Melee attacks causing self root

ok what… we can “slow” walk when we shoot, but melee weapons have a 1-6m lunge, with auto aim assistance… lol

melee btw xDD

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best one after all… xD

u dont even have to fkn aim for ur target xD

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Ya give me the slow walk and reduce the lunge

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ye and remove the assistence for auto aim.

wasn’t that given, cuz of desync, back in the days ? could be removed by now or

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If you miss a melee attack, which will always happen because of iframes, you get rooted. Your opponent is free to run away, especially if they have more haste/movement speed than you.

The melee tracking is not as good as you might think it is.

Removing melee tracking, but allowing more fluid movement while meleeing would be a big improvement for melee combat.

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same goes for fs attacks. if u miss, u dealt no dmg + ur slowed

even if u dodge, after missing u are still slowed

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Yea, but you can still shoot again.

The melee player has to start the chase phase again, and they can do no damage during this phase.

When you melee, you can hit someone once or twice in a row, then they dodge and you have to dodge or use an ability to hit them again. If they dodge this attack, you get rooted, and it all starts over again. You often have to retreat at this point or the enemy is long gone or you are dead.

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true, but most melee’s have a lot of haste in their kit (GS/GA/Hatchet), gap closer, root’s. u get the point. and on high range u can easy dodge fs attacks by walking not in a straight line, hide behind an object or facetank it, while being healed.

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Builds like SnS Speer or Hatchet GS are already broken as is in every small scale PVP like Duels and Arenas.

This would dumb gameplay down even more and incentivize Melee button mashing.

Don’t try to fix what isn’t broken. :joy:

Btw when you say “melee isn’t competitive” you must either be below average skill or limited to OPR, which is flawed by design due to too open fields.

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You should try SnS/spear in OPR or war. You will die instantly.

GS/HA is okay, but a bow is probably better at achieving the same goals.

SnS has some fun after that patch acctually. seen few good one.

The root at the end of charge on greataxe also ruins your chase ability its so easy to dodge it then can’t charge again for more time then it takes for them to dodge 6+ times and they are now 40m away. Even with zephyr and bloodlust you can’t keep up with the unlimited stam dex light dodges with haste. If you do catch up rapier will take them far away. Or they will pummel you while you try to get to them then while you have to waste stam dodging their attacks to then get immediately destroyed upon reaching them. This doesn’t even include the fact that you are an open target to 20 other ranged when you go to fight just 1 of them

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hardcore agree.
dex is broken…
the haste and the 40 stam ( -10 stam in every loadout )

If you use a 100con Light duel build yes, surely.

Like I said, OPR is a terrible example cause of wide open fields.
Melee function best there to capture and hold points.

I think this is the big issue. When I use the bow, I just rapid shot the melee attacking my teammates and it usually kills the light armor players and it might kill or force medium armor players to retreat.

They could alternatively increase the strength melee damage significantly, so strength melee is a really big threat, like killing people in 3 or 4 light attacks, so you can kill a target and get out before dying. I assume people wouldn’t like that, though, heh.

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They really shouldn’t balance classes around the most poorly designed pvp mode (opr).

so should they balance it around wars which 5% of the game pop participates in. Or should they balance it around arenas which are ruined by healers? OPR is the only sensible pvp mode to balance the game by right now tbh.

Well, why is 3v3 Arena ruined by Healers? :smile:

OPR is literally the worst mashup of PVE/PVP, imbalanced in so many ways there’s no point discussing it.
It’s a meme or practice mode at most.

Baron sniping, 5-stack premades, inconsistent map design, gathered resource abuse, no free consumables, Healers’ dominance, to name just a few.

Only certain builds in the game can deal with healers and if your not playing one or your teammates aren’t playing one a healer matchup is an instant loss. Regardless ranged players dominate in OPR (Bow/FS) and arena (IG/X). Melee is only decent in wars and even that is up for question right now. OPR we have the most data for and it seems pretty straight foward that ranged players gettign 20+ kills with 1-2 deaths in opr is bad and they can start with fixing that. Either changing the map or changing the weapons.

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