Making all Trade Houses server-wide is a huge mistake - please don't do it

Who is talking about harding? i won’t waste time gathering mats that i won’t use, period.

Expectations:

  1. Finding cheaper goods
  2. Time saved on traveling

Reality:

  1. Your own products become cheaper
  2. Spending more time to make the same profit

I’ve said it before and I’ll say it again… If you can’t profit against local business now, good luck trying to turn a profit when you have to compete against the entire island.

Personally, I’ll start trading out of the outposts if or when this change goes through.

I believe some items will even get the prices up as they will be easy accessible for more people.

Only read the first post.

Idk how other servers are, in ours (and the previous one, both some of the most populated), pretty much 70% of the trade is through Everfall, 15% Windsward and then all the rest (rough numbers but u get the point). Checking the cash influx, EF=1,5mil, WW=350k, the rest are peanuts, while upgrade cost, maintenance=all the same. Meh, gief shared AH + devs can monitor the market per sever more efficiently.

Since most of the trades go tru 1 market, idk why ppl are saying your goods get cheaper lol. For anything that’s worth anything, ppl go to EF. Soooo, which leads me to believe, most of the naysayers are EF owners happy with the current situation (milking the whole server while laughing).

So true. This should be marked as the solution to this thread.

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Please do it.
Connect them all in one.

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Please stop spamming on this topic, it’s been discussed an nauseam and not only you’re not bringing anything new to the table, you’re actually focusing on a small aspect of little general relavance and ignoring entirely the bigger picture.

The people supporting the linking actually care for economic balance across the servers.
The broader effects of the changes are not going to be either deflation nor a significant change in prices, it has been explained ad nauseam that there is no logical reason to expect any of that.
The actual main effects of the linking are going to be a MUCH higher azoth availability for EVERYONE and much better distribution of wealth OVER TIME.

Not only they should go ahead in linking the trading posts but you folks are way off base when it comes to the reasons you’re opposed.

This game’s economy is NOT localised, it’s centralised and it couldn’t be any other way as long as fast travel is a thing. People teleport to Everfall / WW to sell and to buy. Nobody cares for your broccoli in Brightwood.

Globalization WILL NOT lead to deflation due to the supply/demand chain remaining untouched, it will however increase market volumes due to the decrease in costs for sellers and buyers alike.

The increase in competition caused by the global trading post will not be vast since anyone that hopes to sell in volumes already fast travels to the main hubs to put their stuff on sale where people will actually (also fast travel and) buy it.

Remote markets won’t see an immediate increase in trading taxed BUT they will become MUCH more feasible for house owners therefore inevitably increasing their economic value over time.

Crafting will slowly move from EF and WW to any other city where the owner company invested in facilities.

This will shift the economical landscape from a centralised one to a globalised one, heavily and inevitably moving wealth away from the center areas to spread it more evenly and FAIRLY, rewarding towns that offer the best services with the lower taxes instead of just shoving massive wealth in Everfall’s owner’s pockets.

Will the linking be enough? I can’t tell.
Is it a big step in the right direction? It couldn’t be anything else.
Does it have downsides? Arguably none.

Please for the love of God, DO MAKE TP SERVER WIDE.
Can’t tell you how many times I’m in GC or other non-capturable zones and have goods to offload. Can do it there but the likelihood of them selling is very low.

All the people against this are those that are price hiking in less utilized territories. I wouldn’t call it scamming, but underhanded comes to mind.

I do however think, the place where an item(s) is/are sold should get the majority of the tax.
e.g. – if I sell iron hide in Reekwater, that zone should get 10% of the transaction. 5% goes to the territory where a player bought the item. Give or take.

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Nobody sells goods any more, there’s too much competition!

While this is objectively true, i’m not agreeing with you that it is a good thing. In fact I have been happy so far that the system has been designed to NOT do this.

Any auction house inherently does this. The game was designed like this and it behaves like this.
Not judging you happiness but you’re not really making sense.

Just play like every other mmorpg out there with one global AH and stop the QQ because you abuse your prices in a dead map for a few people who get caught in your trap. Problem is not the global AH, problem was the insane duping of items and gold funneled into the market.

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I am pretty dead set in my opinion that the game was most definitly not designed for there to be a “right” price for a specific goods. The multiple TP’s and even more significantly the local resources is what convinces me of this. Especially the latter makes very little sense otherwise.
Pepper, for instance was as far as I am concerned never meant to have the same value in the places where it grows and the areas where it doesnt grows. Just like even the value of water may differ with the distance to the closest fresh-water source.

Now, it’s obviously entirely possible to not like or care about this. But it was obviously part of the original design.

There’s a fundamental different to how the game WAS ORIGINALLY designed and what’s the ACTUAL CURRENT design.

If the game didn’t have fast travel (like it didn’t when the market was designed) you would be right.
But today we have fast travel and we can haul large quantities of goods just by spending azoth.
If anything the market design is catching up to the world design with a bit of a delay.

Considering I am always running on fumes with regards to Azoth, I’m not entirely convinced. But I do see your point.

To all those that made this argument; are you beginning to see how it isn’t panning out? As I pointed out earlier, this change will leave us with FEWER reasons to own homes and craft in other cities for example. You can reach the whole world from Everfall now. Sure enough, I stopped paying taxes on my house in First Light and Morningdale… the “dead markets” that I was previously traveling to to sell things and even refine. I do none of that in those towns now and I doubt I’m alone. I now do everything in Everfall and I have a global audience. Those towns that used to get refining and house taxes from me now get zero.

I’m using myself as example, but I doubt it’s limited to just me, and recent changes seem to back this up. They’ve massively reduced property tax but from what I understand it’s being SUBSIDIZED. Hahaha. So we pay less but the town owner gets the same as previous… this is how they are trying to incentivize us to keep those homes I guess.

So much for a player-driven-economy. Every change takes us further away from that dream.

Keep houses across The Map as Azoth is worth More than gold on my server. Vails of Azoth = 100+g each. Also on a small server OPR and things that provide a lot of Azoth are not as prevalent so multiple houses are a large benefit.

Well you’re using your houses for the wrong reasons… lol

I disagree. it was one of the few things the patch got right imo

They should do this with OPR.