A significant portion of players enjoy playing mage - whether glass cannon or battle mage and currently none of the options are viable (both pve and PvP). Several posts were created complaining about the low damage, very bad skills, low movement, short range among other complaints and feedbacks, but even tagging the @Developer and @Community-Team we didnāt have any response. While posts related to rapier, bow and melee weapons have been replied quickly over the last few days, not even an āautomaticā response has been received in mage related posts.
We understand that there are many posts on the forums and many suggestions but the silence and changes that have occurred since the gameās launch have made it difficult to continue playing as a mage.
Iām sure your silence is making new world lose players.
@Luxendra @Shadow_Fox @Aenwyn
I hope one of you could answer some mage related posts. Iām not just talking about this post, Iām talking about posts like these
[2022-10-30 (2)]
I think itās a unique ability but underwhelming in my opinion. I think Itāll be cool to have this ability as a melee whip instead, or maybe something else in mind! I really like the weakening debuff (enemies will do less damage) it offers tho. I can tell specific heavy-hitting attacks from bosses will leave certain teammates of mine alive sorta like a clutch if they just so happen to get hit.
Greetings travelers,
As a mage player since alpha and still to this day⦠I have some insights on life as a mage. Why is it that mages are just pain with misery. Any good perk we have gets reworked into a trash can and this has been happening since launch and continues to happen. The upcoming brimstone patch is even going to nerf mage perks and abilities even more! Meanwhile buffing and adding more melee to the game sounds tragic.
Seriously, great axes for example, have the longest rooting abilā¦
These threads are all from this week alone without even a "I will forward this to the dev team " let alone anything of substance addressing it. There are more that are fairly recent and all pointing at the obvious:
MAGES, ESPECIALLY FIRE IS IN A SORRY STATE.
Please stop ignoring us and establish a line of communication with people who actually use the weapon instead of listening to random content creators whining that they cant 1v2 Flamethrowers (xD). This is not funny anymoā¦
30 Likes
If you donāt mind adding this topic to your list. Itās a comprehensive list of the bad Firestaff passives along with ideas to change them.
Obviously there are a lot of topics about Firestaff struggling atm. I feel like a lot of the problem is the terrible passives in our skill tree. I wanted to make this post to lay out to the devs why these passives are so bad. I am trying to be as constructive as I can with this feedback.
There are also problems with the passives underneath certain skills. But for this topic I will focus solely on the stand-alone passives in the tree.
Spell Focus - Heavy attacks restore 5% of your max mana onā¦
Well Iāve already commented it so I guess you donāt need to edit in but take a look and drop your input!
3 Likes
Osti
November 7, 2022, 12:32pm
3
I have actually counted topics about mages being so underpowered from last 2 weeks. There are 38 topics + few new from last few days. Here u go
There is a bug where if you entomb while someone does maelstorm near you, it breaks instantly. Need info if its intended or a bug?
Hello Guys,
i just wanted to ask why in the new Update every possible way of slash dmg rings are available and mages are getting no good ring.
[mage ring]
I would like this ring to have keen awareness and hearty as well. There are so many BIS Jewelry for bruisers in the game and we still do not have any equivalent choices for mages in the game. Pls consider reworking this ring to be actually useful in the game.
Greetings
Just tell us who think that? Why double clicking cancel entomb immediatly? Why u change it? What was the purpose?
PLS change this ASAP and take it back to before patch(just right click or dodge should break entomb). Mages are suffering right now in pvp. @Luxendra
[image]
I have never once said, āgee, I wish I had more mana!ā while playing Fire Staff. The int dodge roll and āflareā talent are literally all you need for mana management on the Fire Staff. Not to mention popping regen pots which is pretty normal in most situations.
