I’ll be dammed if I come back for yet another healer nerf, if they want us to quit there on the right track, healer since level 1 and still forced what to wear and use.
New player, what gear do I need? Simple light armour and will of ancients, have fun! (Loser)
Can I not have choice with my crafting professions, weapons etc? Was the vision to just delegate the gear to wear?
Why not just remove healer and we can play another class if that’s what they want.
If you think there won’t be any balance changes in an MMO, you are playing a wrong genre. Its extremely easy to swap specs/equip loads in NW. Just buy 3 pieces of gear to hit medium load, if you are 625 you have tons of Umbral shards ready, upgrade it to like 620, you will be sitting in your 624 medium load in no time.
Says who? The class that has 4 possible set combos from tempest alone, 4 pendants, 2 rings and 2 earrings all available to combine and get the cool stuff.
FFS nerfing the absolute shit of healers just for the Arenas is what this game has become, a small skirmish mobile phone game in less than 1 year.
Says someone who has been playing MMOs for almost 20 years. Its the same as always. New patch comes, balance changes come, some classes gets buffed, some classes get nerfed. Its a circle of MMO life.
The difference is that in NW its extremely easy to swap between equip loads within your role (healer/dps/tank), its also very easy to swap between different roles and weapons. You are are not stucked with a class which just got nerfed like in other MMOs.
Its just very easy to adjust to changes within your role, you just need to accept this happens in MMOs. Its continual process.
If there is a 1 thing which New World handles well its how easy it is to adjust your spec or completely switch your role.
I agree that it’s easy to just swap gear. BUT, on my server, BIS gear is going 400k+ gold, there’s even some items going for 500k + asmo to pass the gold cap. If getting 1,5m+ gold to swap 3 pieces of gear is what you’d call “easy”, well, then I don’t agree with that. My gear right now is worth more than 2m on my server. I basically feel like AGS just wasted my time and investment in the game.
What kind of idiot would go medium healer if these changes go through? If you’re in heavy now, you have to switch to light. You have to switch all 5 pieces. If you’re medium, you have to switch 4. A heavy is healing 50% of a light user, and a medium is healing 75% of a light user with these proposed changes. You’d be trolling if you didn’t light heal. Everyone who is saying it’s easy to switch is ignoring the cost of BIS.
It´s funny how people try to balance things over 1v1 when healers are often being chased by 3 or more players in any OPR or War.
There are like 10 different patch notes that will drastically affect healing gameplay in the game. Its just too much to overall predict the outcome of the balance.
Not only they changed the healing numbers but also changed key abilities behavior, armor usefulness, CCs, Oblivion, stamina regen…
Funny thing is that, leaving oblivion change aside, almost all this changes nerf healers gameplay at the same time.
I just have one question, If healing in PvP, as hard as it is already, gets a lot harder, who is going to play healer anymore?
And ofc its easy to switch, you don’t need to be 625 3 perks BIS to be viable and effective. 99% of population doesn’t have that gear even on their main spec.
But getting the 3 perk BIS pieces took a lot of effort, time and money to get and now, heavy healers are being gutted without any compensation.
Imagine that you spent 1 million and 1k hours in getting your BIS medium bruiser (or mage) gear and suddenly they would decide that that was OP and they would nerf it to the ground.
I am playing whatever my company needs at a given moment.
Yesterday I played a few mutations in light armor as a mage, as I feel heavy armor does not enough damage. It was stressfull but also very enjoyable. I had a breeze. Every little error leaves you with a tiny sliver of hp left. Ok, I had no elemental resist gems either ;D
Then our healer left and I was healing. It is a “part time” job so my highest GS armor in which I can heal is heavy (I use conq set+neishatun boots). This was extremely easy. Heal output was more than good enough and I could tank a few adds when they escaped.
Totally overperforming if you ask me.
So sounds good to me to nerf this. I will happily invest in a light armor set.
And they aren’t just gutting survivability which is the problem. They are gutting all healing as well. Additionally hit with the 200 con nerf. Heavy Healing literally getting hit with a triple nerf. Heal yourself for garbage, heal your allies for garbage, garbage survivability, garbage mobility, garbage dps.
Nerfs were nowhere near as severe as the proposed nerf to heavy healers. For example, with the nerfs to lights embrace, and nerf to heavy healing combined, a lights embrace for a heavy healer for someone with 6 buffs would be roughly 47% of what it is on live. I don’t think any weapon or class has gutted that hard
Also don’t agree, such a heavy nerf in a armor set that already has almost no benefits and is barely used. How is -30% fair at all? Now medium has zero benefit, heavy has a 30% reduction, might as well delete the armor. light armor seems like the only way and that seems unfair to anyone who enjoys healing with some survivability, making them 100% reliant on 1 secondary weapon, a rapier. This is coming from a GA/WH main and it just seems completely unfair to players who enjoy a different armor style than the light meta.
Also the overall stam nerf also makes no sense and hits healers the hardest, it’s literally apart of their healing kit.
The argument is the same no matter which class gets affected by the nerfs.
Good gear in this game is not a joke how hard it is to get.
From the beggining as game dev you made clear that heavy healers were meant to exist therefore you can not go on and try to force them to move into light armor (cuz they are also making obvious that they don´t like medium healers anymore as well) by gutting them so hard that it becomes stupid build up otherwise.
In addition, this balance its not being rational since healers are not close to unkillable when people work together.
So if the whole argument behind this nerf is: I am a bad player but I want to be able to kill healers 1v1 still, I am sorry, but that is a really shitty argument to base upon.