[Megathread] New World 2.0 - A comprehensive list of changes & features

It would be great to see them acknowledge some of the issues and maybe lay out some of their potential ideas for people to discuss. New expeditions isn’t going to cut it at this point, game needs some serious changes to reach its potential.

Well, first of all I only have around 350 hours, so I’m not exactly an expert. Actually, I read the original post just to figure out what’s changed or “subject to change” since I been gone. I did a ctrl+f on “ammo” so I’m pretty sure this is a unique addition to the subject.

Zero Ammo Requirement: TL;DR = those who prefer range probably don’t mind the sinkhole. You could edit the range, speed, and drop though, not just the damage… this could be really immersive compared to the simple idea of “no ammo requirement/optimal damage” which is a 1-Way Street to axing the whole concept in general. (Just my 2c).

Tiered Ammo: No opinion. Actually, I don’t even know how many tiers there are (lol)

Ammo Bags: Quivers for Arrows/Pouches for Musket & Blunderbuss Ammunition. The idea came to me that if you were given the opportunity to choose varying stat bonuses to your range dmg, well then an endless supply could be just one such variety. “Quiver of Replenishing Arrows” sounds like a good way to please the masses, and if your into it, “Pouch of Endless Balls”… :3

Any-who, what with all the pics from WoW, I just think the survivalist/immersions/economy sim is a blend that makes this game what it is, not just the fancy sounds, graphics, and action-based combat. Anyone agree with that?

After having slept on it… I feel even stronger about not only ammo, but crafting in general. I woke up, a 3:30 AM to play, as you do, and right away I realize how deeply connected crafting and PvE are. I would like the idea of Ammo to be MORE intricate, more detailed, complex… why not? What if you applied the same SIMPLIFICATION to other crafts? Why not just give us a button for potions without any need to create them…? Diablo 3 is not the direction we should be going… and I think people would agree on that.

So, where to draw the line? Shouldn’t this game avoid that “arcade game” feeling? Well, If given a choice, I believe most players would profit greatly from the ideas presented here (although I’m mainly arguing for ammo).

I mean, take alchemy for instance, does it make sense to get rid of potions? What this game needs is options, not having its mechanics be gutted just because its “inconvenient”! Ammo could be infused with different elements, as dictated by its quiver.

  1. Dry Fire (out of ammo)
  2. Tiered Ammo
  3. Quivers Modify Ammo

That is what I propose.

this would be so cool to be able to farm high tier alchemy and cooking materials, for example to make the food / alchemy buff last longer , give additional effect, proc more items; the seeds could be aquired from various activities, you would have to famr/ buy / make fertilizer…
the other mmo has sometching similar wich i really liked,

it BONDS various activites into one exciting goal @Shadow_Fox


alchemy and cooking could more like weaponsmithing where if you add those mysterious additional components you would be able to change properties / quality of produced food / alchemy
smthg like this
screenshot-www.wowhead.com-2022.07.11-08_09_30

It would add anothert depth layer to housing

I would go even further and introduce corssserver factoria, to stop boting and make all resources more avaliable, reduce the price of items on low populated serwers and in the same time give them an edge to sell more unrefined materials, etc.

this will be tested in wow in the near future so NW devs please keep an eye on it! @Shadow_Fox for the devs to read ?

this has been done / will be introduced in wow in the new expansion, would love to see that in NW or similar with the NW flare

we might dont need new weapons, we need them to SHINE

1 Like

Amazing, its awesome to see that the community still got that spark. If only the Devs would stop sleeping by creating pointless crap like fishing events instead of actually making the game better. But I guess thats a Management-Problem and this means that it’s impossible to bypass.

Do you think that even one of OPs points will be done in a year from now? I’ll take that bet (it wont happen).

2 Likes

bump this amazing thread

1 Like

No, no, no, no, and no…ohh and no.

Animation cancelling is the absolute WORST aspect of Elder Scrolls Online combat. It creates a MASSIVE gap in DPS between the players who use it, and those who do not.

