Thatās total nonsense!
Thatās the equivalent of me saying itās an MMORPG, you donāt need quests, for that type of gameplay you can enjoy a single-player RPG! If you canāt understand the difference between an MMO and MOBAās then you are beyond understanding PVP players.
An MMO is an amalgamation of three core mechanics, PVE, PVP and RPG in an open-world setting. Sure, some MMOās might specialise in one or two of these areas, but by doing so become more of a niche game such as Mortal Online.
Itās true that some players wonāt engage in PVP, so most games get around this by creating PVE servers where they remove the ability for players to engage in combat with each other. This was New Worlds first mistake, by including an on/off toggle for PVP in the hope that PVP players would just find each other they ensured that open-world PVP is all but non-existent. Such small servers further exacerbate this issue and even though PVP players have tirelessly requested PVP servers these requests have been ignored, and this all runs contrary to the original vision of New World.
A āsolid 2 perk gear setā is not competitive. You will get slaughtered by anyone with even just a little skill, particularly if you are a new player a year into a game with little to no added content.
The issue I was pointing out is that in order to get the best gear for PVP you need to do PVE content, hours upon hours of it. Thatās just bad design and this is why World of Warcraft absolutely dominated the MMO market for a time. There was once a time when Blizzard understood their player base and just generally the MMO player base. Itās so simple too, itās amazing that developers are blind to it. But I will explain it:
PVE players worked to get their gear by doing PVE content, starting with questing, running dungeons then harder elite dungeons then raids. From level 10 you could quite literally just pug dungeon finder over and over and level a character all the way to 80 and you would have great gear.
PVP players worked to get their gear from doing PVP such as arenas or battlegrounds. PVP players could literally pug PVP and level from 10 through to 80 and have great gear.
RPG players had a world full of lore to explore and donāt really know what else you can do for them. Maybe more emotes and interactive stuff.
Itās a novel idea, rewarding players for doing the content they want to do rather than placing everything in chests all over the place in elite PVE zones. Imagine the outcry if PVE players had to run battlegrounds to get orbs so they could enter dungeons. Why is it different for PVP players?
and you are right, there are plenty of other genres for PVP, personally, my PVP time in New World is at a solid 0% (except one run each day) and I instead use my PVP time playing Chivalry 2 and as a result, since my first Ā£30 purchase of New World, I have put exactly Ā£0 money into New World. Who is that good for? and while at the present time I canāt think of another MMO Iād rather play as soon as one comes, Iām gone, like so many people.