Main healers, you still exist?

I was a main healer for about 2.5k hours. However I’m swapping out … thinking spear+bb (seemed fun to use).
Just uber tired of the nerfs, the clunky magic & the constant crying. Unfortunate. Maybe if we ever get another heal/focus wep I’ll try that.

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Why would I want to play Solo Healer?

Every Main healer heals M10, OPR/3v3, war. Wtf are you on about “Solo PvE Healer”?

Why don’t you just play a few days, get your build right instead of making a forum post that its unplayble while its still by far the best class for your team?

Being a healer is my #1 goal in MMOs. Sadly healing in New world feels clunky and messy.
If I’m not a healer I like to play tank but as I’m not yet able to run any level 60 dungeons yet as group finder only wants iLevel 580+ for normals, I’m getting no experience. I understand that there is a shortage of these rolls, so if you guys want them your going to have to help support other people in the community and build up their skill sets, else you’ll be very lonely elitists with no tank/healer and the people that enjoy those rolls will be playing other games as those rolls. :frowning:
A lot of the MMO community forget that they have to invest in each other as much as they do their gear. If they don’t, the game suffers and may even die and you’re left having wasted 1000s of hours in a game that you can’t get the support roles. :frowning:
There’s a reason companies (not in game companies/guilds) invest in people. It helps support the business and makes people feel a valued part of the system. :wink::+1:

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main healer here, improvise, adapt and overcome is the name of the game mate. used to heavy heal with 0 ward pieces now I have 5 piece ward for every enemy type. used to run lights embrace for the quick instant heals now run divine embrace for emergency 3 person healing. used to not have to worry so much about positioning your light attacks but now have to line up behind grp so light and heavies hit both grp members and the mobs. used to tank hits now I call out grp members to pick up mobs correctly. used to never have to switch weapons now switching to void gauntlet consistently. used to tank a couple of players in pvp if they didn’t know what they were doing and now I play the hokey pokey.

were these things a learning curve? yes
did it make me a better player? yes
is it harder to heal? definetly
do I need more reliable team members now? yes
did it remove some of the responsibility of healers? yes (now you can call out players for doing the wrong thing)
is there ever going to be balance in this game? no, not unless they seperate pve and pvp balances

the only thing all these changes has made me do in the end is force me to be far more selective with group finding or completely forgo pug grps.

Even OP’s some answers irritated me, he sticked with his main concern (leveling with lifestaff) and I respect that but everyone here answered it for very very end game.

He simply wants ( If i understand correct) to play lifestaff while leveling (which was pain while i was playing). I don’t break in hatchet-lifestaff leveling on release which was broken but playing only lifestaff while leveling is really pain. Especially for farming some territory quests etc.

I played all MMO’s i have played as healer and I can understand what he asks for. Playing hatchet/lifestaff or voidgauntlet/lifestaff or any weapon/lifestaff on open world pve/leveling/farming for trade skills just isn’t playing lifestaff.

I mean, and also what I think he means, Lifestaff mains shouldn’t need another weapon for farming boars, doing some territory standing runs or even for leveling. I was main lifestaff back then on release until january and I remember how i farm stuff; without a lifestaff. That’s the reality you all are keep ignoring and all repeats the same stuff; Lifestaff can solo mutations etc. That’s not the case. The only pve is not mutations or dungeons. Not everyone likes to play only dungeons or the way you like to play. In every mmo I played, I love farm stuff with my healing equipment which I can’t do it here.

That’s the case for this topic and stop ignoring it.

30 or 40 expeditions seems low. I just cam back and was around 550gs. Have run around 15 gen/laz since and 1 piece is 600, two others around 585 and a smattering of 570 plus a lot of weapons are 540 to 570. Jewelry which I have Ben using gypsum on are high 540s.

Oh, I know.

The game is balanced around group PvP and magic weapons are an afterthought that the devs seem reluctant to even have in the game.

I leveled to 60 last fall before the VG and like most healers, I used LS and Ice for my group healing build. Even back then for solo, I also used the hatchet so I could actually kill things. It has always been all about the STR and DEX weapons.

I’ve done the 1-25 stuff on the PTR recently and the difference between a GS and hatchet build vs. an LS + VG is like night and day. soloing the same content.

The problem at launch before they started nerfing was always the STR builds with an LS secondary, What they should have done is build in a heal penalty to STR stacking itself instead of nerfing armor to force healers to light armor and the healing nerfs. Like targeting the problem directly.