What a waste of so many passives and an armor perk.
let me give you context.
muskets use %50 elemental damage conversion on their weapon(pristine gems). which means actually only %50 of its total damage is elemental
and they have 150 int.
now, let that sink in, remember, 150 int and only %50 of musket damage is considered. and remember that we are talking about only elemental damage. we are excluding other factors to make the comparison healthy for this specific situation.
now, THIS half magic damage is higher than entire fire staff dps xD onā¦
Greetings travelers,
As a mage player since alpha and still to this day⦠I have some insights on life as a mage. Why is it that mages are just pain with misery. Any good perk we have gets reworked into a trash can and this has been happening since launch and continues to happen. The upcoming brimstone patch is even going to nerf mage perks and abilities even more! Meanwhile buffing and adding more melee to the game sounds tragic.
Seriously, great axes for example, have the longest rooting abilā¦
Context: in dev update video, the āpoorā guy says he canāt 1v3 3 fire mages flamethrower his face. thats what this rant is about
Can you actually effectively 1v3 ANY class? Like, you seriously use this 1v3 argument to nerf fire staff more?
no one can 1 v 3 to bruisers, so what, are you gonna nerf them too?
go to opr and see how it feels like to play against 3 muskets targeting you.
just delete fire staff at this point.
i have never seen a worse balance team than this game has.
Just straight up delete the weapon. Why you even bother? Letās save us trouble from the core.
We are the worst range dps in the game, our skills barely hit people unless they run 50 con light armor build, which they get hit hard anyone anyway and we have no cc whatsoever so 1 healer can facetank multiple fire mages anyway.
We are no threat at all and not even slotted to wars any more.
you got what you wanted? i guess that unga bunga melee director got pwned by fire mages a lot so constantly nā¦
Another post for Mageā¦
Guys devs are doing amazing job with the game now, Brimstone is actually really fun but Mage Fire Ice really need some love. Can we finally have an answer by devs? Why Mage is getting nerfed every single patch when it needs buffs?
Itās ironic that most of the mage abilities require you to be in melee distance, itās just flat-out awful design. In order to be an effective mage you need to wear light armor and typically 150 con. This means you want to be nowhere near melee clumps / crowd control as it puts you in very dangerous situations. However, our abilities donāt lean this way in design. In any other MMO, mages are kings of range/AOE and/or control. Meanwhile, in New World, every bow/musket ability is based off rangā¦
The ones that complain about Firestaff , simply donāt understand game mechanics and how it can easily be countered .
First off, NO ONE is slotting ruby in PVP and having issues against it.
Secondly, You can easily auto attack and out damage the flamethrower. Most melee weapons knock people out of flamethrower.
An already hardly slottable weapon in wars is officially dead to wars with the upcoming flamethrower nerf (again).
So AGS. Maybe rework the entire staff? You have consistently nerā¦
Disclaimer: this will be short n sweet & FS focused thread.
Why bother? because its a B tier weapon at best, mos def the worst in the Intelligence stable by far. Waste of slots in Wars, mediocre in OPR & OWPvP, somewhat good in Arena and we all know how bad mages are in PvE atm.
I think a lot of you can agree with me so far.
Since this weapons identity is to deal dmg, big dick crits and not have cc (except incinerate + you have IG for cc I guess) its funny that it deals less dmg than most dpsā¦
With meteor being fixed, mages could use some love (as seen by countless posts here).
Some thoughts on some changes to better be in line with bonuses granted to weapons such as Great Axe and Bow while still providing a unique flavor to the weapon and opening up some new builds and possibly a medium playstyle.
+++++++
PILLAR OF FIRE
Radius increased from 2m to 3m
First Strike RENAMED TO Final Strike
No longer deals 40% bonus damage to foes at full health, instead gains 10% critical strikeā¦
Being a mage is all about holding great power yet the animations we have for magic look like something you would see in a 2D low budget game.
The fireball is literally just a round orange orb instead of some cool fiery ball of fire, it looks so basic and unimmersive.
[ape]
i cant 1v3 melee light atk spam, they should drain stamina.
nerf it pls
Details arenāt out yet but speculations and anticipations are high that the Firestaff will now be able to kill a healer. After one year FS will remain OP for 1 yr in all fairness.
I main IG/FS, got chased by 2 Hatchet with berserks and got canāt do anything with stuns and roots. This needs fixing.
