They make these “Megathreads” so they can accumulate all feedback in one bag, and then take that bag out to the dumpster. Clearly they don’t care that much about non-instanced, spontaneous, FUN PvP content.
Great Cleave PvP as it was before this patch wasn’t great because of the amount of XP per mission. It was great because it accumulated many PvP players in one place and actually incentivized them to run PvP content. And out of that came a spontaneous, player-driven, FUN, open-world PvP experience where players actually fought and enjoyed themselves and made relationships with fellow players.
And then they killed it. I posted a thread awhile back about steps they can take to incentivize open-world PvP so players want to do it. It was largely ignored.
This is an example of a change with good intentions (reducing the amount of mindless XP runners) having unintended negative consequences. It’s hard to tinker with complex, multi-faceted, interacting systems without accidentally causing unintended consequences.
Regarding the Great Cleave PvP XP nerf – the solution was NOT to completely nerf the GC PvP experience. The solution should have been to further incentivize the Arena content by increasing the XP and/or rewards from those! They shot themselves in the foot with this patch. I was so hopeful that the game was making a comeback. I sincerely want them to do well, and I sincerely love the game at its core. But there are so many blatant decision-making mistakes being made on a routine basis that it’s hard to have faith.
Tech leads/Product Managers, etc… — Please reconsider the changes made in patch 1.5.3. This patch has alienated a lot of people.
PLEASE introduce temporary PVP zones. One random territory per day (or every 12 hours perhaps), gets double (or even triple) the amount of PVP experience from their PVP missions. This way you encourage open world PVP and also encourage it to change the areas the open world PVP is taking place in, thus making it overall more fun. This would solve a lot of the complaints this patch is generating.
PvP mission exp changes has killed open world PvP and login numbers has dropped. People in my Company are saying that there is no end-game for PvP anymore, 90% of PvPs dnt want to grind Arenas. People are looking to play other games now, and just log in for Wars.
Additonal to this OPR is 90% bowmen, so no-one want to play that anymore either. If you don’t do something, the lack of end game PvP will kill new world.
Get enough of the server on board for hourly world faction pvp events / tournaments could be another option instead of wasting time in bowper.
if you are flagged for 1h you give away like 1500 exp or whatever. + 350 for eradicate.
its sad we have to make the game for AGS but there it is.
until they fuck that up too.
its not real openworld pvp but a 5v5 with one full wipe is 7500 exp. all you really need is an enemy faction company to agree and your whole company could be getting 7500 an hour (majority of it being wait time so go opr or chest run or whatever)
Hi Luxendra, thank you for everything you do <3 I think having more things to fight over in a condensed area would help. You all have done an amazing job so far while having 1 hand tied behind your back. Something to fight over that gives specific varying tiers of high quality perks. The next update should help with so much. More builds will be viable, more justification to go do expeditions and get usefull pvp gear, and the new resource to craft named items!
I’m going to try my best to get the community to start having some patience and realize NW isn’t even a year old yet. If we look at league of legends year 1 to now, it had just as big of a mountain to climb(although much less work required to climb it) Please pass on my love and appreciaton to everyone at AGS <3
Now that Great Cleave is nerfed, locked Fort are killing the open world PvP. Faction are split across the map doing PvP mission where thjey have the fort locked or where they can push influence. There is no incentive to push in an area where the fort is locked to the enemy. This makes open world fight much much less often that it was when Great Cleave was around.
Remove Fort Locking to create more opportunity for Open World PvP between factions.
This is what happens when they skip a patch, i.e. No june patch. They should go back to the every second month balance patch idea, was much better for them.
Now lets look at Refreshing Divine Embrace (currently not working):
You will notice that this has the additional statement: “TargetComparisonType”: “LessThan” which my guess is conflicting somehow as the other abilities that also work on low life targets lack this additional statement.