The damage difference is pre-damage mitigation. It ends up being a 5-7% difference in damage.
The forums might just be the worst possible place to ask people for PvP advice, so just don’t…
To this day nobody knows why the Medium dodge costs less stamina than the light dodge, including the devs.
we all know why. its to “balance” light
Nah, i prefere this over reddit tbh.
If staying alive is the objective I highly recommend medium, the amount of damage u can take allow u to make more mistakes.
It kinda is tbh. As a FS mage you dont deal any dmg when dead ^^ and i do not have the surv that IG have.
I had problems as FS vs GS and bow and musket is also a pain. I decided to go for it so im looking for some gear but it takes time on a low pop server that dont have alot of items on AH.
I mean if tanking damage is what you want you can always go against the rough and be a heavy armor mage, though I only probably see FS/BB pulling that one off sorta kind of.
nah, thats overdoing it for me ![]()
its not about i want to take dmg but survive some of that massive burst from muskets and GS
do you have any slash resist? your mit on that skyward nearly 0. holy
Didn’t know about that, so now light roll only advantage is distance I assume.
I don’t run any slash resistance can’t because bows and muskets hit too hard they will one shot without 30% thrust. I don’t think the damage is the issue with the great sword either damage is fine it’s the lunge that shouldn’t have hit me
yeh i thought so. ive been running 15 thrust 15 slash 10 ele on skitzo. but i also dont run 50 con
I run 30% thrust protection atm with 50 con xd. (8 Onyx and thrust protection amulet) Additionally I think for 50 con users divine is better than health on Amulet because it give more value.
I go back and forth between 50-100 con. depending on what my job is.
50 con really allow me to burst down my opponent much faster, and is way more risky but I enjoy it a lot.
As a fellow trickster player I would recommend putting your excess int into 150 dex. Extra mobility + more damage from the rapier. Considering you dont use grace tree just to create distance like most players do you could benefit from that plenty.
Btw you should still play Ultimate Chill. It works for ice damage from the gauntlet, only the aquamarine interaction is bugged so you’re better off with an Opal on your Rapier.
Happy hunting
Also medium iframes are easier to time than light armor.
The iframe for all load weight are now the same, light roll lock u into the animation longer so that is true, medium is easier to time the iframe and additionally less stamina consumption.
The reason why I am not using 150 dex is because of the crit chance increase and thrust damage increase, crit chance only benefit ice spike and my autos because entomb and storm will not crit. And I want to maximize my storm and spike damage that’s why I go all int. And since I am all int aquamarine give me more damage than opal because of the conversion and ice damage ring. As for Ultimate chill I am kinda in struggle, because it won’t benefit my rapier so I decide to go more survivability with cleansing tomb.
Rapier and spike are both crit reliant + you have DR to consider.
As long as Ultimate Chill doesn’t work with gems and you are using rapier instead of another pure int weapon you are pretty much losing value by putting the excess points into int instead of dex.
Plus of course the mobility from 150 perk which is huge for a glass cannon.
Then again I’m not gonna tell you how to play, but I highly recommend at least giving it a try.