Main healers, you still exist?

The only thing i disagree with here.

Perked warhammer hits dummies for 6000-8000 full heavy swing crit.
Cheese perks with spear rend and trenchant crits/keen emp is like 12,000

amber warhammer does maybe 1700-2200

That number really does need to be higher, it wasn’t nearly as painful to run around with a melee weapon at the start. And i understand why they nerfed them with heavy armor the way that it was.

But they can absolutely fix this with adjustment to amber nerfs, as right now it hits for peanuts. The only time it’s “okay” is if you are fighting something that is weak to nature, and even then it’s still just alright.

But that’s just my opinion having lived through all of the nerfs as they just kept coming.

I switch to main healer about a month or two ago - never looked back.

Im 625 now and I just love healing - I love healing in Arenas and being top 5 in every OPR match.

Brings a big smile to my face. I dont know why more people dont heal.

I had a full set of BiS heavy healing gear before they rofflethropped the heavy healing.

I DO have a set of light, but i don’t like it. In that way they broke my build that i started with and put so much time in, so i put the life staff away.

Understandable.

I feel pretty hard to kill even in light, I throw a beacon down + SG and I can /trampwalk my way to victory.

In all seriousness though its a lot of fun - im worried the Greatsword might suck me back into bruiser though.

Right,

With shirking fort and fort stacking, light is absolutely beefy. Arguably even beefier than heavy was in a lot of situations. But i just don’t for the life of me want to play the roll/rapier or roll VG pew pew build.

I was a heavy shield or heavy hammer build, absolutely my favorite thing to play is the paladin.

They could have tweaked it, instead they just curb stomped it and threw it in the dumpster.

That’s what it feels like anyway.

I love to play in heavy, and occasionally medium. But i just don’t do light.
roll-422ce

5 Likes

I have hope that Paladin builds will rise from the ashes one day - I hope so :pray:

1 Like

Lmao! This gif slayed me for 3min. xD

Light armor be like…

And yet you’re trolling the entire forum that M10s are too hard and should be nerfed :clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face:

completely consistent opinion. mechanical balance and content balance are not always inter related.

I don’t expect a naive fool to understand this when they think hardcore raiders can keep the lights on in current industry MMOs

:rofl: :rofl: :rofl:

Wouldn’t expect someone asking to dumb down already easy content to have any good takes on how to balance a game :slight_smile:

1 Like

keep deflecting and dodging mister hardcore raiders are enough to pay the bills :rofl:

someday you’ll actually contribute feedback that gets placed into game.

for my part mutation grinding gets easier in brimstone.

I’ll check back on healers in 2023 see if AGS hasn’t changed the targeting system and skill trees per my other posts at some point.

good day!

I’ve not taken part in any lvl 60 dungeons yet so, I can’t comment on the difficulty level but the principle of making content easier isn’t a favourable one for me I’m afraid. I’m of the mindset that there should always be content available that is neigh on impossible to complete unless you’re very good or have put lots of practice runs in to get to that point. It’s ok not to complete everything imho. I’d like to think that I’m good enough at games to warrant getting into them and giving them a good go (as I’ve been a 5 day a week raider before and I’m not scared of the hard work involved getting to that stage). If all the content was achievable by everyone, then where’s the challenge?
I’m sorry for those that want to nerf current content, you must feel frustrated but I don’t think nerfing is the right way to go about things. If your ceiling is lvl 5 mutations, this is like your level 10. You should be pleased to have gotten that far and perhaps in more time you’ll start to progress again and compete 6-10. Don’t be in such a rush to complete things, instead be in a rush to enjoy things, the journey is a part of that and finding joy in the fact that you’re still on your journey should be a warming thought in my opinion. Those that have completed lvl 10 are probably bored now with less things to achieve.
Enjoying the climb makes for a better view when you reach the top. :slight_smile:

See you when you finish that M10 before the 3h timer runs out :wink:

Spamming farts doesn’t make them smell any better tho

And yet you still feel the need to respond to every one of my posts across multiple threads.

Talk about ripping farts.
Stay affected.

Getting back to the OP; solo PvE is a chore mainly because ppl foolishly still believe enforcing the trinity is the secret sauce to balance.

Yes to a degree simplifying things makes things easier to balance they also make things unbelievably dull and braindead.

There used to be this skill called Smite that all LS users had access to. Apparently ppl didnt like the idea of a healer that could also do dmg and removed it. But in doing so they forced healers in a state where they would either be reliant on other people to damage in order to level and progress or give them methods of doing damage based on a heal spec without actually giving damage abilities to the LS.

Since then its been an endless battle of healers are too strong and need nerf posts. Either they heal to much or they bring too much “extra” (dmg, cc, utility).

You can chalk this up to basic flaws of rock, paper, scissors balancing within a community that both wants to be unconstrained by the rigidity of class archetype but expects the outcomes of class archetype when pitted against each other.

Only ways to fix it are to go all in on trinity and class archetype…Lame

or
Give better tools to both sides of the equation in the form of damage for healers and anti-heal/utility for dps. They exists but kinda suck atm.

Also it doesnt help if everyone wants to be a jack of all trades build that can handle every encounter type regardless of encounter.

The only way you could possibly make that a thing is to remove gearing from the equation and return the combat back to previous stages where combat skill trumped ability and gear progression…

The players apparently dont want that. They also dont want healers to be able to heal so idk what to tell you other than if you enjoy main healing stay away from this game the community has no clue what they want or are doing in terms of the class.

1 Like

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.