In ESO it was/is an extremely uncomfortable way to do combat and for folks who have joint pain, its even worse…and ultimately this results in harassment and toxicity inside of the community towards that do not animation cancel.

Its literally the worst aspect of ESO (outside of their blatantly greedy monetary practices).

2 Likes

UPDATE: I went through the post in an attempt to acknowledge the effort that the developers put in to improve the game and added some “Update”-tags to the sections that were fully or partially adressed in recent patches.

Besides that, I’ll use this oppurtunity to bump this post again in order to keep it alive and I hope it can continue to spark conversations in the community and for the dev-team.


Thanks for all the feedback I’ve gotten over the last couple months! Most of it is really resonating with me even though I’m not playing the game as much as I used to at the moment. Please keep in mind that I won’t always have time to add every single point to the list instantly, so please be patient with me here :slight_smile:

5 Likes

just another idea maybe for the creative team of NW: create more caves or underground structures where its just dark inside, like really dark. imagine you getting in such a place and see all the lighting coming from the creature models. you can introduce a new tool which gives you a bit of light vision.

and maybe another one: just add more accumulation for the actual trade skills. you got an armorer armor set for increasing gearscore, why not accumulation? therefor you can get more oakfleshs or repairkits. its just a small addition and can used also in arcana and weaponsmith and engineer.

also divide juwelery from armoring. you got an extra set and tradeskill for it, why not an extra station for this?

not specifically. just add the mobs another “weapon” like we have. a ranged weapon. yea we are still able to get out LOS but its just a small addition to the AI which is also already existing and has a huge impact.

Incredible post Bradley & co. You should be in charge of AGS.

applaudes

1 Like

bump

1 Like

Still a lot of good feedback here.

For me and my friends I have to say that the inventory / storage management AND the idea of a wardrobe feature both are the highest priority. Trying to manage storage in this game is atrocious and takes a lot of pain staking effort.

  • Consolidate all storage into one singular view.
  • Add additional filtering options similar to the trading post.
  • Add custom tabs or tagging or something that lets us organize the view ourselves.
  • Allow short term access to storage from anywhere in the world say 5 minutes every hour or two. Allowing us to grab consumables or different gear from anywhere even inside an expedition. In wow they did they by summoning an interactable storage chest that anyone in the area could use for 5 minutes. Something in those veins would be nice.
  • Some sort of wardrobe system that truly is a QoL improvement and doesn’t have a bunch of silly requirements or gotchas. Allow us to swap between sets for a nominal cost or even free and allow the items that are parts of sets to be deposited and withdrawn from our banks or a separate storage location without needing to have the items in my inventory. A bag of holding if you will.
3 Likes

amazing topic, I agree with most (if not all) of these things!
I think the game would be in a MUCH MUCH better place with most of these.

1 Like

Nonono we need several months of bugfixing now, this stuff is unnecessary. /s

No seriously, those are amazing ideas and suggestions I would love to see just half of those implemented.

1 Like

I understand that a loadout system will probably be implemented in the future. However, as a crafter/gather, I thought I would throw my hat in the ring on how to implement a loadout system for the trade skills. The idea for the trade skill menu is that each trade skill will have equipment slots similar to the inventory/gear menu.
• Hovering over a specific trade skill will bring up the slots for your trade skill Items.
• When you click on an item, it will bring up an action menu and the item’s stats. This will allow you to check the stats of the selected item and swap that item with another item with similar trade skill perks from your inventory.
• Clicking into the selected trade skill menu will allow players to check the stats, change the currently equipped tool, and display all trade skill bonuses.

I understand that this would streamline the trade skill item bonuses; however, the majority of players already have all, if not most, trade skill items. This would make swapping trade skill items around easier and allow for better tracking of currently available trade skill items. I believe that implementation of this system will make navigation of trade skills and trade skill items more fluid, opening up the possibility for an expansion into more/new trade skill perks for items encouraging players to choose different perks for their trade skills and encourage them to find the best formula for gathering, crafting, and refining trade skills.

6 Likes

Love this! Excellent Mockups and great idea!

1 Like