So over the course of the last month+, my /played says 703 hours.
Play time is not make my opinion more or less valid than other’s, but I would like to just simply state that I am not just making knee jerk responses to this patch.
So for the good. There are quite a few changes that I’ve seen that have been suggested by the community here which tells me that the community manager is either listening and passing on some of the suggestions or the devs are were already working on the changes. Considering the time taken to enact said changes, I would think the credit goes to the community managers. So kudos to you.
Since I am not a network engineer nor am I a coder, I cannot speak on how to improve some of the lag or duping issues that are popping up. These are obvious items that need to be addressed but I cannot speak on them.
As a gamer since the 90s, I can comment on game mechanics that I feel are either unbalanced, unfair, or just bad in my opinion. Now these are my personal opinions and do not reflect others whether vocal minority or other.
- pvp flag luck
I made a joke that when I hit 60, it was time to turn off pvp flag because there was 0 incentive to be flagged. Adding a luck aspect to flagging is a great idea and I support it. I think the numbers might be a bit high considering that if you look at the other luck improving aspects of the game ( gear, trophies, territory control, food buff ) there are no single points where you can get that much luck in 1 go. While supporting the change, I think the numbers should be tuned down.
-inventory management minigame/job
I believe i understand what the team was trying to accomplish by limiting storage space in New World. I believe you wanted an economy where people sold their extras on the trading post and not hoard massive stashes of resources to make sure that people engage in the trading post and constantly go out to do different things. While I think this was your goal, the current method of implementation of achieving this goal is massively hindering my personal enjoyment of the game. if I wish to do anything, I have to play a minigame of trying to balance my storage before I do anything and even then I have very little space to work with. This is all the more exacerbated by the fact that you weight system is limited to .01 as the lightest item. While .01 may seem insignificant, when you have stacks of crafting items stacking to 10,000 and some of the crafting requirements to require a ridiculous amount… it all adds up to be a rather unenjoyable experience.
Now to avoid playing this minigame, I and a few other players that I know of have utilized a 2nd account to use as a “mule” account. This was recently “fixed” in the most recent patch and caused those accounts to be useless. They will now be used for withdrawls ( if we use them at all ) and after they are emptied, they will be retired.
Now the 2nd account may be an edge case, but the pain of dealing with the storage minigame is not an uncommon complaint on these forums. There are plenty of people who have been using the trading post as storage as well and that has been changed as well.
Now please understand the reason that people go through lengths to find storage solutions. The current storage solution is very bad. It is very limiting and the benefits of gaining a house and orichalcum chests are tiny compared to the amount of resources that are needed to accomplish anything. To add insult to injury, +25 storage weight per territory perk card is a slap to the face.
My humble suggestions are as follows:
-increase base capacity of storage shed to 2000
-increase amount of storage per perk card to 250 per card or increase by 5 per card obtained.
-increase amount of storage chests allowed in houses
-increase capacity increase of storage chests by x10
in the meantime, revert changes to trading when character is overweight and revert the trading post posting limitation while shed is full.
At maximum perks and chests, it should be perfectly viable to achieve 10,000 to 15,000 storage capacity in a shed.