Melee + Heaers in OPR are ruining OPR

Lol. If a melee does not have a healer, he will get melted before he even gets through the door.

yes sure though is that the ranged weapons problem or is it the implementation of the new buffs that already on paper look broken?
If you go like mortal empowerment on SnS with a 150 dex 150 con and rest STR build you will 2 shot everything with 8-10k consti.
And all I can do is accept that reality.
Again there are builds that are made for fighting rangeds. If you are complaining u cant close the gap with a build thats playing heavy with no gap closers I call that unrealistic scenarios.
I as ranged ( musket) can complain about tanks that are considered weak. Theres no way in hell you budge a good tank player from his point. Theres no way of killing him as well when he has more than 5 fingers on both hands.

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Damn we going after bruiser agian :(.

Big boy bruiser is on the come up when we get that slapper greatsword in our hands, dont worry.

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Bruisers are barely holding on due to healing and many people want more nerfs to healing which will result in only ranged players opr. I don’t think that you can grasp what will happen if you keep whining. I front of WW people are doing duels but I see bow kids with rapiers playing opr only to do 1vx and clip that :exploding_head::joy: There will be only ranged duels in opr soon I bet that

crazy to me people are arguing over this post when its so clearly Right. the only melee ppl who disaghree are the ones without a healer friend to queue with

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you are right and this is the effect of a super unrated and under the radar nerf that happen on the big perk patch: they made oblivion not remove healing circles anymore. they spent months trying to nerf the healer, and then they ruined everything by nerfing oblivion. now thers once again 0 counterplay to zerg meta exept have a better zerg. a competant war group with 1 healer 4 burisers or 3 bruiser 1 vg/ig can easily 5v10+ in opr now because an experienced healer with no oblivion removing heals will never die to opr players when they have 200+ wars with this group

TLD: a PROPER healer got super buffed when they nerfed oblivion removing heals, even considering all the nerfs to life staff, its the strongest its even been since VG got released rn

healers are currently totally changing all parts.

their importance is indisputable, healers must have a better win ratio than anyone.

in the arena, it’s almost no match, in the same opr.

in war, where it is more balanced, everything will be played in the quality of management of the heals

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Reason why the current war meta is known as the clump meta.

OPR is not an accurate way to tell if something is over tuned.

War meta is bruisers, healers, ig/vg and 3-5 dex…max.

I will say this.

If they overtune ranged, or break healing, where ranged can both be effective at “Range” and ALSO stand toe to toe with bruisers on the point (Which is what the OP is softly suggesting) then there will no longer be any point to having melee classes.

Find a healer friend, and que with them. OR coordinate in army chat.

Why anyone is really expecting solo que success in a 20v20 i just don’t know.

Most of the time you are dealing with 5 man war teams working on coordination that are curb stomping everyone with a shot caller working on their visual cues and callouts. it’s not just this class, or that class.

Nerfing one or the other isn’t going to stop you from getting facerolled by a shot caller.

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Melee + healers ruining opr, muskets and bows are ruining opr. Rapier is ruining opr. Maybe stop crying about opr and just play the game.

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In an odd way, I think we’re agreeing.

In regards to OPR, here is the tier list:

Melee + Healers > Ranged > Melee

The only way to be melee and reliably win/succeed is to queue with a healer. These premades dominate matches because they are so strong. When great axe was busted, they didn’t need healers as much and more people solo queued as great axe which means more people solo queued as healer which means even more people solo queued as great axe which means way fewer queued as range.

Now, because premades are so strong, most solo queue players are going range.

Nothing exists in a vacuum. It’s longer dominoes.

In a way, bruisers are limited in strength because healing is so strong. Most melee nerfs are the result of healing being busted.

Fair and balanced take. I cant say i dissagree with this as a counter to ranged ruining the game. In the end with such a random matchmaking system premade healer and bruiser combos do win the game and ranged or assasin is what a lot of people like me do to have fun despite the premade zerg that actually wins these games.

My personal opinion is OPR is mostly alright and massive improvement will take some time.

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it is necessary to stop rewarding by an advantageous classification of the players who do useless damage for the fight.

I go on points, I sometimes get 20 to 30 kills and sometimes I don’t even find myself first because the ranking rewards damage that is useless to players who can shoot constantly from everywhere without doing anything for the game.

we must also review the ranking, so that the damage and kill around the points are worth much more

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It is their fault because we are forced to either lose half our health getting to you without dodges, or take the hits and use dodges to follow up on your escape.

And its not always the case of running in a straight line. The closer we get, the easier it is to hit us.

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I said something as much the other day. The rankings need heavy review.

Straight stat pad damage to get max points is probably the biggest reason for what we are seeing today. Aside from any kind of class imbalances. It’s very easy to collect your points at ranged and call it a day.

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Oh stop. All opr is right now is a bunch of range tiptoeing around the point poking each other because they don’t want to lose their mortal empowerment stacks.

But a bigger issue is the scoring + the games tendency to put premades all on the same team.

OPR? Point-Centric?

Joking aside, range can help with point, just nobody does it. Time your aoe to work with gravs or clumps of people like Mages do with their oblivions and you’ll actually contribute to helping the point because your addition if damage to the cluml cojld be the difference in winning that fight or not. Also if you don’t have anyone actively killing healers, stop padding a clump that doesn’t die and make killing that clump easier by finding and using your burst damage to kill that healer.

Thats how it was meant to be anyway. People just sit outside mindlessly shooting at whatevers red.

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Oh I like that, this thread will be spicy grabs popcorn

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Melee healer zergs are the heart and soul of opr. All other (non vg/ig) builds should be forced to queue in a seperate bowpr game mode.