Always thought it would be cool for fast 1-handed weapons like rapier or hatchet to not have slowdown after autos, to incentivize the mobile gameplay.
Awesome thank you
range would go extinct if they changed this lol. They would need to also remove the lunge on most weapons if this happened.
I don’t think it would ruin range they already have a ton of advantages and would also benefit from this change if using a melee offhand. Also toning down the tracking would probably also need to happen which isn’t a bad thing either
Nah haha. I main melee and if I didn’t self root myself I would literally never lose a ranged matchup. It would also allow you to keep fighting when your out of stam whereas right now you can’t because you root yourself and if your out of stam you just die because you stand there for 2 seconds. But like I said if they get rid of the self root then they would have to totally get rid of the lunge on all light attacks (maybe nerf it a bit on heavies) and nerf the tracking on most weapons. The tracking and lunge on melee weapons exists solely because of the self root.
I think its probably to counteract desync issues more than because of the self root.
Great axe on release of the game was fun to play. Its attacks had good lunge to them that helped combat the non-stop kiting kits.
AGS has steadily removed and peeled away all of melee weapons tools to counter ranged/mage builds.
The one exception I can think of is the change they made a while back that makes everyone be unable to sprint after being struck by a melee attack for a short duration and reducing the dodge roll distance in that same window.
Literally every other patch since release has been non-stop nerfs to Sword (attack tree and abilities), Hatchet (left-side melee tree), Great Axe (Across the board tar & feathering that never seems to end), Hammer (see GA description of sustained kick the dog treatment because AGS thinks bruisers are too meta while fighting in Healers Sacred Ground but dont want to nerf healers so instead keep lighting bruisers on fire).
This last time they threw us in the dumpster with kerosene and a match and buffed weapons that already dominated bruiser.
AGS doesnt seem to comprehend that the vast majority of us don’t queue up with pocket healers and all builds have the same luxury to do so. Making melee only viable with a pocket healer alienates a large contingent of the player base from enjoying their experience.
Either theyre listening to the wrong feedback on how to balance or they need to change their philosophy. The changes the game makes, I would think, should be focused with the end goal in mind to promote the most enjoyment for the broadest amount of players that they can achieve.
They should not be making changes that a tiny portion of the player base advocates for (especially when it is self-interested and calls for all other builds to be diminished and their favored build boosted to reign over them). If the changes are going to make entire roles feel terrible, uncompetitive, and entirely dependent on others to function there is a core issue with nerfing roles into the dirt so that they can’t stand alone in pvp. If the only fun to be had is for pre-made organized groups with the combat balance direction AGS is just going to kill the solo player base (pvp).
Atm its ben shoved into the play mage or bow box or suffer. The style of combat was so much more fun in the first 2-4 months of the game.
What’s even worse is AGS has buffed ranged dex and mage safe sally playstyles so much the past year to dominate in pvp (besides point control) that the players that main those roles are going to be upset when AGS finally wakes up and nerfs them sensibly to establish some balance between roles. The ranged and mage roles have been on top for so long they feel entitled to lord over everyone. They arent going to accept being on an even playing field when theyve been by default dominating leaderboards in every mode relevant to damage or kills.
ok what… we can “slow” walk when we shoot, but melee weapons have a 1-6m lunge, with auto aim assistance… lol
melee btw xDD
Ya give me the slow walk and reduce the lunge
ye and remove the assistence for auto aim.
wasn’t that given, cuz of desync, back in the days ? could be removed by now or
If you miss a melee attack, which will always happen because of iframes, you get rooted. Your opponent is free to run away, especially if they have more haste/movement speed than you.
The melee tracking is not as good as you might think it is.
Removing melee tracking, but allowing more fluid movement while meleeing would be a big improvement for melee combat.
same goes for fs attacks. if u miss, u dealt no dmg + ur slowed
even if u dodge, after missing u are still slowed
Yea, but you can still shoot again.
The melee player has to start the chase phase again, and they can do no damage during this phase.
When you melee, you can hit someone once or twice in a row, then they dodge and you have to dodge or use an ability to hit them again. If they dodge this attack, you get rooted, and it all starts over again. You often have to retreat at this point or the enemy is long gone or you are dead.
true, but most melee’s have a lot of haste in their kit (GS/GA/Hatchet), gap closer, root’s. u get the point. and on high range u can easy dodge fs attacks by walking not in a straight line, hide behind an object or facetank it, while being healed.
Builds like SnS Speer or Hatchet GS are already broken as is in every small scale PVP like Duels and Arenas.
This would dumb gameplay down even more and incentivize Melee button mashing.
Don’t try to fix what isn’t broken. ![]()
Btw when you say “melee isn’t competitive” you must either be below average skill or limited to OPR, which is flawed by design due to too open fields.
You should try SnS/spear in OPR or war. You will die instantly.
GS/HA is okay, but a bow is probably better at achieving the same goals.
SnS has some fun after that patch acctually. seen few good one.
The root at the end of charge on greataxe also ruins your chase ability its so easy to dodge it then can’t charge again for more time then it takes for them to dodge 6+ times and they are now 40m away. Even with zephyr and bloodlust you can’t keep up with the unlimited stam dex light dodges with haste. If you do catch up rapier will take them far away. Or they will pummel you while you try to get to them then while you have to waste stam dodging their attacks to then get immediately destroyed upon reaching them. This doesn’t even include the fact that you are an open target to 20 other ranged when you go to fight just 1 of them