A few spear & other desync related bugs:
- Sometimes when casting Skewer and you are close to a target, the lunge will desync and lunge you very far as if you whiffed and went past the enemy, but then your character will rubberband and you get the hit. See here: Skewer Desync 1
I dodged forward, cast skewer on the mob, my character lunged past him as if I whiffed but you can see the damage number still, then very shortly after I teleport right back to where I cast Skewer from.
-
Sometimes when you skewer, you skewer in place when the target rolls away. You’re still locked in the lunging skewer animation, and there is clearly space for you to lunge, but your character doesn’t actually lunge and just hangs mid-air instead of properly following the target. This mostly happens if a target rolls away right as you Skewer, see right at the beginning of the video here: Various Ice Root Desyncs
-
When you Riposte a IG heavy attack while the IG has the Heavy Freeze talent and you are affected by ice, your client thinks you have Freeze applied and your character glitches out for a moment causing a desync. See the same video linked in #2, where I riposte immediately after the bugged skewer. You can see a debuff show above my character “Freeze”, which is the Heavy Freeze IG perk, but it doesn’t actually apply to my character due to my riposte. I immediately dodge after the riposte ends, but my character just appears to hop in place due to my client thinking i am rooted when i’m not. It corrects itself, but it is disorienting when this happens.
-
in the same video, when I get showered, you can see my character glitching out in-place. At 7s, I evade through the shower with my rapier and my character does this weird twitchy animation, again very distracting. When I swap to spear and block, the twitching of my character persists (note: I am holding W at this point as well). The IG then roots me again @ 10s with heavy freeze, and the same twitchy animation happens. I then dodge when I am able to again (after frostbite ends), but there is a glitchy dodge animation as well. The client doesn’t play the normal dodge animation, it’s still stuck in the twitch mid-dodge.
Using just the video which is used for point 2-4, that’s 12 full seconds of glitchy character movement. It’s pretty disorienting, and most of it is desync related (except maybe the Skewer lunge range not working properly?). This patch definitely did help with some desyncs of shower, but I hope these remaining ones can be fixed. It’s important to note that this isn’t shower specific, these types of glitchy movements happen with all roots.
UPDATE
I have more clips I’m going through, so am updating this, but here is another clip of poor client handling of Ice Shower & Frostbite: More Shower Desync
Normally, if you dodge into or through shower, you get slowed but not rooted. You’ll notice that here I dodge into his shower and I do not get the +frostbite floating combat text or a debuff on my bar showing the root. Still, my character just glitches out in place as-if I am rooted while I try to move forward. I realize that I am in fact rooted after all, and try to riposte. My client starts to riposte, you can see the animation @ around 2.3s in, but riposte doesn’t actually fire. Somehow it gets interrupted by a heavy attack, and then I almost eat a spike immediately following the heavy attack since my riposte never went off (I pressed Riposte again here, and it did go off quickly/properly the 2nd time to block the spike). This is much more obvious if you watch it in slow motion to see what’s going on - streamable allows you to adjust speed & you can see my abilities light up as they’re pressed / riposte animation start.
After the heavy freeze root is over, I fleche out. This fleche is also glitchy and desyncing. You can see the animation and camera jerkiness present in the fleche movement.
Finally, right as Frostbite ends, my character has very jerky / twitchy animation when attempting to transition from the slowed movement animation to a dodge animation. This can be seen right as Frostbite ends, at around the 8s mark.
UPDATE 2
Another clip showing the glitchy desync walk that happens as Frostbite’s slow ends: Glitchy walk animation
Heavy freeze causing rubberbanding on Fleche (this happens with all movement abilities in these scenarios, for example Skewer, Burn Out, etc): Heavy Freeze & Fleche