The damage coefficient on the Focus weapons has always been lower than it should be but now, combined with all the nerfs it is truly pathetic for soloing.

Good luck getting a healer for Amrine in the FSS. There are not enough kid brothers you can talk into being a healer and always carry in PvE duo questing to fill the need. There’s just no way I’m soloing a healer this time around.

IMO, ESO does healers right. As a Warden main, I can heal, tank a little, and DPS. It’s something I enjoy doing because I contribute in dungeons and trials with a very active combat play style. When I roam the open world, I’m self sufficient to take on world bosses and harder group content. Best of all, the combat of a healer is fluid. Super fun game to play as a healer.

New World unfortunately doesn’t offer any such experience for healers. Life Staff abilities have long cool downs, forcing you to light attack spam to reduce the timers and keep those heals up. Ground targeting is janky and can be challenging when you can’t see the floor. Close-quarter combat is horrible. Staves often fire off on a tangent when an enemy is to close, missing the shot. And then there’s the animation locks and slow animation recovery. It’s very difficult to enjoy playing as a healer.

If AGS puts combat on their high priority list and if they can bring healing to the same level that ESO has, I would totally convert over. However, given the above problems + only two weapons that scale with focus, I just can’t. I play intelligence instead. I have access to a wide variety of weapons, great element damage output, great damage, and I can use potions and food for heals, plus dodging. If I want to heal because I’m tiered of waiting in the lobby, I’ll put gear on with focus stat. That will boost me up to ~200 focus and I find that good enough for healing, plus swap to void gauntlet and rip enemies to shreds due to the focus/int scaling. For open world though? I would never touch life staff.

Switched to DPS and couldn’t be happier, life is so much easier and fun.

Reasons for quitting healing:

  • Clunky targeting system
  • Bad UI for healing, lack of information
  • Lack of build/weapon variety
  • LS is boring to heal with imho
  • LS has a lot of dead talents
  • Blessed as a perk should be deleted
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The only thing i disagree with here.

Perked warhammer hits dummies for 6000-8000 full heavy swing crit.
Cheese perks with spear rend and trenchant crits/keen emp is like 12,000

amber warhammer does maybe 1700-2200

That number really does need to be higher, it wasn’t nearly as painful to run around with a melee weapon at the start. And i understand why they nerfed them with heavy armor the way that it was.

But they can absolutely fix this with adjustment to amber nerfs, as right now it hits for peanuts. The only time it’s “okay” is if you are fighting something that is weak to nature, and even then it’s still just alright.

But that’s just my opinion having lived through all of the nerfs as they just kept coming.

I switch to main healer about a month or two ago - never looked back.

Im 625 now and I just love healing - I love healing in Arenas and being top 5 in every OPR match.

Brings a big smile to my face. I dont know why more people dont heal.

I had a full set of BiS heavy healing gear before they rofflethropped the heavy healing.

I DO have a set of light, but i don’t like it. In that way they broke my build that i started with and put so much time in, so i put the life staff away.

Understandable.

I feel pretty hard to kill even in light, I throw a beacon down + SG and I can /trampwalk my way to victory.

In all seriousness though its a lot of fun - im worried the Greatsword might suck me back into bruiser though.

Right,

With shirking fort and fort stacking, light is absolutely beefy. Arguably even beefier than heavy was in a lot of situations. But i just don’t for the life of me want to play the roll/rapier or roll VG pew pew build.

I was a heavy shield or heavy hammer build, absolutely my favorite thing to play is the paladin.

They could have tweaked it, instead they just curb stomped it and threw it in the dumpster.

That’s what it feels like anyway.

I love to play in heavy, and occasionally medium. But i just don’t do light.
roll-422ce

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I have hope that Paladin builds will rise from the ashes one day - I hope so :pray:

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Lmao! This gif slayed me for 3min. xD

Light armor be like…

And yet you’re trolling the entire forum that M10s are too hard and should be nerfed :clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face:

completely consistent opinion. mechanical balance and content balance are not always inter related.

I don’t expect a naive fool to understand this when they think hardcore raiders can keep the lights on in current industry MMOs

:rofl: :rofl: :rofl:

Wouldn’t expect someone asking to dumb down already easy content to have any good takes on how to balance a game :slight_smile:

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