Perked warhammer hits dummies for 6000-8000 full heavy swing crit.
Cheese perks with spear rend and trenchant crits/keen emp is like 12,000
amber warhammer does maybe 1700-2200
That number really does need to be higher, it wasn’t nearly as painful to run around with a melee weapon at the start. And i understand why they nerfed them with heavy armor the way that it was.
But they can absolutely fix this with adjustment to amber nerfs, as right now it hits for peanuts. The only time it’s “okay” is if you are fighting something that is weak to nature, and even then it’s still just alright.
But that’s just my opinion having lived through all of the nerfs as they just kept coming.
I had a full set of BiS heavy healing gear before they rofflethropped the heavy healing.
I DO have a set of light, but i don’t like it. In that way they broke my build that i started with and put so much time in, so i put the life staff away.
With shirking fort and fort stacking, light is absolutely beefy. Arguably even beefier than heavy was in a lot of situations. But i just don’t for the life of me want to play the roll/rapier or roll VG pew pew build.
I was a heavy shield or heavy hammer build, absolutely my favorite thing to play is the paladin.
They could have tweaked it, instead they just curb stomped it and threw it in the dumpster.
That’s what it feels like anyway.
I love to play in heavy, and occasionally medium. But i just don’t do light.
I’ve not taken part in any lvl 60 dungeons yet so, I can’t comment on the difficulty level but the principle of making content easier isn’t a favourable one for me I’m afraid. I’m of the mindset that there should always be content available that is neigh on impossible to complete unless you’re very good or have put lots of practice runs in to get to that point. It’s ok not to complete everything imho. I’d like to think that I’m good enough at games to warrant getting into them and giving them a good go (as I’ve been a 5 day a week raider before and I’m not scared of the hard work involved getting to that stage). If all the content was achievable by everyone, then where’s the challenge?
I’m sorry for those that want to nerf current content, you must feel frustrated but I don’t think nerfing is the right way to go about things. If your ceiling is lvl 5 mutations, this is like your level 10. You should be pleased to have gotten that far and perhaps in more time you’ll start to progress again and compete 6-10. Don’t be in such a rush to complete things, instead be in a rush to enjoy things, the journey is a part of that and finding joy in the fact that you’re still on your journey should be a warming thought in my opinion. Those that have completed lvl 10 are probably bored now with less things to achieve.
Enjoying the climb makes for a better view when you reach the top.
Getting back to the OP; solo PvE is a chore mainly because ppl foolishly still believe enforcing the trinity is the secret sauce to balance.
Yes to a degree simplifying things makes things easier to balance they also make things unbelievably dull and braindead.
There used to be this skill called Smite that all LS users had access to. Apparently ppl didnt like the idea of a healer that could also do dmg and removed it. But in doing so they forced healers in a state where they would either be reliant on other people to damage in order to level and progress or give them methods of doing damage based on a heal spec without actually giving damage abilities to the LS.
Since then its been an endless battle of healers are too strong and need nerf posts. Either they heal to much or they bring too much “extra” (dmg, cc, utility).
You can chalk this up to basic flaws of rock, paper, scissors balancing within a community that both wants to be unconstrained by the rigidity of class archetype but expects the outcomes of class archetype when pitted against each other.
Only ways to fix it are to go all in on trinity and class archetype…Lame
or
Give better tools to both sides of the equation in the form of damage for healers and anti-heal/utility for dps. They exists but kinda suck atm.
Also it doesnt help if everyone wants to be a jack of all trades build that can handle every encounter type regardless of encounter.
The only way you could possibly make that a thing is to remove gearing from the equation and return the combat back to previous stages where combat skill trumped ability and gear progression…
The players apparently dont want that. They also dont want healers to be able to heal so idk what to tell you other than if you enjoy main healing stay away from this game the community has no clue what they want or are doing in terms of the class.