Mages are not that op

25th April, Aion Classic EU is coming. I will play Aion for some time; because I don’t enjoy to do pvp and pve in New World currently. OPRs are making you nervous and it finishes within 10 minutes because you fight against BIS geared pre-made groups who hang out at other team fortress and gang players…

I don’t have enough gear for M10 and I hardly find people to do normal and low level mutators, so I generally do same things everyday… Already open world pvp and pve are dead…

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A matchmaking system in OPR would be awesome!

ye dude, keep making 500 con heavy full resist video to show any wep is so WEAK, and pretent everyone in OPR is playing your build.
nice trolling.

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300 con.

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Basically ranged shouldn’t have real melee counters. Ranged should only have soft counters where the ranged player can’t kill the melee player and the melee player can kill the ranged player if they are stupid. That’s the majority take in the forums.

i felt wasting time agruing to someone like your prob new to the pvp for something obivious to everyonelse

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once again you’re lying, the whole post is claiming that, despite being strong, FS is not an op.

am i new to pvp? hahahaha just your lack of knowledge about how each defense multiplier works and your inability to adapt the build, it already makes it clear who is inexperienced and just wants to cry on the forum.

Anyway, we’ve already talked a lot and you insist on lying assumptions and unrealistic expectations. So I just have to wish you a good game, take care.

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ye, if a wep is predominat in OPR and not op, then i dont knwo what wep is OP.

prob the less predominat heavy sns/hammer?

If they kept fortify changes the same no one would be crying about FS because the weapon itself overall lost power with the weapon changes.
More ability nerfs than buffs in the end.

It gained damage with the fortify /armor changes just like
Bow and everything else.

Here’s the thing.

Ranged have better escape and the same damage potential as melee now. The only thing a melee can do (and it’s really SnS or WH related) can CC chain a kill better.

Greatswords are hitting as hard as a fire mage but don’t have the same uptime and only hitting that hard because people don’t gem against slash anymore.

Tell me how it makes sense for a ranged weapon to hit as hard, more accurately and with greater uptime while having more survivability and escape?

There is a reason everyone is playing those weapons now. People will always play what is strongest. it’s causing severe pain points in pvp because everyone is playing it.

It just isn’t fun being shot by 5 different ranged in different directions and being kind of helpless aside from maybe finding cover. I’d rather a Zerg of melee chase me any day of the week.

The fight potential of mage and melee right now is “similar” in a 1v1 scenario. The difference is it’s much safer to play the mage or the dex right now. Because the casuals don’t want to die or arnt
Good enough to play melee.
It’s not a single mage or bow that’s a problem it’s the issue that there is 10-15 on a team these days.
They need to readily buff melee to make it a safer class to play or hand out nerfs because there NEEDS to be more incentive to play melee currently.

I hate nerf culture but something has to change. Melee don’t even have better mitigation than ranged (don’t mention medium or heavy because that isn’t tied to a weapon)

Does anyone realize how much haste a bow gets? It is insane with almost full uptime on it through perks.

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I keep seeing this said, maybe it’s just you saying it multiple times. But no the hell it doesn’t. I play both LA FS with 400 int 100con and I play LA SNS/GS with 200str 150dex 150con. And my GS is still slapping so much harder then the FS.

GS is still one of the strongest weapons in the game by far, especially if you pair it with SNS. GS player still also dominates against equally skills FS player.

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I was doing 4.5k pillars consistently last night.
It’s stupid.

My best GS heavy last night was 6k. Guess what that boy had no slash gems and was low resil.

I’m a GS main and I felt much stronger on my
Mage set. Guess what they are both BIS too.
GS is only dealing extremes because NO ONE is gemmed against them.

Everyone is rocking ele aversion and fire gems and still getting slapped by the firestaff. We had one guy go 38/2 last night on it.

on a training dummie?

50% empower

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I would say it really depends on the situation, most of the time you won’t fight against mages in close combat or even in a closed environment, most areas within the OPR map are very open.

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You’re right and that’s why when I face ranged classes, especially if I’m outnumbered, I try to use the scenario to my advantage, to make the combat more closed.

Simple. Because a FS doesn’t have much range at all, especially now and its escapability/mobility is a joke. A FS operates within the range of a charge and is easily ran down by Greatsword /Hatchets

That’s why it is ok for it to be doing the damage that it currently does.

It’s been a Bow and Melee’s game for a long dang time.

It’s always been a skitzo’s game.

Adapt. People still are slotting Thrust and Slash over Flame protection. (Because they are more deadly) Get to 12-15%. Fire resistance and you’re fine. Even better if you have ANY elemental aversion

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My dude it doesn’t matter because you are never fighting one of them you have 3-5 of them on you any given match.

I don’t think firestaff is too overpowered but it is incredibly strong in comparison to melee weapons right now. People are complaining about melee magnetism but it really takes zero effort or skill to land hits with flare pillar and fireball currently for the damage it does do.

Melee lost a lot of viability this patch and mages and dex are just safe and easy to play. Melee are the opposite this update. It would be one thing if melee has either improved mobility to catch dex or improved defensive skills to manage the incoming damage rather than just nerfing their damage.

A healthy blend of pvp would be 50% melee 40% ranged and 10% heals.

Currently it looks like 20% melee 70% ranged 10% heals in matches and it feels awful.

I feel like melee don’t even really front line anymore. It’s range on range front line and melee dogpile anyone who gets too close.

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yep, its whoever get in sun first stays inside, and 10+ stand on 2nd floor pewpew to the other team who pewpew on the road.
whichever melee dear go in or out of the doorway are dogpiled immediatly to death
lol

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As a longtime Firestaff Enjoyer, I‘m confident to call Firestaff overtuned by quite a bit in the current state of the game and I think everybody that claims it‘s not OP is honestly pretty delusional.

The two most broken aspects are the Flare passive and the Pillar of Fire animation.

Flare just entirely cuts out the skill requirement to hit auto attacks. You can miss by a full meter and still hit targets for 100% of your damage while also applying all perks and passives like smolder stacks to every single target you hit. This passive is massively overtuned and shouldn‘t be in the game whatsoever.

Pillar of Fire is extremely strong after the rework and the main reason is that the animation got reworked in a way that removed all startup frames and made it impossible to react to. This combined with the fact that the ability hits incredibly hard and has an insanely low cooldown with Refreshing Pillar of Fire makes it too strong in my opinion.

They simply need to add an actually meaningful downside to Flare like f.e. 20% less damage and add some startup frames back into the Pillar of Fire animation and Firestaff should still be in a strong, but no longer broken position in the Meta. Right now it‘s just too easy to use and does too much damage to too many targets at once without any effort.

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