[Megathread] New World December Monthly Update Feedback

I know that the platinum is intended to be used for crafting orichalcum. But rather what I’m pointing out is, why did it become 2 separate crafting recipes in the list? For all other regular recipes, we have a dropdown box in which we can select an item which can be used. Why this inconsistency? From a UX standpoint, it makes little sense.

Ooh I see, yes, I assume it was easier to put in than creating the drop box? Or they considered people would accidently use the wrong resource from not adjusting drop down?

Either way it’s clunky and ugly hopefully they’ll clean it up…

It’s because it requires 2 starmetal or 3 platinum. So they aren’t 1:1 substitutes

1 Like

Please remove the ability for companies to kick people from invasions. It wastes my time and resources to go sign up for them only to get kicked because I’m not the right faction color.

Or

Make it so only that color can sign up. Then I won’t even bother going to sign up in the first place.

Thanks!

2 Likes

image

War is actually unplayble if have spam of void in the point.
Same problem when the Void Gauntlet release.
Please fix this.
Thanks !!!
@Luxendra

Why are there cooldowns on earning gypsum (e.g. Trade skill aptitude), creating orbs (all of them) AND the casts?

Since we are going into a holiday period, I would have really appreciated to be able to earn gypsum at a cooldown-less rate (yes, to stock up), and create casts at the 18 hour cooldown. That way, I can actually time-optimize my time spent in-game over the holidays.

I’m really enjoying the Winter Convergence Festival. I like how it incentivizes just running around and gathering, and the aesthetics of the towns, winter villages, and icy caves look incredible. I hope we see this event format again outside Winter Convergence, I can totally see an Easter event reusing this. Of course, I also hope there are other event formats and that this doesn’t get overused, either.

I also appreciate the changes to the loading screen and UI. The next thing I would like to see UI-wise is some UX improvements to the map. When there are group members or quest markers on a settlement it is quite difficult to hover over the fast travel options.

Can you add more cinematics and voice acting in the future?

Gypsum Orb Cooldown is an issue… I will likely never be able to use the extra emerald gypsum in my inventory because i didn’t craft an orb with it the first day… unless I skip all skilling for a day and don’t earn another…

So what happened was, at the end of the day I didn’t have enough azoth to port somewhere to craft 2 of my gypsum orbs… and because there’s a cooldown, i’ll likely forever have these gypsum in my inventory… I didn’t think much of it, because in a previous Dev post before the update went live we were told that there would be a limit to HOW MUCH GYPSUM COULD BE EARNED through activities each day, and that there was a limit of 1 cast used per day of each type, NOTHING was said about a cooldown on the intermediate step of crafting the orbs…

Please address this huge oversight.

1 Like

I’ve been playing Great Axe as my main playstyle since day one. I think this nerf is knee jerk, in an effort to retain players. There needs to be further thought and consideration from your team for how you effect players in every situation, not just engagement with PVP. I went from doing between 2-2.5k light swings to 1.7-2.2k… Losing that kind of damage is disheartening and makes me uninterested in playing as increased time-to-kill in PVE is taking away from my personal time, which is limiting the amount of content I complete daily even further. People may argue that it’s still good damage, but for a weapon class that typically uses heavy armor and low mobility in an exchange for being up close it’s subpar. It already takes longer to get to wherever I’m going and now it takes longer to kill what I’m trying to kill. Not cool.

Why was base damaged touched? I understand the skills needing to be nerfed and the lunge, which I think was needed… I hated the previous lunge… as it would occasionally ghost teleport and I would be swinging hitting nothing.

Additionally, can you just remove tuning orb for Lazarus and Genesis? I don’t understand the reasoning for gatekeeping people who are already level 60. I get that there was an oversight for what people at cap would do other than pvp, gathering, and crafting, but isn’t the quick solution to convert what’s already present into the endgame content explicitly? Or create 10-man versions of those as weekly progression with more enemies with bigger hp pools with good weapon/armor drops? The current MMO formula for raids as endgame works as your predecessors have shown, so just implement it in your own style.

Grinding is not fun. Being gatekept is frustrating. Disempowering players is the wrong direction. Please stop taking the easy way out, because it’s just as easy for players to stop playing. I went from playing everyday to only playing when I’m in the mood. I’m personally on my last leg with New World and I’m sure there are many who feel the same.

I like the update.
What I dont like is the gypsum ORB CD. No problem with the casts and their daily cooldowns. But the orb shouldnt have a cd. I farm multiple gypsums and cant craft them all into orbs, as they drop earlier then the orb cd is, meaning i have to wait for the stupid cd, to be able to craft an orb. Which is a pure waste of time.
I get that you want to limit the daily casts we can craft, besides the 1 per type limit, but why? I makes no sense to limit this, you are punishing people who actually play and farm this game.
Please remove the gypsum orb cd. Sometimes people simply forget to craft their gypsum orb, but still have their gypsum in their inventory. meaning they just stack these up and up everyday, and will never be able to remove them, if they dont stop farming these… This is so stupid :confused:

2 Likes

also, different amounts so can’t be in same recipe. star metal is 2 and plat is 3

totally agree with this. On a med - high pop server invasion’s are a thing of the past unless you know someone. You can be first one signed up and you still get booted and don’t get to play. There’s got to be a better way to que invasion’s. The same players do them all everyday if they are in control of the territories.

Here is a feedback… AGS really needs to relook at how the quest are designed in this game. Those newly added side quests on this winter festival patch are so boring and shallow. I was hoping it would be a breath of fresh air in this game with this patch, but it’s just so lame it literally makes you wanna fall asleep doing it.

What’s more annoying about it is that the design of the quest makes you go all around the map back and forth just to prolong the time spent doing it, doing almost similar objectives, (e.g. kill this mob, kill this no. of mobs, click on this etc… rinse repeat). There is more time spent just moving around the map than actually doing the quest itself. It feels like I’m playing a delivery/relay simulator rather than an MMORPG. There is neither depth nor interesting objective/mechanic in it.

PS. fixed all those bugged faction quest already.

1 Like

I Just earned a tier 3 fishing expertise box, however it is not in my inventory. I relogged, still not there. The notification did show up on my screen. So far i have only noticed one box missing but i will be checking for every box earned from now on. HELP DEVS!
Player: Ornate Tater
World: Diranda

Weapon swapping seems completely broken since the latest patch.

More details here:

Don’t they use different amounts?(Plat 3, starmetal 2). AFAIK, any of the other drop downs will use the same quantity.

  • What is your character name in New World: YosemiteeSamm
  • What server/world did you experience your issue on: Helheim
  • Describe the issue you are experiencing: I give coins to buy a house. But he doesn’t buy the house
  • Is this a bug or an exploit: Bug
  • (if a bug) How did the issue effect your gameplay: Big time
  • (if a bug) Were you able to recover from the issue: No
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
Summary

This text will be hidden

im not sure where to post this but i have left feedback 1000 times about this exact issue
i dont know why every other weapon is getting buffed while hatchet and greataxe get nerfed especially hatchet the tracking and connecting issues with hatchet are terrible right now void gauntlet is a better melee weapon than hatchet and that is unacceptable check out this video

2 Likes

thats a small clip of what its like for me every opr with hatchet, my axe can touch enemies and only register 50% of the time if im lucky, my abilities are strong on paper but practically useless against an enemy that moves slightly, in the video you see some server issues with great axe but the hatchet connecting issues any hatchet player can attest to and im not sure why no one is making a big deal out of it, right now almost any other melee weapon is more effective in melee than the hatchet even the void gauntlet and just to make it worse that hatchet doesnt even register 50% of attacks and abilities even well aimed ones