels very slow.

I used to duel this guy who said he had around 13 ping, I usually float around 60-80 with somewhere in between occasional and frequent spikes. It was like trying to fight someone who was 2 seconds in the future

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agreed, if a mage can be killed by a heavy armor tank, that mage is totally pvp trash.

mage can reset the fight whenever and wherever he wants against the heavy melee.

Ive played pvp mmos for 25 years, and mage right now does not feel out of line with where mages should be in the scheme of things, damage wise. Bow also seems about right. Maybe cut the light armor damage bonus in half for pvp. The damage bonus for the armor type is too high. Also some version of nerf to light dodge roll is probably in order. You shouldnt be able to spam a dodge that is faster than normal running speed, covering a much higher distance and allowing untouchable escape at will.

My 2 cents only.

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ok, i just saw in it when u showed ur gears at the end of the video, which means u usually use it.

ok, so u had 5 ele aversion +1 flame condition+ 10% fire resist in heavy armor, it is clearly that you build against fire dmg.
thats just oppsite to “mage is not OP”.
why would you build resist against something not OP?
why would u not build against nature dmg then?
why dont you fully build against slash resist or strike resist?

are you gona fully build a heavy sns/hammer against thrust and physical project and come here to convince ppl that bow is not OP as well?

the damage would have killed any light player 2-3 times already. dont use a heavy sns/hammer build to represent most ppl in opr. or do u want to convince ppl to play heavy sns/hammer just to counter two trash mage?
becuz what u trying to show in the video to me is : 2 trash mage is not OP when i use heavy sns/hammer that build resist against fire.

yes, i thought u said in another post that light melee extremely strong and is 2nd easiest build to play other than lifestaff.
so i dont see why light melee has disadvantage to FS/bow according to your other post.

oh, i guess you want melee players just hiding in the respwn place or in the forts?
also melee players dont have to run from respwn to sun, and dont have to run from sun to baron and come back, or dont have to push enermy fort AT ALL.
everyone just use shield and block at the doorway until the game ends?
so every melee should just run like headless chicken like you in open filed all the way to some place with cover, and hoping not been killed while doing that?
prob works for you.
but i think i join OPR to kill ppl, not to play running simulator or hide and seek game.

so you think FS is meta, and every melee should build against it?
yes , and thats what everyone is doing, build against fire, since you think they have the most advanatage agaisnt you.

and finally if you use that video to prove mages are not that OP, can you show us any builds that is OP to a 300 con heavy sns/hammer that build resisit against its dmg type?

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My dude. Heavy is a natural counter to just about anyone in light. and a sns/wh heavy build is strong enough to 1v1 about anyone. No one says it’s OP because it’s a low kill count and not as oppressive.

There is a reason everyone is using FS and Bow even with how everyone is gemming against them. They are both overtuned safe and oppressive weapons.

Bow has way too much haste, and FS damage is too high for how easy it is to dish out with low CD paired with how effective it’s utility weapons are (rapier IG)

Now I don’t want to see either gutted but it needs to be toned down or melee need some hard buffs and fortify needs improvement.

Stop trying to have these debates. It’s very easy to see what’s overpowered by how many people are spamming certain weapon choices.

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The final part of the video (showing the build) I use for all my videos.

At first, as soon as the update came, I really thought it would be necessary to use fire protection, but then I saw that it would be overkill, so I stopped.

Are you having issues with natural damage or piercing and fire damage?

Also, my build protects against natural damage:

10% resistance to all elemental damage + elemental resistance (passive of SnS) + elemental aversion that will mitigate any elemental damage that is projectile, be it a fireball, an LS AA or an arrow with elemental gem.

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And do you think this is abnormal? do you think a light melee should last almost a minute with 2 fire mages hitting them? again, I think it’s an expectation issue.

Yes, I said that and I reiterate, but at no time did I say that it was OP, in fact, at several times I said that “light melee is well balanced”.

By the way, thanks for mentioning a post, I’ll show you my progression, with almost a week playing with the build, I’m managing to achieve very satisfactory results

If you want, I’ll help you with the build and give you

some tips that my friends gave me, maybe you’ll have less difficulty.

So since you are deliberately CHOOSING to face a lot of ranged opponents, in the open, without using the terrain in your favor and with a light melee build, I honestly don’t know what you expected.

When GA was prevalent in OPR, didn’t you use slash protection?

When musket was predominant in OPR, did you not use thrust protection?

So why not use fire protection at a time when FS is predominant in OPR?

Now, if you haven’t adjusted your build at any time, you don’t use the tools that the game provides you, then I can only conclude once again that this is a problem with your expectations.

That’s the point, I don’t think there’s a really OP weapon currently in the game. We do have strong weapons, like Bow and FS, but being strong doesn’t mean being OP, that’s what I’m defending all the time.

In addition, I believe that currently, the weapon that is the most problem for my build, is Bow, not necessarily because of high damage, but because of a very large ability to flee. That is, a good archer will hardly die for a build like mine (it happens, but it’s difficult) and that doesn’t mean I say that the weapon is OP.

You have to understand that each class will have its advantage and disadvantage.

Fighting at a disadvantage, without adapting your build or your style of play against your opponent in the least, says much more about you than about the weapon being op.

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You skipped Rapier and it’s actually the worst one… You can sometimes perma stagger people with light atks.

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Because you are full heavy armor and using sword and shield with many CC skills.

Some specific melee builds are anti of mage and bow, but if you are light armor dps you area dead.

Agree, perfect comment.

I agree that these two weapons are strong and are favored by the “style of play” that is OPR. Some adjustments can be made like a reduction in the animation speed of the pillar of fire, or a decrease in the bow’s hast, but they are not OP.

They are DPS weapons, it doesn’t make much sense to nerf the damage a lot. Just like it doesn’t make much sense to nerf the damage of light melee classes too much.

I understand your point, I really understand what you’re saying, however, in my understanding, this is the function of the class.

Why would anyone play Bow or FS if it wasn’t for damage?

Okay, we can argue that FS should be more focused on AOE damage and not single damage, these are all valid debates. But that depends on a game design.

Perfect, this is the point!

I think this is the best way.

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So if one build counters the other, it seems to me that the game is balanced, no?

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don’t waste ur breath.

they wanna have a superior op build …

u can’t argue with them, they know that opr & war are won by holding a ground. yet they just wanna get in and hack & slay.

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exaclty, since FS is not op and it suddenly became predominant in OPR.

contradict logics in one sentence, just like those in your post.

and bro, show us any OP build to ur 300 con heavy sns/hammer that fully build resist to.

yes you are right but other weapons needs should get some counter skills too. In Aion, there is a really nice example of it that when someone CC you have a long cooldown anti-CC skill to use. Even, Lineage 2 has such systems. But why New World does not have really? The AGS developers never played any mmorpg really?

Classless weapon system has advantages and disadvantages. But the most important part here is having very less amount of active skills per weapon (3 skills per weapon, at least make it 4-5 skills per weapon really; because when you switch weapon - you have 1 second switch timing which is similar while you drink HP potions where when you try to drink HP potion, the animation does not occur instantly) and here another problem starts too which some weapons have really nice CC and survival skills and even dps skills, while some weapons don’t have such options, such as musket. The unbalance between weapons start here and so you are forced to play certain weapon builds, similar to Archeage while thy were advertising around about “we have 220 different classes” :smiley:

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It’s great to see another AION player, I played templar and aethertech there, great game!

And I agree!

That’s it, this whole question is part of game design. Perfect observation. I particularly prefer games with a class system.

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Oh no, the super OP FS!

Obviously this video is a satire, but it’s still funny kkkkk.

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