Auto tracking what are you talking about … It same in every weapon you must follow oponent with your mouse everyone must follow oponent with mouse… There were problems before dunno months ago when you were following oponents and you still cannot reach them even if you stayed right next to them, so they fixed it… There is nothing like auto tracking in this game. About flame thrower also I dont understand change why ? It was normal melee zone skill with decent damage…
It takes experience to catch someone that’s actually good with those tools, yes.
That’s because people keep picking shirking fort or freedom over elemental aversion. Personally, I’ve always been in the “you shouldn’t be able to hold flamethrower for 40 seconds” camp. Damage on it is fine, but it’s mana consumption is jokes. Glad they’re changing that.
The melee is closer to the target. And pls don’t imply that aiming flamethrower isn’t just as easy as melee tracking.
Some skills and autos do “pull” slightly in one direction or the other actually. But you do still need to aim for sure.
You sure about that?
What I want you to notice is I purposely aimed far off the target, yet the game turned my character to face the enemy and auto-tracked it to land the hit.
What about LAs ? I dont feel it in PvP really with VB I some times just cut air … since August I played only ranges and this half bruiser mostly.
I tried the same thing with greataxe earlier on some mobs. Aimed off target and it homed. If it was void blade you’d be in another town though.
Void blade has a major lunge but a very de-sync’d tracking. It’s bad, it’s always been bad. Not the same with weapons like Gaxe/Gsword etc. Hatchet has similar issues sometimes.
If it was void blade you would land in AGS’s Arkesia not Aeternum …
Now on the flip side there are the times when it works against you.
I’ve leaping struck a lot of pylons.
Lol yeah it happens a lot you bout to get that kill shot, nope someone got close now you hit a full hp target. This happens so often with void blade.
I will check it later after work, but it curious till now I thought every melee weapon has the same and this tracking is only a tool which dont freeze u in 1 place and let you to change attack direction by moving mouse, not auto turn tool to oponent… VB is in big disadvantage…
To be clear, VB does have the same thing, it just doesn’t work right. It’s been broken since it’s release unfortunately. Not only it doesn’t work right, it absolutely goes spastic at times.
I honestly think that the issue with GS tracking is the attack speed of onslaught tree. In defiant I’ve only noticed the lunge on the overhead strike part of the heavy combo, which doesn’t come up fast enough to actually stay on top of someone running away from me. But yeah, I definitely feel the lunge and can see how it’s oppressive if the attacks are flying out at mach speed, and nerfing it might be the best bet. Defiant tree would just be acceptable collateral damage.
Albion has a lot of mage support builds.
They use stamina and bow attacks are faster ![]()
Scott lane has said a few times in videos he plays musket. So not sure how true that statement is.
They use stamina yes, but there’s so much built in stamina regen with GS it doesn’t matter.
There’s one passive that gives you 25 stamina over 5 seconds (10sec CD) and there’s steadfast strike which gives you 29 Stam for each hit. Most people don’t use steadfast strike(mistake I think). But I can currently get waaaaaay more Regen with a rapier using tondo.
It’s 10 stamina per attack after a dodge. Attacks in onslaught cost 10 stamina. Couple that with strength stamina regen. It’s free homie.
Forgot about that one. So basically it requires you to use 50 or 40 stamina for your attacks to get 10 Stam back if they hit
.
Rapier still beats it with passive Stam Regen though.
By a lot.