Shirking energy nerfed
Dodge distance nerfed
Delay on running after being hit by melee, nerfed
Three huge changes all at once make it feel like complete trash now.
Melee get a free snare on us when they land a hit.
If we land a hit, they receive no penalty, however, we will walk for two seconds after a simple light attack.
The way light users countered this before was to dodge cancel the slow after a light attack. Now, if we dodge cancel, we barely move and its easy for a melee to just keeā¦
I think if the devs played FS we would hear about keyboards and computers being smashed and broken out of rage, I have over 3k hours and i was forced to swap out of the class cause its dead.
-Meteor is dead after changes
-pillar is 2 slow animation
-fireball VERY easily dodge-able
-flamethrower gets staggered to death
-inncinerate is a joke and i wont be surprised if its the least used ability in game
-burn out, ok but could get some animation speed increase.
Also entomb needs hotfixā¦
IGā¦
so nerf melee, because turns out thats how class balances are done.
i can smell the incoming meme. the most stupid one was the ā200 yearsā meme in league of legends and it got memed so hard, and i feel this one gonna top that.
āi cant 1v3 so nerf itā
for the ones who feel confused: New World: Dev Update - October 2022 - YouTube
26:40 exactly.
yes, these people have audacity to have discussions on class balances with such arguments. let that sink in
edit: turns out this meme thread went oveā¦
Iāve been FS/IG since day 1⦠fought through all the nerfs and bugs but latest patch is too much. No more.
It hits like wet floppy dong, not in a good way, and since youāve designed it to be a medium range wep, we have to get up close with melee with my floppy dong against their 50 foot sword and stun locking spear/WH. Before I could evade effectively and fight back, often winning against melee. Now I get slowed, locked in place, staggered, stunned, melted. There is no counterplay, we cannot kitā¦
Greetings travelers,
As a mage player since alpha and still to this day⦠I have some insights on life as a mage. Why is it that mages are so very weak, impotent, unpractical, and just pain with misery. Seriously, great axes for example, have a longer root & in-cap. effect than ANY MAGICAL WEAPON. Gravity well reaches further, longer, and better status effects than void gauntlet Petrifying Scream, and ice gauntlet ice shower. The ice gauntlet ice shower is 4 columns of frost that is cast 1 foot ā¦
With the absolutely massive amount of nerfs mages have received over the past couple months, I feel like itās time to give them some love again. Overall there are several areas that Iād like to see improved:
(Note: Iām not saying Mages are underperforming massively in the current metagame and I even think certain aspects like Flamethrower are not well designed and should probably be looked at. All Iām advocating for is to make Mages more interesting to play & introduce more build diversity whilā¦
A Greatsword has a root through an AOE Dash while with the IG you have to hit an Ice Storm + heavy attack.
All melee weapons can very easily pull out of the Ice shower. Additionally, all melee attacks slow just like that.
Where is the point of this IG skills?
As a main IG/Rapier player I feel pretty screwed.
Make IG again what it was ment to be - a utility weapon!
The mage class isnt in the best spot rn am a mage since day 1 and patch after patch they just keep nerfing the class even tho its not what makes pvp boring (since musket is the reason for that) also in PvE u cant rly combare the mage dmg with a hatchet+ any other melee weapon user, am stick to this class cuz am here to enjoy not to follow the meta but i feel like the abilites and perks needs a serious rework : )
Hi guys, time to share again our feelings for playing MAGE to AGS.
Mage is the worst class in game right now.
Hardest to play.
Hardest to equip.
There is no sense to receive a 1.75% slow on every botton you press, every ability or basic attack.
ITāS LIKE ICE SHOWERING (pre-nerf one) MYSELF all the time.
ICE GAUNTLET
-Ice Gauntlet and Firestaff are considered secondary weapons right now, make them primary, make em viable again. Make them viable in Medium and Heavy. At the start of the gameā¦
What the fk happened? i was having a BLAST in pvp prior to Brimstone Sands release⦠literally a week ago.
Now the current meta is juiced up Muskets in Narnia and GS Bruiserās/Skitzoās deleting me with no chance of escape no matter what armor type i am in.
