voidblade is fine. scream is way way better than every other ability in the game
tl;dr
Buddy Reap isn’t anything special, IT works 60% of the time, you would know that if you played GA and you can dodge reap also? I’m talking about an ability that counters Everything by pressing a button.
What? how you expect AGS to know the problems with the game when they people don’t post their feedback? You’re telling me posting an issue is bad because it will stress out AGS? that their fucking job to make a game and fix it as time comes and listen to the problems POSTED on forums. How did you even type this out without thinking?
And to the perks options, Obviously you can dodge it I wrote that, that is the least of my issues when it comes to infinite iframes and stam regen.
Ok you should of started with that from the very beginning because know I know you don’t know shit about PvP. " Hold W and left click" my ass tell that to mages? to bow/musket user? Even melee combat isn’t even W and left click there is a lot involved when you go against each other ex. dodging and counter attack, along with knowing some of their skills are on cds so you can counter play them, and plentiful more. Given the responses to given to this topic you don’t know shit about PvP. First you say Rapier is “Skill Gapped” now you go with “everything is W and left click braindead” Switching it up quick when others oppose you right.
9/10 on this troll, cohesive arguments, however VG/Rapier is not a viable combo from the same person. No doubt that they each stopped your normal lmb slaughter fest you are used to with GA/WH, however it was more likely several VG/IG players.
Who said I used GA/WH, Where did I ever mention that? Are you kidding are you that dense that me explaining my problems with PvP is considered a troll? oh my YOU are another problem in the community taken criticism from any other player as a “troll” VG/Rapier are the Most used Weapons rn for a reason, Melee has a very tough time against them, your telling me VG taking multiple enemies as a solo when made for Healer defensive weapon is ok? Rapier Parrying 10 dude circle attacking you and ease of escape? I’m surprised you don’t see a problem in that. yet again I’m surprised you considered this post a troll.
I currently play GA/spear, have played GA/hammer, Ice gaunt/FS, Ice gaunt/rapier, FS/rapier, spear/rapier, spear/bow, rapier/bow, s+s/hammer and rapier/musket. I would say I have a relatively broad experience with weapons and different playstyles. Similarly to riposte you can counter everything by dodging to the point that you can counter riposte with it.
This simply isn’t true. Compare it to scream.
I generally don’t get riposted unless in a group scenario, wherein, it doesn’t really matter if I do or don’t. I’m going to assume that you haven’t but if u have played rapier before you know that it shouldn’t be chased, that’s the point of it.
the only counter to riposte as melee is to run the other away when they do it and go find something else to do. whatever you do, dont waste a cooldown on it.
maybe if youre thicc, you just tank the long ass stun and then dodge immediately when it breaks so you can avoid some of their counterattack, but being thicc is not outplaying anyone.
if anyone else is around you’re gonna get slapped during that stun even if the rapier guy just uses it to flee like a sissy like most of them do.
it lasts too long, has minimal cast time, no casting cost, and makes you invincible to huge AOEs and giant axe blades because you’re doing what? waving around a rapier thinner than your finger?
thats not balanced. it really just highlights how stupid iframes are in a realtime combat game with aiming as a requirement. Im of the opinion that dodges should just be position changing movements, even if they cost less stam for everyone to balance out the lack of iframes.
nothing feels as terrible in this game as moving into range, carefully aiming a devastating attack and having it do exactly nothing with no onscreen indication because some guy hit 2 buttons.
The only counter to a rapier is another rapier/user error. People like @Borges just need to lie to themselves about their crutch.
This. Not 20sec like before, but maybe like 14 or 15. And the 1% CDR on ability hits or cits, not any hit.
been playing rapier since beta
crutching cause AGS devs don’t know how to balance pvp
OK
I’ve literally agreed with this 900 times
u dont know about exhaust, , lower stamina regen? or noone eying on it? or u just want everything to go to ur level. u cant have everything u cant whine everything. if you want to fix something and u think something is OP in ur level.
then everything is about u.
you hate you dont want ,
is there a player dedicated to build full debuff on stamina and slow to fix this guy’s problem? and dont waste every skill by braindead spamming and whine cant hit ?
