Maybe sns should be balanced

and even easier

LOL great axe has literally been the most OP weapon since it was created and we’re worried about sns?

Do me a favor, go into an OPR and use JUST sword and shield and then use just any other weapon and come back here and tell us what weapons need nerfed.

If you nerf any of the sns abilities (leap or stun) you would need to triple its damage and it MIGHT get used…

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Exactly! Most of these complainers have no idea how underpower sword and shield is in PVP compared to other weapons ( maybe not hatchet. ) I can’t land half the abilities/attacks from s&s and hatchet.

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People also fail to realize that sns is just the “easiest” way to set up these kill combos. If you nerfed sns then they would just start using IG or vault kick to set it up… Sightly less reliable but still absolutely doable.

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S&S is the underdog in the game, it’s only used as initiator for combos or by tanks because it’s the only defensive weapon.
Remove the leap or the cc bash and I’m assure you no one gonna use it apart from tanks.
BB high damage is the problem.

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yes

Sounds like we need to nerf rapier agian.

leap ,in my opinion,is the best combo starter in the game

And that’s all it’s good for. Maybe be mad about the weapon they switch to immediately after to kill you in 3 keystrokes?

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in my opinion,nerf dns is very easy,leap cause root not stagger

Many of us have tried to make this point. No one can see that the issue here is not so simple as “nerf s/s-BB!”

I think it’s funny how some players are complaining about the build with blunderbuss, for being an “assassin” build, and at the same time they are anxious for the arrival of the daggers…

Guys, the assassin role exists and is a fragile “class” with a very high burst potential and that will hunt more fragile “classes”, or do you think that the daggers will come with little damage?

I understand that it’s important to have counterplay, but the whole problem with blunderbuss is that you can cancel the auto attack animation with the skill animation and not two sword skills (which is already a weak weapon, used only by two skills and for start combo)

PS.: i play tank

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you have no idea what youre talking about if you say bb is not overtuned right now. if you think a 1 shot with a shotgun is okay you should go play rust

funny all the people defending bb… are actually the ones ruining this game. the devs listen to incompetent, unskilled, and players with absolutely no knowledge in game balancing. .very sad.

Maybe you need to look within yourself

average bb user response. lol

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leaping is also the only escape tanks have, so nerfing it is the n-th nerf to tanks that are already suffering

Nah sns is fine, its good to be stunlocked till death, perfectly balanced like the GA or BB.

You cant kill light user with 100 con in one ss biw split shiot combo,

Sword and Shield is useless without Leaping Strike (with stagger) and Shield Bash. If anything the weapon needs to be buffed… but maybe a slight increase in animation time for the Leaping Strike could make it even easier to counter (max a 50 ms increase to begin with)… although it is already perfectly doable if you react fast enough, especially with a block… so I am not sure if it is even needed.

The real problem is the burst of some weapons that can oneshot you out of the engage… but that can still be done without a Sword and Shield… so nerfing Sword and Shield would not even solve the real issue here.

I think the best way to solve this is to make everyone more tanky in PvP so that we do not die as fast as we do currently in this bursty meta. Then CC chains would not even be a problem as you are not getting one shotted. The only thing is that healing would be too strong, which means they also need to balance that in a way where taking damage means something and can not be instanly healed up again.

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