I think they should change these right here.
250 con could be lose 20% damage, gain 10% Health and 10% resists.
Then at 300 con turn +20% duration to stuns, slows and roots into
→ Lose 30% damage
→ Gain +40% to the potency of debuffs on enemies.
→ Gain +40% to the potency of buffs on allies.
→ Gain +40% duration to slows, stuns and roots.
So effectively in Heavy and 300 con you have in total:
→ -50% Damage
And in return gain
→ +10% Health
→ +10% Resists
→ +40% Debuff Potency to enemies.
→ +40% Buff Potency to allies and self.
→ +50% Duration to CC’s
If the +'s outweigh the -'s then take the damage to -30% each for a total of -60% damage.
With the way heals are structured in this game, I think 50% less damage is enough.
Also, make these scale to LS as well but make it progressional.
- 50 Con → No Penalty
- 100 Con → -5% Healing
- 150 Con → -10% Healing
- 200 Con → -20% Healing
- 250 Con → -35% Healing
- 300 Con-> -50% Healing
So that Heavy Healers can pick and choose between tankiness to Healing instead of them being gutted and destroyed. 200 CON Heavies essentially have the same debuff but at a lesser value creating a Stalwart healer class in heavy. Light healers with 50 con have no penalty and are unaffected while 100 con 400 focus has a small Nerf and then Medium 350/150 focus healers are also minimally nerfed. Meanwhile 200 CON 300 Focus heavies cannot heal anywhere near the the capacity of the mobile lights and mediums, but are in the middle for heals.
Going into 250/300 con turns the healer into a buff focused, CC tank with heavily nerfed healing numbers.
Heavy Healers would be the buff machines while light healers would be the ACTUAL healers giving light to Paladins once again.
Of course, the coding would be complex as to not create hinderances but overriding healers spells would have to be locked to the source owner’s con with a quick reference point to players con, meanwhile buffs are the opposite and on a separate code where the buff prioritizes the source’s Con with higher con being the deciding factor.
Two SG’s are laid. Lower con Healer applies his HoTs while higher con SG applies a buffed annointed and greater Stamina Regen due to Buff Potency increase.
