The whole discussion starts from the following point:
Although S&S is a single weapon (since there is no other weapon that uses a shield), sword skill perks can only be on sword and shield skills only on shield, which limits the possibilities of builds.
I play tank, so I’ll limit my review to this build.
Let’s review the changes:
- Empowering Whirling Blade
The whole problem is not the perk, but the skill, which, in addition to being weak and bringing little utility (Only 5% of Rend), has problems with its animation and hitbox. Maybe increasing Rend and changing the perk to apply some debuff would be a better way.
- Diminishing Shield Bash
Really the perk was much better than the original, but the problem ends up being the fact that this perk can only be used on the shield, which in a war, you would hardly trade a defense perk for this one (besides, almost no one uses shield bash on my server wars, but it could become viable)
- Fortifying Shield Rush
I loved the increase in duration, it could be longer (10 seconds would be amazing), but we have the main problem, Fortify has a cap of 50%. Currently, the pvp tank can already reach this cap with the shield rush hitting only one target (20% Sturdy Fortification + 10% defensive training + 20% shield rush), that is, all this increase in the % of fotify, ends up being wasted. The solution would be for tanks to be able to overcome this 50% fortify limit, then this perk would be absolutely amazing!
- Accelerated Defiant Stance
Maybe it’s the change I liked the most, precisely because of the increase in incoming healing. But the big problem with this skill is that it has a very short duration compared to its CD, I think a proportion in which the buff duration, was half the duration of the cd, would be a great way to balance the skill.
Changes “5” and “6” are more focused on dps, so I won’t comment on them here.