The thing is, if you enter a dungeon you earn those 200g back within the first 2 champions you kill. Each is 144g so you’re up 88g just from killing 2 mobs.
OPR rewards also more than 200g even if your team loses (if you manage to get 3k points, which is the easiest thing to do).
The implication is that you do at least 12 mutations per day (and for some reason you never get the same role twice in a row), and you’re claiming you don’t have the funds to afford 200g attribute respecs? You could run one non-mutation expedition and make enough gold to respec several times just from that.
??
I never said I don’t have the funds. You only seem to have quoted part of my reply to benefit your reply.
I even said I don’t see a need for a change, but I added using Azoth as an option wouldn’t be the worst idea.
Don’t change it! But also change it!
I don’t believe the argument should be whether or not the player can recoup the cost of the attribute switch by doing content or selling items, it’s that paying gold causes a player to hesitate and lament changing attributes unnecessarily.
This affects players differently but of course those players who are constantly low on gold are affected the most.
Basic functions of a player’s character such as Attributes & Weapon Mastery should provide complete freedom to playstyles without the slightest hinderance.
“Good” solution offered, waste time in normal expeditions even thou you want to play only mutations, to counter a respec cost that shouldn’t even be there.
The solution is to let peoples be free to play the builds they want without having to worry about respec cost, it should be free or in the best case cost azoth.
… So run a mutation and get even more gold making the respec cost even more inconsequential.
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