Mele slow is to much

That was actually a thing for a bit lol

Yeah i disagree. It’s literally SnS niche as far as the melee weapons goes but even then you only use it right now because leaping strike is so strong not because it’s tracking. Also you only have to dodge the third attack of sns to get away from it and it has major drawbacks since it’s squishier due to the shield. Homogenizing everything is how we got game in the state that it’s in now, every weapon needs a niche it excels at.

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when we see light armor proliferating in opr, that the lights can be unrecoverable, that weapons like the rapier, the hatchet, the ice gauntlet make it so difficult for you to counter the melee I think that it is necessary not to change anything in this level there. light armor can be untouchable. so get busy learning to stay away, or play melee.

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I hear you.

I do think the SnS tracking makes it feel like BS when you are on the other end of it, especially if you are trying to play range in arena.

Similarly, it feels like BS to get melted by range in OPR before you can get close to anyone.

I think they should remove any aspect that feels like BS, so the game is enjoyable for most people.

We obviously are never going to agree about this, and that’s fine.

Just add a stamina cost on bow and melee’s light and heavy attacks. With that this problem is instantly solved.

Melee wouldn’t be able to do anything.

No, melee players just wouldn’t be able to mindlessly kill players. They would have to start being strategic about how they approach engaging with enemy players. I know a strange concept in New World that is a common concept in MMOs like BDO, GW2, and ESO.

The amount of effort it takes me to kill someone with melee is dramatically higher than the effort with range. It’s like a night and day different. I might simply be better with range weapons, but to claim “melee players just wouldn’t be able to mindlessly kill players” doesn’t match the reality of my experience. Additionally, since there are so few melee in OPR I think it further supports the notion that playing melee is harder than range.

I think the GS and SnS can be cheesy sometimes, but that’s about it.

I’m playing with 63 con right now with the GS and GA. I’m criting people for like 4500 with my 625 GS with Attunement + Trenchant strikes. I could be doing similar damage with my musket from a safe spot far away. It really doesn’t make any sense.

people are crazy :rofl: the melee are all gone or have stopped their build, next patch is the fatal blow against them. and there are people who still ask to destroy them more? is this a troll? if you want dummies just go to the camps

That’s why on Castle of Steel’s OPRs melee and healer ball groups dominate, right?

All next patch will do, is make most of the overtuned melee builds have to change. They will still dominate the matches in OPR. I can’t speak on wars, but I’m willing to bet that they will still dominate their as well. You melees just have to swap builds and be a little more skillful in the way you play. No more LMB spamming to win with impunity.

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Imagine being so ignorant that you tell melees to be more skillful. The light dodge roll literally will put you out of range of any cc ability in the game.

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there’s allready ton’s of content creators, proving u wrong and yet bruiser lmb spammer cry… lol

Do we even play the same game? If I get hit by a GS, Hatchet, or GA I am pretty much permanently slowed to a snail pace. And when I try to dodge roll, I go nowhere. So I’m wondering what are you even talking about.

I think they nerfed the dodge roll with the melee slow because players were using it to run away more so than they were to dodge attacks. So they implemented a system to where if a attack hit u at close range you actually had to use your DODGE to dodge the next attack and not have an instant exit to run away. Which is what you’re referencing above when you say “i go nowhere”. How do you think melee’s win against other melees? You have to actually dodge the other persons attacks

You might just have to be a little more skillful in the way you play. No more Left Shift spamming to win with impunity

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still players with little level and experience who play easy things and complain about not succeeding in winning everything.

melees+heal win because they play as a team and are necessary to take objectives. but level kill, damage, 1vs1 and whatnot my ranged have been dominating the game for months.

that’s why everyone plays it. even melee with a heal that wins takes no pleasure because the ranged is too powerful.
take a group of ranged with a heal and you will have carnage. stop saying nonsense and think a little.

If you think bruiser gameplay is so easy then go and play bruiser opr. and you will come to show us how easy you are to dominate this one

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There is a huge difference in dodging abilities that go on cooldown then left clicks

Why make something feel awful to play though when there are other solutions

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Idk it feels pretty bs playing against a hatchet or ice gauntlet or rapier as well. Only heavy sns is even remotely an issue imo, since the slow plus slow on hit makes it so it feel like you can’t even get away from a heavy user just by rolling. With rapier hatchet or ig though there should be no problem getting away from sns, just a skill matchup at that point.

Stamina is not the issue.
There are few issues:

  • musket range. shoul be limited to max 40m like bow - 40m is distance mele can close up
  • mobility. devs have to take a look on mobility and balance this. right now stuff is all over the place. mages or healers - light armor classes that fight very close to bruisers have close to none mobility other than from light armor. While dex have way to much mobility. This has to be ballanced. Mele should be able to close distance while range should be able to get out if played properly.

Like decent mage vs decent bruiser. Game is about jumping between 0-5m combat and 10-15m combat. Both builds have tools to move combat from where they don’t want it to range they want fight.

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