I quit because the game is so political its dumb.
pvp is a joke. they can’t balance it, so they just nerf everything.
half the time when defending our territories, we were just worried about what exploits the opponents were going to be using because of all the bugs.
they made to many servers when we had 900k players and now there is a lol what 15k. it just shows that nothing the devs has done will bring players back or save the game.
in 5 months since i quit, there just isn’t anything to do for a player that doesn’t know anyone anymore.
There is no way to really prepare for wars. opr is a waste of time and a joke. half your team is just pve bots or just botting.
wars went from a lag fest to do able to what the fuck is this lag. like everything would just be frozen on point mind you this was at about 30k players. after the 2nd transfer token
just bots everywhere. how can i try to farm to make money when there is this guy kljhsadflkjhsd not even trying to hide his bot name or the notabot404 ya ok. but amazon never gets rid of them. they have what 8 servers now and still can’t fight the bots.
the introduction of the expertise system was a joke and i think the big killer of the game.
pvp quests. start of game were do able but boring as all can be. pvp quests now you can do 1 maybe 2. like what was the point of changing the quests. they just want to make it easier on the dominant purple factions.
farming bosses for gear feels like the biggest waste of time out of every mmo i have played. i have farmed bosses for days and weeks and never seen a drop of anything. full trophies and luck gear. but those Chinese farmers get them every time.
dungeons were ok at first but then they just nerfed the gear drops and changed it so much you don’t get anything but umbral shards but at 625 gs they are a wasted currency .
i honestly just keep checking up on this game hoping it gets better but the dropping player count says otherwise. its like that hot crazy girlfriend you hope gets better but she just keeps doing meth
I haven’t stop playing but i do play less then i used too. The main reason are some of the balance changes and just get getting bored. First being the dodge chages a while back that messed up the relatively good balance between the armor classes. Second being the recent changes to insatiable grav well not procing when other weapons are out. It had been doing this since they fixed the perk and i had basically developed my playstyle around it. I have never seen it mentioned or complained about so the change was unnecessary plz revert.
I left the game because of there having my first character 625 is didn’t have anything else to do, wait actually not I wanted to get my bis gear so I put 200 levels of armoring and invested on trophies then I burned 100k trying to craft my heavy chest for my pvp set after expending all my cds for two weeks and putting everything on it the only useful thing I got was a resilient, refreshing chest after that I realize I was going to never get the set I wanted even tho I put all my grind so other than getting my set there isn’t really anything to do since there isn’t content and pvp right now is a range fest and I was not going to do 2k mission on gc lol I rather do pvp but guess what xp lock lmao I don’t k how people still play this mmo when they max level….
Putting all the hours into becoming an armorer only to find out that the odds of getting something good are abysmally low, it makes you question why the system exists at all.
If I could spend 10x the materials but choose exactly what I want, I’d totally do that.
Random isn’t fun when the majority of combinations are a waste. Thanks for that mana regen on my musket…
The fact that it’s so rare to get a good piece means it also drives up the prices of the markets. Do you really want to spend 50k or 100k on a single piece of gear?
I still want to be a crafter but they’re really making it hard.
Someone needs to add the newest DEV video here and flag it as the solution. Not in game yet, but sure seems like it solves a lot of the issues raised in this thread.
I quit about 1 month in after launch (265 hours of play time, >1000 hours with betas/alphas).
The game to me was just much too unpolished. Massive lack of balance, no available content, bugs that existed years prior still existed, seemingly no direction for the future, and a severe overabundance of incompetence from the developers. There were two dungeons (which could be completed in roughly 30 minutes max each, and we had to make sure we used our entry orbs sparingly), 30% of the legendaries couldn’t be completed because of Malevolence (which I’m willing to bet is still bugged lmao would be about two years at this point), like 4-5 arenas (which gave no loot, no challenge, and had limited keys you had to sparingly use), the exploits (gold duping, invincibility, botting), and their main end content being rifts (bugged, no loot, constantly turning them off). The game unfortunately was about 15-20 years too early with the talent they chose.
I stayed on the forums because I believed the game had so much promise and potential, but week after after, month after month, the game somehow got worse. The game is worse off than when it was launched, and that seems impossible from the shit show I experienced when it began. I currently only occasionally visit to read posts and laugh at how something that could’ve been a masterpiece turned out to be a pile of shit.
1300 hours
Started playing ESO, where there’s an entire zone devoted to war, build depth is years ahead of NW, and you can craft items while choosing everything from type, perks, enchants, bonuses, down to even how it looks.
The world is so large a mount feels like nw running, pve content is great so far, and it’s nearly impossible to empty your quest log. There’s more questing in 1/3 of a zone of ESO than the entirety of NW.
Per the vid, my biggest beef is soon to be fixed. So now if only I could get a second character on the same server as my main, that would close up all of my major complaints.
Still playing but stopped doing pvp awhile back since my vg sword would keep despawning without reason as an example. The game with the massive desyncs made me rage more than it made me smile for pvp. Moved on to only do gathering and pve.
And now with the new dev update - hearing they will limit dungeons per day/week will probably be the final straw that bring down my playtime alot since its the only thing i do enjoy atm. Not long until we get dungeon finder so people can do expeditions easier and more often, having limitations on how many you can do ontop of that is just so sad. The disappointment cup never stop overflowing.
So I haven’t quit but I play much less than I used to. I have two separate account, one, my main character has about 2600 hours, the other has about 500 hours, I use both now for daily cooldowns, asmo, runic, etc… I have no interest in PVP, so you won’t hear me complaining about weaponn balance or crap like that. I also could give a crap about dupers or cheaters. Bugs, yah they occasionally bug me, but they get corrected pretty quick.
