I went back after a pause of 3 months to discover this new update and the Season Pass. From the patch to this message I finally got the 100 levels which kept me in the game. But I’ll be honest, I’ll go back hibernate to next patch.
First of all here is what I think about this patch as a full PvE player:
- Season Pass
I feel the paid rewards are good for early 60 players:
-that need a bit of money to buy stuff/houses
-Gypsum orbs to push gs/have umbral shards
-Boost all masteries
But what I thought as end game content with some rare rewards I got seriously disapointed by the rewards and by the way to grind it.
In absolutely all cards you’ve all kinds of content that can please or not. I’m a PvE player but can enjoy from time to time some PvP.
But the cards are not made for full PvE players and if they come in any PvP content are aren’t feeling good in the game. And take the invert for full PvP peeps that when it goes for harvesting/hunting for some of them is deeply boring and isn’t what they considered about the game. That’s no way for them they’ll look for grind on this pass, or at least from full completed cards which can offer a great exp/level boost.
I don’t find it really exciting to only focus on missions to grind the pass and would have prefered to have more world experience to grind but be rewarded a bit like the grind to 60 was.
→ By that way I mean earn passive experience for any task, and have more and more experience required the higher level you are. It will increase the grind so the time in game.
Receive experience for everything but make it the hell of time to have it completed would have been nice. because right now I’ve all time to hibernate the time the mutation that interest me come live again.
2)The rewards are way too common if we don’t care about the skins and the pet doggo which are really nice (good job the design team!)
The rng in the attribute perks is the same as in any chest of the open world, nothing accurate. Salvaged 90%+ of what I’ve received!
The furnishing got salvaged as well as it was craftable thing (almost prefered to have the recipes than the item itself)
–>Expected more rare+ furnishing drops from stockpiles. I mean, non-craftable pieces of furnishing.
So to be fair, if you’re an old player I feel it’s not really worth to pay for it. Basically paid for some skins that if I needed I’d directly bought from the store. It might be a bit rude to say but, got hyped about the new story and the new dungeon, But now I just have so few thing that can be naturally grinded that it will come with time, during the next patch if I become addict again (almost 3 800 hours spent on New World)
If you’re close to 60 or early 60, it’s a big boost for sure to catch up with people that are already fine in the game.
- Flame Cores
And well, about Flame Cores, what the hell of a grind it its! And can craft only 3 orbs per day?!? Why ?!? Give less ubral from it and make us able to craft more and convert the gypsum orb from the toy dude into flame cores. I feel tired that my day is to only do Flame Cores loot for the heartrunes/trophy/Flame core challenge and be conciously stuck by that mechanic that give only drops for the new dungeon (if not hand crafted like I did).
So, yeah, I’m disapointed about this Season Pass, and that mutations aren’t as 3 but still 2 active on same time. I still have an eye on future patches that would (will! I hope and I think!) improve the game but, right now, I feel the season ends right now for me.
Edit: Some ideas in mind
–Different paths for the pass to fit with all population:
****PvE only missions (harvest any amount of ressources/kill x mobs/fish/Expedition focused and not only the new one)
****PvP only missions (Overall the same as in the pass right now maybe with a bit more stuff for arena and opr (killing blows in arena/damage or heal in opr/ damage or heal in open world/time spent taking forts/more pvp missions)
****Regular experience like said previously more frequent