Melee Combat vs VG & Rapier

Every weapon in the game is zero skill guy the game isn’t skillbased nor competitive, lmao. The entire game revolves around holding w and left mouse button

cant beat it complain it post it, its just gonna add stress for the AGS and make it more fcked up, there are perk option skills to dodge to anti
more like more complain than looking for a solution .

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This. Game. Is. Not. And. Should. Not. Be. Balanced. For. 1. On. 1.

Riposte just needs a higher cd with cd reduction passives on hit getting a decrease. You talk about abilities cancelling others like its a bad thing yet you can reap, shockwave, kick, bash, sweep, scream (questionable), flurry, wrecking ball etc etc. an ability. Riposte can be dodged. Vg is busted though

Raise it’s cooldown again but make it actually work like it’s supposed to every time. No more bugs, and if activates everyone in range of it is stunned without the ability to just spam dodge and negate half the ability.

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hes right its the most braindead wep in game

voidblade is fine. scream is way way better than every other ability in the game

tl;dr

Buddy Reap isn’t anything special, IT works 60% of the time, you would know that if you played GA and you can dodge reap also? I’m talking about an ability that counters Everything by pressing a button.

What? how you expect AGS to know the problems with the game when they people don’t post their feedback? You’re telling me posting an issue is bad because it will stress out AGS? that their fucking job to make a game and fix it as time comes and listen to the problems POSTED on forums. How did you even type this out without thinking?

And to the perks options, Obviously you can dodge it I wrote that, that is the least of my issues when it comes to infinite iframes and stam regen.

Ok you should of started with that from the very beginning because know I know you don’t know shit about PvP. " Hold W and left click" my ass tell that to mages? to bow/musket user? Even melee combat isn’t even W and left click there is a lot involved when you go against each other ex. dodging and counter attack, along with knowing some of their skills are on cds so you can counter play them, and plentiful more. Given the responses to given to this topic you don’t know shit about PvP. First you say Rapier is “Skill Gapped” now you go with “everything is W and left click braindead” Switching it up quick when others oppose you right.

9/10 on this troll, cohesive arguments, however VG/Rapier is not a viable combo from the same person. No doubt that they each stopped your normal lmb slaughter fest you are used to with GA/WH, however it was more likely several VG/IG players.

Who said I used GA/WH, Where did I ever mention that? Are you kidding are you that dense that me explaining my problems with PvP is considered a troll? oh my YOU are another problem in the community taken criticism from any other player as a “troll” VG/Rapier are the Most used Weapons rn for a reason, Melee has a very tough time against them, your telling me VG taking multiple enemies as a solo when made for Healer defensive weapon is ok? Rapier Parrying 10 dude circle attacking you and ease of escape? I’m surprised you don’t see a problem in that. yet again I’m surprised you considered this post a troll.

I currently play GA/spear, have played GA/hammer, Ice gaunt/FS, Ice gaunt/rapier, FS/rapier, spear/rapier, spear/bow, rapier/bow, s+s/hammer and rapier/musket. I would say I have a relatively broad experience with weapons and different playstyles. Similarly to riposte you can counter everything by dodging to the point that you can counter riposte with it.

This simply isn’t true. Compare it to scream.

I generally don’t get riposted unless in a group scenario, wherein, it doesn’t really matter if I do or don’t. I’m going to assume that you haven’t but if u have played rapier before you know that it shouldn’t be chased, that’s the point of it.

the only counter to riposte as melee is to run the other away when they do it and go find something else to do. whatever you do, dont waste a cooldown on it.

maybe if youre thicc, you just tank the long ass stun and then dodge immediately when it breaks so you can avoid some of their counterattack, but being thicc is not outplaying anyone.

if anyone else is around you’re gonna get slapped during that stun even if the rapier guy just uses it to flee like a sissy like most of them do.

it lasts too long, has minimal cast time, no casting cost, and makes you invincible to huge AOEs and giant axe blades because you’re doing what? waving around a rapier thinner than your finger?

thats not balanced. it really just highlights how stupid iframes are in a realtime combat game with aiming as a requirement. Im of the opinion that dodges should just be position changing movements, even if they cost less stam for everyone to balance out the lack of iframes.

nothing feels as terrible in this game as moving into range, carefully aiming a devastating attack and having it do exactly nothing with no onscreen indication because some guy hit 2 buttons.

The only counter to a rapier is another rapier/user error. People like @Borges just need to lie to themselves about their crutch.

This. Not 20sec like before, but maybe like 14 or 15. And the 1% CDR on ability hits or cits, not any hit.

been playing rapier since beta
crutching cause AGS devs don’t know how to balance pvp

OK

I’ve literally agreed with this 900 times

u dont know about exhaust, , lower stamina regen? or noone eying on it? or u just want everything to go to ur level. u cant have everything u cant whine everything. if you want to fix something and u think something is OP in ur level.

then everything is about u.
you hate you dont want ,

is there a player dedicated to build full debuff on stamina and slow to fix this guy’s problem? and dont waste every skill by braindead spamming and whine cant hit ?

What? Nobody dies to rapier. They die to the weapon complementing the rapier. On a 7 second cooldown for reposte mixed with dodges and evades it is very difficult to catch someone with a rapier. And then, when you finally do catch then, you get to land a whole 1-2 hits and they have all their stamina and cool downs back. However, in the case of something like the great axe, they use all their abilities to catch the rapier player and they all have 20 second cooldowns. That’s a huge imbalance. I don’t want it where you can left click your way to victory, but I want to be able to play until someone makes a mistake has an opening that they can be attacked in. But with such short cooldowns this opening never really happens with a rapier user. The fights against a good rapier/x player against a pure melee is basically 1 sided in favor of rapier. Maybe…10-15% chance to win in the event that the person makes a fatal mistake? And even then, in the hands of a good rapier/ranged player, it’s probably more like 0% win rate for the melee. It just doesn’t seem to fit the playstyle that the game wants to have.

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