What? Nobody dies to rapier. They die to the weapon complementing the rapier. On a 7 second cooldown for reposte mixed with dodges and evades it is very difficult to catch someone with a rapier. And then, when you finally do catch then, you get to land a whole 1-2 hits and they have all their stamina and cool downs back. However, in the case of something like the great axe, they use all their abilities to catch the rapier player and they all have 20 second cooldowns. That’s a huge imbalance. I don’t want it where you can left click your way to victory, but I want to be able to play until someone makes a mistake has an opening that they can be attacked in. But with such short cooldowns this opening never really happens with a rapier user. The fights against a good rapier/x player against a pure melee is basically 1 sided in favor of rapier. Maybe…10-15% chance to win in the event that the person makes a fatal mistake? And even then, in the hands of a good rapier/ranged player, it’s probably more like 0% win rate for the melee. It just doesn’t seem to fit the playstyle that the game wants to have.
Exactly – Rapier is at best the top SECONDARY weapon, but you aren’t finishing anyone with it that wasn’t already dead. It’s almost purely a mobility weapon in PvP. Why can’t that be allowed? Its unfortunate for the health of any game that people will complain about literally anything because they haven’t figured out how to adapt to their PvP meta environment, which could be any number of things, and ALWAYS get what they want. That doesn’t mean to say that things couldn’t be “tuned” or the system of combat couldn’t use some tweaking, but ALWAYS calling for nerfs because you can’t figure out how to beat certain types of weapons is cancer. Some weapons and players will inherently be stronger and it is literally impossible to get perfect balance. Find something you like to play and figure out how to do well with it instead of ALWAYS asking for nerfs. I don’t play VG or IG, or Hammer, and their CCs are generally the reason why I die when I die. I don’t want them nerfed though to be honest. With a CC-meta heavy game like New World I feel like it is about your positioning in the fray or staying out of that range if you don’t have the mitigation. Anyways, I’m opposed to calling for any nerfs, but rather some subtle tuning and gradually see what happens. If you disagree that’s cool! See you guys in game!
Some feedback.
You can attack into rapier riposte and dodge the parry. With bloodlust you just got to keep on them go bait out their dodges. However if they just choose to run there isn’t anything that can stop them.
Void gauntlet blade has almost no tracking on a moving target. The trick is to run away forcing them to not fight in their oblivion, if you then dodge their scream you should be pretty safe to use your attack rotation
This was the majority of forum whiners back before gaxe got nerfed btw, every day whining about gaxe despite multiple weapons hard countering gaxe (two of the hardest counters are VG and rapier and somehow almost nobody on the forums complained about how bullshit VG and rapier were back then)
Just face it man VG is the most broken weapon in the game, ive seen healers with no int taking out 4 ppl at once with VG. Rapier riposte is bull as well, infinite sustain, aoe damage negation and long stun with a crazy low CD
Riposte should not be a stationary skill where you negate damage and get a free stun.
None of that makes sense with a rapier.
Its not a defensive sword. Its a thin blade and weighs nothing.
Not only should it not negate damage like a full effectiveness block vs many sources without stamina, but it should not stun anything.
The solution here is to keep rapier as the “movement” weapon that it should be and replace the stupid mechanics of riposte entirely because they are nonsensical. Don’t change the cooldown or it will just be the same broken thing less often.
Instead of a stationary skill where you magically block a bunch of things for no cost, make it a movement attack skill that still has a defensive benefit like shield rush so it can be used to break an attack chain.
Give it a new set of animations, where its a quick stepping movement skill with the sword being rotated quickly in couple defensive moulinet movements. If it catches an attack on it during that animation you get an instant animation cancelling thrust attack that penetrates armor or has grit and stagger.
No stuns. No weird looking magic blocking that works on many things at once.
It could be an awesome skill move and used with good timing to absorb a single attack and turn the tables instantly on someone. You have it soak up a fireball or arrow for a quick second the same way maelstrom does and it would still probably be fine. You could still use it to evade directly after the thrust.
As it is, its a weird stationary moonwalk thing that looks dumb, is antithetical to how a fencing sword works, and its overpowered compared to dodge and block for no reason.
riposte is a parry… parries literally negate damage.
Its actually not even working as it should. The stun should be guaranteed. When ppl could jump out of reap they added root to it.