First of all I love this game but today I’m going to be super critical and I’m going to present you a list of things that are completely wrong with New World and need correcting.
The first issues is obviously bugs which are getting worked on as we speak, however a more aggressive stance on bug squashing might need to be taken. Some of the bugs in the game has existed for far to long.
The second issue is quality of life. I’m going to take you through a few things that annoy the ever living god out of me and most of them have for the longest time
First QoL issue
This is my storage in one of my sheds, first of all the storage system is complete garbage - the change the trading post was fantastic, really made things less tedious.
But now I’ve got the same issue with storage. It’s just a waste of time having to port around the place and now with the reduced azoth costs I don’t see the point in not having shared storage.
The second issue with this image is how much garbage I have - why do we have so many crafting mods? why are there so many alchemy items that I’m never going to use are serve no purpose?
Can we delete half the random junk in this game? most of the items outside of motes in this picture hold 0 value.
which also leads into
none of this junk has any value outside of making some lame items? Can’t we think of a way to repurpose this stuff?
Second Qol issue
Examine this
this is a 3rd of the gear I use, I’ve had to colour code it with gems so I know what I’m trying to grab. There 100% has to be a better way to manage gear in this game. It’s actually a nightmare trying to find the right stuff half the time.
Third QoL issue
Still can’t run whilst using my inventory.
We are now going to move onto systems issues.
This game actually has everything in needs to work really well, the biggest issue here is the systems and reward structures completely suck.
First systems issue
I tried to work with this system, I really did. but it’s just a pointless gate that exists for no reason other than existing.
at this point you could completely delete it and push the gear score back to like 525 and 550 being the cap and no one would notice or care.
It’s just a time gate that serves no purpose that is required to do before you start doing anything worth while.
Honestly you could just delete this whole system, delete the luck stat from gear and then just make a system that has luck tied to the achievement system.
The biggest issue with a system like this is it creates a “nah fuck that” moment, you start doing it work out how long its going to take then just give up on it. It’s not as bad as it was at the start but asking someone to get 2100 bumps is just a little extreme.
Second system issue
Now don’t get me wrong, WoW has had some good systems, but this was a slap job that wasn’t needed.
If you were going to rip something you should have just ripped the normal > heroic > mythic.
The gear scaling is wonky in the feature, it’s just shoved the whole community into instances that are getting slammed on repeat and I havent actually done any other content other than mutated dungeons from their release
Third system issue
This works okay, but the rewards are garbage. I would have thought this would have been a good way to get people out and about to get some actually PvP loot.
Game play issues - the game play is actually mostly good (when everything is working correctly) aside from a small few things
First game play issue
Mobility skills - with the rapier getting nerfed I think its time to talk about every single mobility skill in the game and why fleche out of all of them was by far the best, simply put its because it didnt root you after.
Every single mobility ability in the game needs to have a smooth transition into movement again.
Second game play issue
Iframes, hard one to tackle but the amount of Iframes in this game are insane, everyone just rolls or hops around like they are on fire or puts on heavy armour and doesnt die. I don’t know exactly what you do about this issue but it might need a second pass. Maybe the dodge rolling from 1 stamina is creating too many iframes.
Loot and Itemisation
loot issues
No screen shot on hand but I’m all sure you are 100% used to the concept of doing an elite chest run then going through every single bit of loot in you inventory to turn it into repair parts and 3 coins, the amount of loot in this game is actually insane.
Solution is to nerf the ever living god out of loot drops so we stop getting useless stuff which brings us onto
Itemisation issues
This item doesn’t need to exist. In fact no cross offensive stat item needs to exist. if you deleted all of these items from game no one would care.
We have two options here, reduce the amount of loot we get dramatically and only leave main stat + con or the better long term option of reworking all the weapons in the game to use any offensive stat and have perks with them.
The last issue I’m going to bring up is a balance issue
Balance issue #1
STOP SLEDGE HAMMER NERFING EVERY WEAPON
after the fire staff obliteration I think its time to work out a better way of doing balancing, you can ask any player of every game ever what they prefer
small and frequent changes are WAY better than blasting a weapon into oblivion
The closing statement
This shit is one of the best games I’ve ever played period, when everything is working as it should be.
The world is amazing and it’s got all the assets it currently needs to be a great game but a lot of stuff just needs to get reordered as far as end game content goes and the gates need to be knocked down that just waste players time.
The devs need to refocus themselves on the shit people actually like about the game, the open world, the crafting and the PvP