Mele slow is to much

The tracking on the hatchet is really bad. You cannot spam LMB and track people with the hatchet.

Go try playing melee.

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Yea its bad but if you are already on top of player that only option to get out is dodge you should not have issue LMB to death. And hatchet is just one of few mele weapons that do very fast light attacks. Much more offten than 1.5sec mele slow.

So situaion where they can keep ligh armor player slowed indefinitely while also now allowing to burn stamian to get out from that situation. Is not fine. Its same situation where light bow can kite some mele builds indefinietely.

I kill the majority of gs players unless they are sns gs, then it’s extremely hard to fight them. but you have to much far harder than they have to work to kill you. I know gs got nerfed on ptr and it’s more balanced now, but still it’s been completely busted for far too long

honestly i think this slow for melees was necesary, as it was too easy to disengage from the battle

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I’m just saying I don’t think the hatchet can do that. That is from my experience playing with the hatchet and against it.

I think the SnS and GS are the only weapons capable of permanently slowing people, and they cannot do it all the time.

The tracking on the SnS is broken and its basically the same as the GS, but no one talks about it.

Tbh it got the most nerfs on ptr anyway besides GA won’t see light sns anymore so it won’t matter. GS does everything sns does but better

It’s still not fair to stick to people so much. It’s really unlike other weapons.

I guess they could make all the weapons like the SnS in terms of tracking, which would make melee more relevant.

Anyway, I really feel like there is no point to playing melee in OPR. You have to run away from so many engagements while you play melee whereas range can pretty much always fight. You might argue that you need bruisers to take the point in OPR, but I don’t know if that’s even true. Most range players are just too scared to go on the objective. Several 200 con bows with spears could probably hold the point just fine, I’d imagine.

That is my opinion, though.

Maybe you right. Im not saying im right. ITs just my opinion about this specific topic. From mage persperctive not being able to do anything couse you didnt manage to abvoid 100% mele attacks is bad mechanic. Imagine if i do hit you with firestaff and burning last on you untill you die or cleans. It would be super broken. And this is how broken mele slow is for mages right now.

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That was actually a thing for a bit lol

Yeah i disagree. It’s literally SnS niche as far as the melee weapons goes but even then you only use it right now because leaping strike is so strong not because it’s tracking. Also you only have to dodge the third attack of sns to get away from it and it has major drawbacks since it’s squishier due to the shield. Homogenizing everything is how we got game in the state that it’s in now, every weapon needs a niche it excels at.

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when we see light armor proliferating in opr, that the lights can be unrecoverable, that weapons like the rapier, the hatchet, the ice gauntlet make it so difficult for you to counter the melee I think that it is necessary not to change anything in this level there. light armor can be untouchable. so get busy learning to stay away, or play melee.

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I hear you.

I do think the SnS tracking makes it feel like BS when you are on the other end of it, especially if you are trying to play range in arena.

Similarly, it feels like BS to get melted by range in OPR before you can get close to anyone.

I think they should remove any aspect that feels like BS, so the game is enjoyable for most people.

We obviously are never going to agree about this, and that’s fine.

Just add a stamina cost on bow and melee’s light and heavy attacks. With that this problem is instantly solved.

Melee wouldn’t be able to do anything.

No, melee players just wouldn’t be able to mindlessly kill players. They would have to start being strategic about how they approach engaging with enemy players. I know a strange concept in New World that is a common concept in MMOs like BDO, GW2, and ESO.

The amount of effort it takes me to kill someone with melee is dramatically higher than the effort with range. It’s like a night and day different. I might simply be better with range weapons, but to claim “melee players just wouldn’t be able to mindlessly kill players” doesn’t match the reality of my experience. Additionally, since there are so few melee in OPR I think it further supports the notion that playing melee is harder than range.

I think the GS and SnS can be cheesy sometimes, but that’s about it.

I’m playing with 63 con right now with the GS and GA. I’m criting people for like 4500 with my 625 GS with Attunement + Trenchant strikes. I could be doing similar damage with my musket from a safe spot far away. It really doesn’t make any sense.

people are crazy :rofl: the melee are all gone or have stopped their build, next patch is the fatal blow against them. and there are people who still ask to destroy them more? is this a troll? if you want dummies just go to the camps

That’s why on Castle of Steel’s OPRs melee and healer ball groups dominate, right?

All next patch will do, is make most of the overtuned melee builds have to change. They will still dominate the matches in OPR. I can’t speak on wars, but I’m willing to bet that they will still dominate their as well. You melees just have to swap builds and be a little more skillful in the way you play. No more LMB spamming to win with impunity.

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Imagine being so ignorant that you tell melees to be more skillful. The light dodge roll literally will put you out of range of any cc ability in the game.

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