On my main, I have maxed out all skills, and got most good stuff from dungeons, and am GS 625.
There is almost nothing left to do. If there was some kind of additional point system you could earn to boost stats of something, maybe that would help.
Crafting does suck, I spent about 20k today and 400 asmo today to craft armor and got like 4 pieces of lego armor, none of which I could use. Improving equipment for even one piece would take months, its just not fun.
While the increase in resource respawn rate helped, it still should be individual based, like chests.
I have three major loot trophys with my main char and none with my alt char, my alt char gets as much if not more trophy materials than my main char, you need to make luck actually work, like 500% more than today, if it even works at all. AGS needs to publish the actual mechanics and proof behind it.
Fighting 99% of creatures in the world are of no use, you run by them. Make every creature be able to drop recipes, trophy upgrades, etc…
UP the drop rate for leather legendary materials, do you see how much they go for compared to other things. Up the drop rate for all legendary gathering materials if you are wearing the gear, it does not seem like it helps much, again like 500%,
Elite chests are soooooooo unelite. Make trophy materials and recipies 24x more likely to drop since they are on a 24 hour timer. This is such a simple solution. They currently drop nothing of use.
Make dungeons or anything in the world doable by 1 person or more, scaling down the amount of loot that one person would get. If a 5 person Gen group would get 5 pieces of legendary items, the 1 person would get 1 (simplified), scaling down the ease of the dungeon from 5 people to 1.
Make level 4 houses be able to put all your trophys up, scale down based on level of the house, reasons are obvious unless you are a moron
I am under the impression that GS 625 gear is a necessity for M10 dungeons, but in open world it does not make much difference, in open world make us crush stuff if we are at 625!!!
For crafting, if you are really lucky, you can sell something for a crapload. Make it an option to reroll a perk that binds it to you.
Remove the gold cap, there are ways around it anyways, its just a hinderance.
Thats all for now.
So I have 800 hours ingame, only in release, no betas/alphas. Played since day 5 till december 5, 2 months on the dot. One day I just didnt log in and after that, it was done. Since then Is’ve played maybe on 3 days most, not more than an hour each.
For me it wasn’t one final last straw, more of a series of mistakes and bad decisions leading up to THE GRIND UPDATE where they overhauled crafting and general xp gain in a lot of game systems. But if I had to say one thing where I felt I lost my love for the game, is the shotgun approach to balance and “flattening” the player experience. I’ll try to explain better below, also state some major points where I felt AGS messed up big time. Honestly though its been 9 months kinda so wont remember every bit.
Biggest mistake for me was the general attitude they had to content updates and the path forward of the game. So as we all know, the game was seriously undercooked and unbalanced when it came out, much worse than is now. With that inbalance in place, players were free to choose what they would like to do and how they do it. I remember the first 2 months, every endgame player had their own money making scheme and it was hilarious and interesting to watch and talk about. Also there were so many different ways of tackling the limited content of the game, stupid stuff you could do and it would work.
For example, my scheme was selling any kind of late game weapon, as there werent many late game players at that time and I would pester people to sell it, it even became a joke in our guild. Other players would do chest runs and sell their trophy mats, others would craft etc. Each had their own little thing, and everyone would pitch in to help each other out.
Then the updates start rolling, and one by one they iron out any fun and different way of playing the game. By end of november, everyone was making money the same way and only in 2 or 3 ways. Boring. AGS wanted everyone to play the same way, there was no space for individuality, which for me was something that NW had in abundance at the start. Every single player was forced down the “traditional” way to play, was forced to do the same activities or you wouldnt progress. Good were the days where me and my friends would progress at the same rate doing different things. One could craft, the other would hunt for weapons and shiny trinkets. Now you gotta be everything in 1 and nothing at the same time.
Dupes and their handling of it.
This for me was a huge red flag for the longevity of this game. I have over 2 decades in gaming experience so I could somewhat see where this game was going with these terrible decisions and late handling of a massive issue. First dupe that happened, everyone was stunned, it was like a mythical robbery, everyone was talking about it, who had done it, where, had they got away with it etc. After 2-3 weeks since dupe 1, New World had its name unofficially changed to DUPE WORLD due to constant dupes, some very creative.
The devs did nothing, they tried to PR spin it, put out some shiny graphics saying Voidbent users didnt go up dramatically lol the sheer fuckin hubris they have. Also, blocking trade for players that did nothing for days on end was also a major red flag for me, that these devs have no idea what they’re doing
Next one isnt really a mistake or bad decision, but general issue.
Lack of mid and end game content and also content diversity
This might just be the deciding factor in this games death imho. You can have everything I listed above if you have good content but if you dont…
Everyone can agree that after level 35ish, the game becomes decidedly stale. You fight the same mobs since level 10, the same attack patterns with the same weapons and skills. Its boring as hell. Dungeons play out similarly, dungeon bosses were boring as hell as well. All you had to look for were wars, and they were so swing and miss due to netcode, lag, bugs, movement bugs, jeez the list goes on.
Resuming, the game needed more time in the oven. When I used to play it, I thought 1 year would be enough. 9 months have passed and I think they would have needed 2 or 3 years more.
I quit, and most of the 100 strong guild/company quit because there was a lack of solo content to do - leading to no-one being online to do group content.
If there was more to do than just farming for gold (which was easy) - I’d still be playing as would many others I know.
TLDR - The game quit me, it offered nothing to do - so I saw no reason to log on.