Probably the most important of them all the fact that you guys do not care about the alts(account from the same people playing on different servers) They just ruin the war experience for everyone … look at your servers how many of those servers have 1 company dominating all the big cities, track their IPs… this is a joke and it will kill your servers.
Bow meta and now the firestaff meta all your players who play the 90% of the rest of the weapons have addressed this issue time and time again but you still persist in going for this range meta which is ruining the the overall fight dynamics. Its not hard to observe this just look at the amount of ppl playing those weapons in oprs and you will see how you broke this game even further…
Changes:
Bow cannot have movement speed from skills + mobility from light + high damage there has to be a tradeoff you stay already far from your target why do you need movement speed? so you can run to the end of the map?
Firestaff change add delay on pillar…
Opr 20v20 pvp its actually pve because if you are not playing with a group you cannot pressure their backpoint and the moment they build it you pretty much cannot do anything + another interesting ability… the ability to repair the gate while is being attacked… that just amazes me how did you come up with it… and that repair can negate the dmg from 5+players:)) does this sound realistic to you?
Empower perk on necklace not extending length in empoers. Checked the 20 second mortal empoer on weapon, as well as champion empower from greed and the 5 second weapon empower from keenly empowered
I’ve been healing in NW since the preview event. through CB, OB and then since realase. I’m a PvX player, so I’ve healed in any game mode, from solo PvE content and M10 mutations to 1v1, Arena, OPR and Wars.
So I think I’ve got a pretty good picture on how healilng in NW has evolved. That said, this is just my opinion.
Right now, PvE healing is pretty solid:
For solo content, SG + DE + LE/Beacon is strong enough, without being OP.
For Mutations, we have enough good options:
SG + OoP + Beacon for heavy melee groups
SG + DE + SoL for heavy ranged groups
SG + Beacon + SoL for mixed groups
On the PvP side, things are mixed:
1v1 (solo farming in OW or duels) is strong enough, without being OP (as it used to be)
Arena also feels good. We aren’t inmortal as we used to be, but we can contribute to the team
OPR feels terrible. Now, this is partly cos OPR feels terrible in the current meta, but specifically it hurts the healers a lot.
Wars feel bad as well, it’s basically a survival game for us, as we spend more time surviving than healing, which is frustrating.
The reason of the poor state of healers in War and OPR is a combination of things.
The nerf to Fortify hit us pretty bad (Shirking Fort, SG and OoP). But, honestly, I think it was needed. A light player should be squishy, whatever is a fire mage or a healer. If we want to heal a lot, we should be glass healers.
We don’t have any survival tool in the Lifestaff, which makes us rely on our second weapon for survivability (rapier and IG as secondary weapon are the most common setups), reducing the fun of playing with 2 weapons (one of NW strong points)
Single target healing spells are too powerful compared to AoE healing spells, to the point in which going to OPR and Wars with SG + DE +LE is pretty common nowadays.
It makes absolutely nosense that in the 2 large scale PvP modes, the best option is using 2 single target healing spells, instead of the AoE healing spellls Single target healing spells should be for small scale PvP (1v1, 3v3, party healing) while AoE healing spells should be used in large scale PvP and PvE raids (when they come)
My suggestion to fix this situation is the following:
Nerf DE rebound, as it makes a single target healing spell the most effective AoE spell, which is total nonsense
Buff OoP, both in the quantity of healing granted and in the fortify buff it provides (or change the fortify buff to another different buff). Right now, it’s a pretty useless spell in most PvE and PvP situations.
Alternatively, rework OoP totally to give us a survival tool, so we can enjoy using our second weapon, instead of having it trapped as our only survival tool.
TLDR: Right now, healing in Wars and OPR (large scale PvP) is based on single target healind and tab targeting, both having no sense at all, as single target healing and tab targeting should ONLY be for small scale PvP and PvE content.