[Megathread] New World Update 1.4.3 Feedback

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The links will come soon, be patient. Lux is working on the post to collect them to.

What Nourri said. They’re just getting the place holder ready, so when they link the patch notes, everything will be ready for our clicking pleasure.

I’m actually getting excited to see what the patch notes will be about. My most favorite is mutated Tempest Heart! Hopefully they also fix the bosses not dropping bags at all for anyone as well. It happened to us last night on Isabella, Pang, Crewman Alvaro, the priest after the first Isabella encounter, a bit too much for our liking.

Hope you enjoy another month of Ice Shower abuse, BB 1 shot combo, Locked out of your character to death due to perma CC, Musket Aimbot proliferation. GJ

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I haven’t had a chance to double check, but if the change to blackguard mage weapons still went through I have a huge problem with that. I have seen a general outcry from the community complaining about the severe lack of drops for mages, and that the couple of weapons we finally got are being nerfed. I am fully aware that the plagued strikes perk isn’t craftable on mage weapons, but they are nowhere near the only items in the game with uncraftable perks/perk combos. I at least want some kind of explanation about why all of the feedback was ignored from the mages in the game.

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It did go through :confused:

The aiming bot population is growing fast lately, I’m guessing because it’s fun to climb a mountain and headshot ppl without even seeing them and because of the sense of unpunishment, since AGS doesn’t even acknowledge the fact that they exist.
Just saw a stream were both teams had aimbots and there were bullets flying left to right and some guys couldn’t even get from spawn to an outpost… Spawn > run > die > repeat.

allot of fun! Tks AGS!

Hey, there’s no indication on whether you are on group mode or not, and that’s been frustrating. If there was UI for this above the skills or under the health bar of your team mates the experience of changing between these modes would greatly improve :slight_smile:

AGS has already responded to this. It’s not imbalanced. Honestly if BB cant kill you very quickly, it’s useless. You have to be very close to use it and the reload is quite slow and interrupted by anything else you do. Aimbot is probably also not going anywhere for a while (like many games).

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Interrupted? How if the target is CCed to death?
What about Ice shower? Musket is not op but with aimbot it’s BS…

What is the point of PvP players to stay if AGS neglects this aspect of the game?

With arenas is going to be even worse… immortal healers and tanks will rule the arenas and all others will either stay out or be cannon fodder.

its much much worse then that check the latest bug posts lo

Have you played blunderbuss? If you use any ability or dodge… or do ANYTHING… it interrupts your reload, which essentially stops you basic damage. Melee weps don’t suffer from that mechanic at all.

So if your target is stunned because you used SnS shield bash… then fine, that target won’t be slowing your damage. But anything and everything else sure will.

Tanks are super hard to kill but also usually do pretty little damage. Healers are immortal until you apply CC, and then they are toast. With a limited space and a ring of fire, I think you should at least give it a shot. I play a healer and vs a whole lot of players, I live a nice life. But decently good players… they make my life a living hell. And if someone catches me in CC (shield bash… ice shower… spear), it’s pretty much over.

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Group UI

  • We need to be able to move players positions within a party

e.g. I always want Fred the tank in group slot 1, but when we join OPR or create a new party, his position is randomly assigned. When I set hotkey 1 to heal party position 1, it’ll always heal fred

Party mode enabled/disable icon required

  • Somewhere on the screen we need the UI to tell us if party mode is enabled or disabled

Line of Sight limitations required

  • Being able to heal through walls etc needs to stop. Life Staff healers can stand far away from a player and auto-target heal them without being able to see them

e.g. In Wars, healers can stay inside the fort and heal players outside of it. In OPR you can heal through walls, not risking their positions

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Tanks are of little use in small scale skirmish, yes they last longer but even if just spamming CC, at small scale these are easy to dodge.

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Refreshing move was taken off of Blunderbuss. It should be readded and based off ammo shot & hit

Problem

  • Refreshing move was Triggering off every pellet per 1 ammo cartridge (up to 9 with unload ultimate per shot)
  • Cooldowns were refreshing extremely fast

Solution

Refreshing Move should only trigger off 1 pellet/attack per ammo cartridge (up to 3 shots per reload)

For the sake of equality, the rest of the Blackguard Weapons should be brought in line with the changes made to the Blackguard IG/VG/FS.

Blackguard’s Hatchet
(Keen/keenly empowered/Thwarting Strikes) → (Keen/Keenly empowered/Refreshing Evasion)

Blackguard’s Warhammer
(Keen/Keenly Empowered/Thwarting Strikes) → (Keen/Keenly Empowered/Refreshing Evasion)

Blackguard’s Greataxe
(Keen/Keenly Fortified/Trenchant Recovery) → (Keen/Keenly Fortified/Refreshing Evasion)

Blackguard’s Spear
(Keen/Keenly Jagged/Thwarting Counter) → (Keen/Keenly Jagged/Refreshing Evasion)

Blackguard’s Longsword
(Keen/Refreshing Move/Trenchant Strikes) → (Keen/Refreshing Move/Refreshing Evasion)

Blackguard’s Rapier
(Keen/Keen Speed/Shirking Abyss) → (Keen/Keen Speed/Refreshing Evasion)

Blackguard’s Spear
(Keen/Keenly Jagged/Thwarting Counter) → (Keen/Keenly Jagged/Refreshing Evasion)

Blackguard’s Bow
(Keen/Keenly Empowered/Plagued Crits) → (Keen/Keenly Empowered/Refreshing Evasion)

Blackguard’s Musket
(Keen/Keenly Jagged/Thwarting Counter) → (Keen/Keenly Jagged/Refreshing Evasion)

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While I think it would be hilarious if everybody else finally got their weapons nerfed, it doesn’t fix the lack of drops for mages either way.

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Is there any plans to improve server connection? The game is almost unplayable above 100 ping and it’s rare that I’m below that.