Mainstory quest - A Hero's Duty

I am a focus healer build and could not solo him at level 46 (he kept healing himself). But i just waited around at the cavern entrance (5-10 min or so) and another player came along. We killed him together. You don’t even need to group up, just follow them into the cavern and start fighting.

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another player completely frustrated with this.,. trying it as a lvl 44 hammer/hatchet build. i can kill everything leading up to the boss but i cant kill him or even get him down below 70% health.

Devs, This needs to be patched ASAP so we can continue with the main story instead of grinding all the way to 60 with side quests.

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I tried this at 45, completely failed as a S/S & LS build. Decided ill go lvl a bit and come back at higher lvl. Well just tried again today at 53, S/S & WH. Still completely demolished, got him near to 50% this time, but still full healed back up. Not to mention the mob respawn rate adding more CC to the fight. This quest is ridiculous, cant even get help unless they on the quest too.

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This quest is awful. Yes, it is cool that it is a challenge. Having some hard content is a good thing. However, it seems like from most of the input above, that you almost either need one of just a couple builds to do it, or someone on the same quest to help. That’s just too restrictive. I’ve tried to get help a couple of times, but it is not an easy thing to do, considering the quest requirement. My suggestion is, at the very least, slow down the mob respond times in the cave considerably–perhaps don’t have them respawn at all. That, at least, is a good place to start.

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I can DPS him down with a fire staff at 50, but the issue for me is that as I kite him around everything respawns literally 1 minute later, and I’m left kiting 10 things with corruption ticking away at me. It’s a hilarious sequence of me roll dodging, getting peppered with ranged attacks, and getting knocked around so much that I barely have any time to get a spell cast off. Eventually the damage from all the ranged attacks and the corruption exceeds the rate of healing from potions. Very frustrating.

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I am lvl 43 now and im going to take a break from the game until New World enables players that have already done the quest to join me. This game isn’t actually alt friendly ;);):wink: so why the hell would u guys implement a feature that prevents players who have already done “A heros duty” to join me? what were u thinking?

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I managed to kill it relatively easily at 50 (admittedly I felt overleveled).
I killed everything in the cave, aggroed Yonas and brought him back to the beginning of the cave.
I use Sword + Shield & Great Axe
99% of his attacks are blockable or avoidable, and when he stopped to use his heal he is able to be stunned ( shield bash worked wonders, just ‘dodged’ into his range and shield bashed him) but pulls such as Reap don’t work.

Keeping in mind what I find relatively easy, I am an avid gamer and typically don’t even bother with normal modes. For the average or casual player this can probably be considered overtuned content and at the very least the respawn rates in the cave should be considerably lowered.

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If you think this is bad (it is), wait until A Selfless Nature (aka the Well Guardian).

Terrible quest design.

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Hey, following up here for anyone interested. Just completed this tonight after multiple failed attempts. Someone suggested up-thread to clear part of the way, and use a ranged attack to pull the boss mob all the way back to the door and fight him there. This helped immensely, so for anyone else having issues I’d recommend trying that.
I was at level 49 with hatchet and hammer, 436 GS, 188 Str, 87 Con. Medium equipped, 1005.8 Phys resist, 766.7 magic resist.
At least once he bugged out and healed a chunk of HP without casting his big red pulsing AOE that heals at the end. The pushback from the pulsing AOE is a huge pain, and you need a ranged stun or something like Berserk from Hatchet to ignore it and burn through it.

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This quest is simply ridiculous.! The assigned level of the quest is far too low for the mobs 43 vs 48, main and corrupted area. The mobs respawn rate is stupidly high, the boss’s reheal is way OP. And the combination of mobs, ranged attacks, corruption damage, a super healing boss with killer AOE and that the area is locked to only those who are on that quest, make a joke of the main quest line. If, as others here have said, that you need to have a particular weapon combo… then getting that should be part of the prior main quest chain.

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You can ‘dodge’ into his attack and other attacks like these, just a heads up. Gets you close enough for shield slams like I use.

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What you mean like how they literally start every character regardless of spawn point with a sword & shield? lol

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I registered just to add my voice to the existing comments. This quest is ridiculous for a healer character without a way to stun. It’s virtually impossible to get help, the recommended level is a joke. Making this part of the main quest… really?

R

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Heavy armour healer at level 55, level 20 life staff and using heavy axe. The boss can’t kill me but I can’t kill him. It’s pointless trying to fight him. Thanks Amazon. How about you hire some game devs? I’m not bothering with the main storyline until this is fixed.

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I am level 46 trying this and the guys I just killed spawn behind me within seconds of me killing them so I’ve only gotten to the boss once and all the adds spawn making it impossible for me to even try to solo him. I came here from google searching for any ideas on how I am supposed to run this, I am running sword/shield and life staff. I am about to uninstall this game, its between this and another quest I can not solo because of the respawn rate. It’s super frustrating.

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I’m level 49, rapier/bow build. Light armor. I’m not a game aficionado, I don’t want to spend hours re-working my skills (no other weapons are lvled up right now) just to take this guy out. This is the first time with this game I’ve felt totally under-prepared, and it’s extremely frustrating. I completely understand those folks who uninstalled this game just based on this quest.

Devs, if nothing else PLEASE let me bring my guildies in for this quest. It makes NO SENSE to restrict it to only people who have the quest at one particular time. Why punish your players this way? I thought this game was based on creating experiences in groups (Companies, Factions, Wars, Invasions, etc…). Help me with your logic here or adjust it.

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This should be fixed so other people can join to help

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This + Well guardian should at worst be instances that require someone in the party to have the quest. However I feel they should both be weakened and/or the barrier to enter completely removed. There is no reason to have a boss where players need someone to be at the same point in the quest as them to help out if the boss isn’t soloable.

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+1. Bump and keep alive.

As someone who is playing though with a group of 6 people, we are now at different points in the story because we had no idea how hard/idiotic/involved/badly designed this was.
Focus healer spec over here and I usually feel like a god (albeit a squishy one because I like my roll and think it’s dumb to wear heavy because the gems are broken).
This quest is frustrating and an overall failure.
Please fix. I feel like all the fixes lately are PVP oriented, and I’m over here struggling to play the basic story of the game.
Devs please respond or at bare minimum acknowledge receipt of our frustrations.

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One of the developers did respond to me on this quite a while ago and specifically said “Thanks for bringing this to our attention, we will look into the quest and if needed make adjustments to the difficulty of the encounter.”

But that was in mid October/early October.

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