Iāve tried all possible combinations of mage/mid-range and i cant find a build that workās in this cesspool of a meta.
Done with this game for now, if they release some viable changes for mages i might be back if i havenāt found an engaging ā¦
FS and IG have some of the most counter intuitive kits in the entire game. Iāve been playing this specific build since release, and have only recently decided to switch off the fire staff after this revelation. Donāt believe me? Let me break it down:
Mana Management
-Across skill tree perks and weapons/armor, fire staff has EIGHT mana recovery tools in its kit. This is from weapon tree and efficient burn out alone.
-Ice gauntlet has a modest 4.
Thatās not even including jewelry like brillianā¦
absolutely incredible that the entomb bug which is when entombing and switching weapons leaves you immobile until dead or staggered, has been in the game for months. i think this all has to do with the game engine but thats just a guess, i hope you can fix the game.
I love the new content
I love new world
Iām back after few months
But i may leave and never come back again.
Mage get only nerfs every patch, no gears, no drops, others get everything. Int players aswell have no much answer compared other classes.
I was pissed off guys, ngl, friends and i spent over 500k to get the build between sept and april 2022 while others could benefit of expedition drops for free. a ring with int - hearty keen awareness and refreshing called āā band of daemon dusk āā¦
I feel Fire Ice , so called mage, itās actually the worst class to play right now. Other classes are able to chain damage while rooting and immobilize opponent which can only die without counter play ( spear, war hammerā¦).
i feel mage needs some buffs
This is not another ācryā, we want a fair game as a mages. I know that some mages really play very good, but they are really few. Instead you donĀ“t need too much skill to perform decently using melee weapons.
Numbers speak for themselves. Look the ammount of melee players vs Magic players (Not including the OP Life Staff).
Magic weapons and abilities really feels slow and underpowered.
Please, do a Re/desing to all perks/abilities to mages, some of them are useless or simply too underpowered ā¦
Muskets in OPR completly destroy any possible fun
Mages are the worst they have ever been.
Greatsword is overtuned. Yes, it is and however is saying otherwise tried to use it with a shit gear. The kit itself has no identity but the damage and most importantly, the reach of its attacks, are completely overtuned. The weapon is a magnet, just like GA back then.
This topic is to discuss about ice gauntlet skills and try to improve ice gauntletās user experience.
First of all, this is my take about it and I really appreciate if more people contribute putting their vision.
Ice Gauntlet Identity
[ig_description]
Ice Gauntlet once had identity as an annoying mage weapon that pin you down, those days were not good to IGās image, causing the abilities to be nerfed and leaving IG with a different identity than the one it was originally assigned.
Today Iā¦
This is coming to light finally and I just wanted to add some fuel to the discussion. Iāve been FS/IG since day 1 of New World and never swapped off. Iāve done over 200 wars, 500 OPRs, and hundreds of arenas across different servers and metas. The weapons had their ups and downs, but it has been nothing but downhill for awhile.
Recently the combination had some life breathed into it with the empowering meteor shower which made the weapons much more viable. However, this was removed along with nā¦
Since Windchill can have Grit, this would be an Amazing Perk for IG aswell.
We can have it on Firestaffs for Meteor Shower and Incinerate, why not for Windchill
I estimate the Brimstone patched nerfed Firestaff damage by about 30% all together. This paired with the melee chase down buffs and the other nerfs to mage weapons have made them all but unplayable.
Firestaff is already underperforming in war and barely gets any war seats due to it having ZERO utility and poor burst damage, all it had prior to this patch was sustained damage with flamethrower, stat paddy style AOE damage, and ability to build up empower for other weapons. No one was asking for ā¦
18 Likes
winzeps
November 7, 2022, 12:43pm
4
So there are around 50 threads and not a single reply from AGS???
9 Likes
CriKot
November 7, 2022, 12:58pm
6
Welcome to the world of 300 con tanks in pvp. Want a snowcone while we wait?
