I’m not well informed of the distribution of Armor types in general, but in the company that I was part of, the vast majority were wearing Heavy. It was better than anything else, because you don’t need high mobility in wars. You just need to hold points & absorb as much damage as possible, while also dealing a good amount of damage. And Heavy Armor users with 300/200 stats are definitely able to do that, especially when it comes to Healers & Bruisers.
And my company was the biggest on a fairly populated US East server, controlling 4 different territories for months. People started quitting like everywhere else, and the company eventually disbanded because of poor design & decision making from the Devs.
And for OPRs, Heavy still is and will remain the best option when it comes to being able to control points.
Heavy will still do decent damage to keep Light & Medium at bay, and basically be unkillable.
Nobody chases ranged at all right now because of Rapier. No amount of skill can overcome those crutch escapes. But the rest of this is right. Medium as-is with 200 CON is very durable.
That said, in wars, the point teams will always wear Heavy, simply because they need to maximize their eHP.
If heavy armor didn’t feel like utter trash to move around in and have a silly tiny little dodge, nobody would use medium and everyone would be in either light or heavy.
The reason for the large amount of medium users is not that its overpowered, its that heavy is too great of a disadvantage if you actually want to move around or kill anyone who isnt just standing on your foot trying to outdps you.
If you arent a tank, medium is the only viable “heavy” armor.
We’ve got some angry little bow players in here who think everyone else should be nerfed to the ground because they cant jump and iframe forever anymore.
Balancing the damage buffs and mitigation would be fine.
Making movement suck in a game thats primarily about winning with movement, is a terrible change.
And by movement I don’t mean spam dodge rolls, and jumps and then flail out your animation cancelled riposte when fleeing occasionally fails.
Well, actually they’re buffing the mobility on melee attacks.
So not only Medium Bruisers will still be able to hop in immunity mode, they’ll also be able to smash you at the same time
Yeah, people don’t understand that the issue with Armors was the damage/defense ratio between the Armor types.
Which has basically nothing to do with dodge recovery time.
And this unfortunately doesn’t get touched at all.
Good news (for you I guess) Icespike isn’t going to oneshot anyone anymore. You can’t land both shards + big spike + trail in PTR outside of rare circumstances like enemy hitbox changes due to movement abilities.
You can no only land trail + big spike + 1 shard, essentially removing 110% weapon damage and making the ability even clunkier to land maximum damage from it. Few If any will use it over entomb or pylon after PTR changes go live.
After all these months, we cant be surprised of AGS not communicating things.
Whatever these changes are right or wrong, we can be sure of something else: things will be broken after the changes.
Perhaps after the changes, it will be another armor the one broken… or suddenly people will dupe by jumping backwards and dancing at the same time… or people will crash randomly when pressing shift… or perhaps one weapon will be doing ridiculous damage… or trading will be suspended again… or whatever you can imagine may happen… this is AGS after all!
The medium dodge looks extremely clunky. If weaponswap animation cancel isnt a thing anymore, this will feel so bad.
The light-dodge looks really smooth, and thats awesome.
Heavy-dodge is alot smoother than the medium dodge now, that shouldnt be the case.
The medium armor dodge stop is a bug. They will fix it to be like other armor classes. They already mentioned the dodge fluidity to apply to “all” dodges.
If you are experiencing a stop after a dodge in medium, please report this as a bug.