Meanwhile, I’m over here respeccing 5 times within 10 minutes to test some damage on training dummies. I think the gold fee for respeccing is fine, if anything they should make it cost 100 Azoth along with 200gold.
Because it’s a social game. You’re not meant to be optimal at everything but rather to interact with and depend on other people. Making it easy for you to be optimal at all times disincentivizes the very core of an MMO. And that’s fine if that’s what you want to do, but the game should not be literally pushing you in that direction, hence things like respec costs.
As for this example… Maybe, just maybe, you should be a mage in PvP and a mage in mutations if you’re unwilling to spend money to be everything all at once.
Not sure what game or century you are playing in. Everyone is expected to be optimal at all times. Try get a group in your PVP gear for a mutation. Your point is ridiculous.
Maybe you are one of those dudes that wears PVE gear in OPR that I crit for 7.5k.
Your entire comment makes absolutely zero sense.
No they’re not. If you play with people who expect you to be nothing short of perfectly optimal, then you play with crappy people.
Well if you say so without any counterargument at all then I guess it’s true.
I Strongly disagree with using azoth for respecs.
I want it to be with gold (maybe less expensive).
OR
I would prefer it to be free.
OP just need to learn to earn gold.
Agreed.
Attribute Respec should cost a low amount of Azoth or be free.
Players should feel free to switch between DPS, Healer or Tank when joining groups without the hesitation of it costing gold.
Similarly with farming, which Players should view as a way to make gold. A player wishing to chop down trees with 300 CON and then change to Skinning, Harvesting, Mining or Fishing multiple times a day should not feel they are losing gold to take advantage of perks aimed at gaining them more gold.
Hard to counter a bunch of unrelated nonsense.
Make Respec free!
In a game, where you can play and be what you want, there is no need for that high costs.
I don’t like it being stuck in only one build - i like testing other things, trying out everything and so on… Especially for newer or recoming players, which play more solo, this costs are way too much!
I’m getting bored after an hour playing the same build ![]()
I want to test and try everything, especially when i got a new good weapon or something.
What’s the problem when respec is free?
Hi everyone, Thanks for the feedback regarding the respec mechanic. I’ve escalated it to my team and they’ll consider any future changes to it.
If it would be changed in any way then the team would post about it on forums(separate thread) or in patch notes.
Maybe theres a solution “inbetween” so everyones happy!?
Give us 3-5 respecs/day and after that 200 gold or/and a couple hundred azoth.
I for one respec like 12 times a day, mainly because of the woeful Group Finder System. I like to Main a Tank, If I just make a lobby and wait, it will 90% of the time never fill up, have to use the Chat Channels to advertise and that still doesn’t always work. So sometimes a group doing a mutation level I want needs a healer, i’ll do that, or a DPS etc etc.
Considering the amount of other MMO’s that do a LFG system correctly and they added this shit system is criminal.
I don’t flip the Trading Post, I’m not a high end crafter, slowly getting higher, but what I do is farm some raw materials and sell them.
So from my perspective I don’t really see the need for a change, but I do agree with other replies, I’m often sat on 1000 Azoth, so maybe it can be an either option.
I see items on the AH for 100k+, the simple answer is don’t pay it. That’s how prices come down, when people trying to sell and it never sells, so they have to lower their prices. They lose their deposit if it doesn’t sell, so that’s one way to hurt the rich xD
The thing is, if you enter a dungeon you earn those 200g back within the first 2 champions you kill. Each is 144g so you’re up 88g just from killing 2 mobs.
OPR rewards also more than 200g even if your team loses (if you manage to get 3k points, which is the easiest thing to do).
The implication is that you do at least 12 mutations per day (and for some reason you never get the same role twice in a row), and you’re claiming you don’t have the funds to afford 200g attribute respecs? You could run one non-mutation expedition and make enough gold to respec several times just from that.
??
I never said I don’t have the funds. You only seem to have quoted part of my reply to benefit your reply.
I even said I don’t see a need for a change, but I added using Azoth as an option wouldn’t be the worst idea.
Don’t change it! But also change it!
I don’t believe the argument should be whether or not the player can recoup the cost of the attribute switch by doing content or selling items, it’s that paying gold causes a player to hesitate and lament changing attributes unnecessarily.
This affects players differently but of course those players who are constantly low on gold are affected the most.
Basic functions of a player’s character such as Attributes & Weapon Mastery should provide complete freedom to playstyles without the slightest hinderance.
“Good” solution offered, waste time in normal expeditions even thou you want to play only mutations, to counter a respec cost that shouldn’t even be there.
The solution is to let peoples be free to play the builds they want without having to worry about respec cost, it should be free or in the best case cost azoth.
… So run a mutation and get even more gold making the respec cost even more inconsequential.