Melee dominate new world, range buffs when?

Nah hit scan needs to go on musket or totally do away with it.

Point, click, instant hit with musket is not the same as telegraphing a movement with any other class in the game.

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That’s why PvP queues in New World takes over 2 hours to get a match outside of the 4 hours of peak time on the majority of servers. Only a niche subset of PvPers are interested in this type of braindead PvP.

Meanwhile in other MMOs even at 3am I can get a 5v5 queue in less than 5 minutes.

Eh that probably has more to do with cross server queing. What MMOs? I find the combat in most MMOs pretty boring.

yeah dude, just point and click -players who have never played Hitscan FPS games like CSGO/Valorant

Looks like Ranged dps in New world is tab-target according to melee players who believe that aiming isn’t a form of skill.

It’s hard to balance because they are trying to make some casual friendly PvP system, which has 3 abilities, mostly AOE, auto lock-on. When you make such a basic “noob friendly, appeal to the masses” combat system it appears to actually have the opposite effect than what they hoped. It becomes very hard to balance, it becomes frustraiting and generally drives away the more hardcore type of players.

If you make a more skill based system, people cry less about weapons, also weapons become less of an issue because skill > gear.

Some people like new world’s combat and thats fair enough. But im sorry, it is not skill based. Of course there is some skill in pressing dodge when an enemy uses an ability… but really, thats the bar is it? xD Combat should be faster, smoother, less or no movement impairing mechanics, skill shots. When I play new world I genuinely feel like im not trying to out play my oponent, but work around the restrictions the game forces upon me. It’s not fun.

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I feel like i play more time against Server dsync errors wich teleport me inside clunks rather than fighting another player. Its like a survival horror game, u gotta stay Alive fighting an invisible enemy xd

While I don’t think range needs a buff it’s kinda funny how true what your saying is xD

You feel that way because assassin builds are made to kill ranged and healers

You’re practically complaining about dying

I agree with you, ranged player should never die, we should get a permanent defy death activated

user error.

Nice try at a troll. Won’t work. Ranged can hit from one outpost to another and a host of other unfair advantages. The map is wide open so they can freely snipe.

Try again.

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Thank you for giving your input on how the OPR map needs balancing. Any thoughts on weapons?

“Assassin’s” - melee in light armour. So can range play a heavier armour style to counter assassin’s? No. Can melee don heavier armour and have a different style of play that involves point pushing, being a bruiser? Yes.

Anyway I thought AGS were creating a game that didn’t have classes and didn’t want X build defeats Y build, thought this was a skill based game.

10/10 for trolling. gg

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Lame response from a melee player.

Im a mage since beta :wink:

Why and how? This kills the health of the game so are you sure its still funny?

Yeah, I’m positive. Asking for ranged buffs in new world is absolutely hysterical.

No one is asking for buffs they are demanding mages get fixed they are nearly useless in pve and worse in pvp you dont know what your talking about stop shilling.

Dude…title of thread is ranged buffs when. Where does it say Mages specifically? You just looking to argue with someone? Slow day?

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