Make either light/heavy/charged.Hvy attacks cause sprint-cancel based on weight-class

I think if you’re heavy, then the player shouldn’t have to walk when being hit. It only makes sense that heavy doesn’t get the full impact that would cancel a sprint when being hit with a light attack, because they should be able to absorb the hit impact that prevents a player from sprinting. This would offset the limitations that go with not being able to dodge roll as well.

How about this: if you are heavy, then a charged heavy attack would be needed to break your sprint. If you are medium, then a heavy attack would be needed. If you are light, then a light attack would break your sprint.

Ah yes. Because very clearly the Heavy armor needs buffing. What a brilliant suggestion! /s

Heavy armor is only powerful when focus spec’d lifestaff is involved. In most cases, the laughable damage mitigation is more than offset by the lack of mobility and no damage bonus. Having some resistance to mobility inhibitors would be a good idea.

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