I think it did.
I also think that bb should not have a str affinity. The pips do not compliment the weapon. Either change it to dex/int, or int only.
I think it did.
I also think that bb should not have a str affinity. The pips do not compliment the weapon. Either change it to dex/int, or int only.
negative comments don’t help anyone. if you’re upset, take a breath and re-think your objective. communicate efficiently if you want your feedback to be productive.
Two big suggestions about Tempest Heart item rewards.
#1:
The item rewards from Tempestuous Cache, in addition to respecting the player’s expertise should probably have Chain Arcane and not lightning. Or any other perk besides a chain perk. Because you can’t socket an arcane gem in them which would be effective vs. Corrupted.
#2:
All the weapons dropping within Tempest’s Heart currently have the same item model as existing items. For example Blackguard’s Warhammer is the same as Fury. They should probably use the models from the Tempestuous items at the very least if you don’t have unique art ready.
No this nerf was correct, the BB provides too much utility for the damage it was dealing. It can apply multiple Debuffs, can loads of CC and knockbacks, has disengage and engage tools. It is only really lacks healing otherwise it would do everything.
I actually have a different critique and that’s how the percentage duration perks act as step functions. Having 14% longer duration will do nothing for a 7s bleed/burn, but 15% will add one tick. This makes the percentages at higher gear score useless unless it overcomes the next step, e.g. Burning is helpful at 17% (6s burn from Firestaff trees, + 1s) and then would be useful again at 34%, but nothing in between is helpful. Similarly, bleeding from Keenly Jagged is a 6s debuff and gets a buff effect at 17%, but then nothing after that. Bleeding Sweep is totally unaffected until you hit 25% bleed duration.
I do agree with you regarding Vigor buff, but would like them to take a larger look at debuff duration scaling as a whole. Specifically, Vigor is actually more powerful than 2:1 because if it can bring a debuff under a whole second threshold, it removes a whole second. For example, if I have 17% bleeding duration increase and hit you with a keenly jagged weapon, you only need 1% of vigor to counteract my 17% improvement (brings it under the 17% threshold).
Why is the named legendary INT and FOCUS gear never Heavy or Medium? You get Mage Knights/ Spellswords and Paladins/Druids.
Not everyone wants to play INT/FOCUS in light, but it seems like the devs only see INT and FOCUS users as light armor wearers.
Every patch so far is has been the same. WIth 2 more dungeons coming this year, can we break this trend. There needs to be diversity.
New dungeon does not have Replica gear in game… why? Why are crafting system always ignored…
No new replicas, we have not had any new patterns with any events lately. Nothing…
I think we need to be able to dodge while in Mortar mode. It’s a bit ridiculous that there is stamina recovery in the skill tree, but no ability to dodge.
Honestly this update has smoothed out the game alot desync is still there but u guys at AGS are giving me hope that arenas in may are gonna be awesome ![]()
Tell them to kick rocks and use the crafting system in place (Or enhance the crafting systems so that 2 perk choices can be crafted, potentially with a dungeon, or pvp dropped item). Dropping perfect BiS gear everywhere makes crafting useless. A few pieces that people can build gear sets around is useful but dropping perfect gear sets, and multiple of them only eliminates the necessity of crafting.
Hi, I have some feedback about the Tempest’s Heart dungeon after running it just once with my company.
The boss fight with Neishatun has a VFX problem and I think maybe a bug. For the VFX, it can be very hard to see the flame circles spreading and shifting on the arena floor due to their similar coloring to the floor, like the problem with the Blighted Greenskeeper in Garden of Genesis before that visual update. Even after trying the fight about 10 times, they were still very hard to see some of the time.
The possible bug has to do with the Corrupted Orb that we have to destroy several times during that boss fight. It’s not coded as a corrupted enemy, which means our thrust damage, corruption coatings, corrupt bane, trophies, etc. aren’t doing any extra damage to it – all damage types seem to be neutral, like the bug with Chardis in the Lazarus Instrumentality before you fixed it. Is this intentional, or a mistake?
Link at the video with tests:
This is screenshot of my shield (you also can see my heavy loadout):
This is screenshot of my learned skills and passives of sword and shield (all passives for blocking stability are taken so my block is maxed):
Ps: I also receive increased stamina damage of all other incoming attacks in duels/outpost rush/PvP.
In this test I take 80 stamina damage.
My shield has ~60% blocking stability.
My sword has 20% blocking stability.
80/(1-0.2)=100 stamina damage
100*(1-0.6)=40 stamina damage (what matches the description of blocking 3 heavy attacks before march patch).
Everything except blocking stability bug is awesome.
You fixed literally all combat issues (except this new one).
So, fix blocking stability bug and combat will be in its best state that it have ever been.
Please make Rafflebones spawns more predictable and make him either stay several minutes (not 45 secs) or easier to kill (like half of his current health).
Can you please read this thread and past it along to someone with power at AGS, there is a mass outcry that if not listened to will destroy the trust this otherwise good patch instilled.
Hello Team, I have a question about the box set rewards from Tempest Heart Expedition:
Can you reset the quest chain, or unlock the ability to receive the tempest cache armor sets again now that the gear score has been fixed? I think a lot of players like me salvaged them because they were nice but useless if your gear score was 600+. The gear that was in the reward cache was GS 500-510 and my average GS is 621. Thanks for your time and hard work!
First new expedition since game launched.
player using glitching to kill 2 bosses, neishatun and isabella
how shame…? please dont make any stupid structure that ppl climb/hide to use glitch
Killed a Rafflebones in Ebonscale today - was fun and a surprise to catch him! Got umbrals and obsidian as expected.
Also got this fire staff… really don’t know if the GS on it is expected or not. I mean… it’s instant garbage for a 60
But perhaps useful for 55-60s leveling in Ebonscale. Just letting you know.
Also… Azoth Shrapnel Blast BB ability seems to do fire damage? But the tooltip doesn’t say that.
Unless you want specific stuff bud