At 625 GS, light armor mitigates 25% of incoming damage, medium armor mitigates 38%, and heavy armor mitigates 45%.
You can mitigate even more damage by increasing your absorption, which includes gems, fortify, gemdust and oakflesh, and your constitution (the 150 and 200 con perks).
It kinda is tbh. As a FS mage you dont deal any dmg when dead ^^ and i do not have the surv that IG have.
I had problems as FS vs GS and bow and musket is also a pain. I decided to go for it so im looking for some gear but it takes time on a low pop server that dont have alot of items on AH.
I mean if tanking damage is what you want you can always go against the rough and be a heavy armor mage, though I only probably see FS/BB pulling that one off sorta kind of.
I donât run any slash resistance canât because bows and muskets hit too hard they will one shot without 30% thrust. I donât think the damage is the issue with the great sword either damage is fine itâs the lunge that shouldnât have hit me
I run 30% thrust protection atm with 50 con xd. (8 Onyx and thrust protection amulet) Additionally I think for 50 con users divine is better than health on Amulet because it give more value.
As a fellow trickster player I would recommend putting your excess int into 150 dex. Extra mobility + more damage from the rapier. Considering you dont use grace tree just to create distance like most players do you could benefit from that plenty.
Btw you should still play Ultimate Chill. It works for ice damage from the gauntlet, only the aquamarine interaction is bugged so youâre better off with an Opal on your Rapier.
The iframe for all load weight are now the same, light roll lock u into the animation longer so that is true, medium is easier to time the iframe and additionally less stamina consumption.