EMERGENY ISSUE:
Weapon perks (when on a weapon) are stacking if you have the same perk on your armor.
(will add more when i have more info)
EDIT: seems to be only certain abilities.
ISSUE #1:
-
Life Staff should not have the same perk pool as other weapons.
Currently its a 15% chance to roll keen and a 15% to roll vicious on lifestaves. Iâve rolled dozens of keen-vicious lifestaffs now despite these being BOTH dead perks for lifestaff. Instead, Blessed should be a 15% roll-chance and Refreshing Move a 6% chance on lifestaff as these are both seen as mandatory.
ISSUE #2:
- Purify of Light is too weak.
Splash healing has always been seen as a B tier healer ability. This perk was supposed to change that. But all this perk does is give you a bonus 400 healing on a 2500 heal on armor, and a 800 heal on lifestaff. Its not worth running. Especially since you still have to cleanse a debuff for it to work at all (just tested).
Rework Purify of Light. It should simply be an ability that cleanses ALL debuffs from allies who are healed by Splash. Why? Because Cleanse pots already do that on a 5s CD. Clap should have more power than a consumable, especially since its a 15s CD.
OR
Buff itâs output and/or change perk description to match how much output it has.
ISSUE #3:
- Mending Protection is too strong on Life Staff at 42% bonus healing
This ability is up 24/7 due to how easy it is to proc. Our healers with orb are getting 2k per tick in Sacred Ground. Thats way too strong. Cap it at 30% or something, or decrease the uptime of the perk.
ISSUE #4:
- Beacon disappears if shot at the ground or an object
Beacon is supposed to stick to whatever it collides with, but it currently is phasing through floors and objects, completely erasing them
ISSUE #5:
- Maelstrom still eats friendly projectiles
ISSUE #6:
- the pop up spam in town from performances is exhausting to deal with.
Please massively reduce the performance radius and let us disable tipping or the performance pop ups (ratings, songs, tips) in settings. Feels like thereâs no escape and Iâm being begged for tips 24/7. The original PTR radius was much better. If i want to listen or get buffs, or be part of the performance, Iâll enter the ring willingly. Not be forced into 4 different rings as i run across town.
Please change the tip button too. Currently people are placing their performances over high active areas like storage sheds, townboards, etc so people accidently press âeâ (tip) when trying to interact with a shed or board (also âeâ).
ISSUE #7:
- Limiting our dungeons or mutations is counterproductive to player retention. Never stop your players from playing the game.
Let us open more if we reach the limit. I donât care if it costs gold or azoth, just let us run more. Mutations only last a week and with more dungeons being added, we have to wait 1-2 weeks for our desired dungeon to come back into rotation. Let all mutations be up at all times, or have 3 active each week.
ISSUE #8:
- Cannot use materia to craft 600gs items from Depths or Dynasty.
Items drop in those dungeons at >500gs, but their mutated counterparts drop them at 600gs. Unfortunately, you cannot craft them at 600gs even though it exists and drops within the game. For those low ranked dungeons with mutated versions (Depths/Dynasty) let us craft those items with materia at 590+gs like other dungeon drops.
ISSUE #9:
- If youâre going to disable Azoth Vials which are required for the event (premium tokens), then change it so the event uses raw azoth(25-50) per token instead of vials so that we can actually play the game lol