1 Like
halfik
November 7, 2022, 1:24pm
7
Deat @Community-Team please ask devs that are making calls in balancing team to play light armor mage vs mele. We want to know if they see this as well balanced as it is now.
And best if they can stream us how they play mage vs mele builds. Would love to see that. Specialy vs ss/hatchet, ss/ga, hatchet/ga, gs/ga, gs/ss, gs/hatchet - this are best to play against now as mage. But feel free to play agaisnt someting easier like spear/rapier.
3 Likes
my friend started playing a few days ago (FSS) and is disappointed because there is no way to play as a caster. He is trying some other weapons but i donāt know if he will keep playing for a long.
I understand your point, but currently I donāt even expect that. I just want mages to look like mages, casters, mobility, ranged damage, long range skills, things like that.
I donāt understand why game balance made 300int blunderbuss (secondary int weapon) do more damage than a 300int fire staff (primary in int weapon), or why melee weapons with 300int and conversion gems (cut pristine ruby, aquamarine etc) deals more damage than 300int primary intelligence weapons.
Also why does ranged and melee weapons have exclusive perks like rogue and vorpal and magic weapons donāt have any exclusives?
MELEE
Backstabs always crit
Attacks apply slow to enemies (not actually slow, just makes them walk and rolls shorter)
Crit on headshots (javelin and hatchet throw)
RANGED
MAGES
Spend mana to basic-attacks
Spend mana to cast spells
Canāt attack and casts spells if insufficient mana
Walking speed every time them casts spells
And why gems provide 6% specific magic resist vs 5% specific physical resist (Cut Pristine Aquamarine vs Cut Pristine Emerald)?
5 Likes
0 ANSWER by AGS @Luxendra
I have actually counted topics about mages being so underpowered from last 2 weeks. There are 38 topics + few new from last few days. Here u go
1 Like
Hasty
November 7, 2022, 6:42pm
11
You missed one of mine, so 39ā¦
2 Likes
+10000 honestly, I feel like mages have been useless for the longest time⦠GS absolutely crushes us with all the staggers this patch & youāre nerfing the only good ability Flamethrower, argueably Fireball is okay, but still not amazing. Plus before this patch healers were unkillable with a mage kit since we had no healing reduction or stun / ccā¦
How is it a Firestaff is underpowered in damage compaired to a bow, with less mobility, less DoT and less CC⦠Even the basic attacks from a bow deal more damamge than that of a FS. Even though itās 3x easier to hit due to the projectile speed.
Make it make sense.
3 Likes
Saroth
November 7, 2022, 7:52pm
16
Still no mod or anything caring about us
1 Like
I still have hope that silence will not be their answer.
1 Like
Asri
November 7, 2022, 10:16pm
18
Maybe dex and schizo builds had it coming in PvP, but mages are the collateral damage, and they werenāt in good shape to begin with. Light armor mage has become entirely un-fun in casual open world PVE at this point. No one cares if mobsā feelings are hurt, right?
Can we start a Tanks and Mages union to improve our bargaining position with AGS?
3 Likes
Just fix the goddamn entomb and give us named ring with intelligent.
We are not cry babies like bruisers bows, its enough for us.
2 Likes
wikario
November 8, 2022, 6:36am
20
Did not play a lot for two or three month, coming back with my mage for the brimstone wastes.
And the change to the dodge that you can only walk for ages after you are hit, caused some defeats in PvE. Even if you are cautious, you can not always avoid combating several opponents at once and getting now and then hit. Then you want to dodge and run out of the fray, after all we are supposed to be heroes, soulwardens defending humanity at Aeternum. What happens you snail for a short distance, getting of course hit again, you snail further, get hit again, you try to burn out, it takes ages, no grit, you get hit again and again, you are dead. Not because you were shortsighted, are badly skilled, no, but simply because a light armored player is supposed to move more slow and hulky than players with heavy armore ?!?.
Is this how AGS envisions heroes, soulwardens, people being sufficient powerfull to pit themselve against the meanest beings at Aeternum ???
Do we have to clad all ourselve in layers of steel and asmodeum ? Is this the vision of AGS ?
1 Like