I would have had single faction servers. Then have those servers war with 2 other servers in a cross server area so that I’m offloading my pvp performance to a separate server. I’d have damn near everything in this game operate regionally (OPR, GvG, Arenas, Dungeons, TP) instead of being pegged to a single server. Half of the problems we have currently would be non issues.
How I’d fix the craptastic faction system going forward:
Hope that’s not true. A lot of people, including myself, will not pay $14 to transfer a character to a server that will probably die in a few weeks. I’m currently on my 3rd server. All three servers I played on previously had >1500 players at one point, and they all ultimately fell down to 200-300 range.
The game plays best with 1000+ people per server. If AGS wants the game to survive they need to keep the remaining servers populated.
Consider merging Orun with ohonoo and maybe Pluto. A bunch of players have transferred off of Orun in recent days.
I know you want to make some money, but if like all of the 500 people on Orun transfer you’re only going to make $7500 pre-tax. It’s a meaningless amount of money for you guys at this point.
Just do good by us, your loyal fans, and merge the servers so we can enjoy the last few months of new world.
I’m not a big fan of war. I much rather OPR, arena or open world pvp. We do get some OPR on my server, but the matches are always super unbalanced 1000 to <500. Not much open world pvp or arenas, though.
But, I know what you mean. I like 800-1000 player servers the best. There are people around, but it’s not too crowded.
Even though I am from Ohonoo, Pluto is in the same boat as Orun. It would be ideal to merge Orun + Pluto into Ohonoo to be in line with the remaining servers. Having Orun and Pluto’s current numbers until fall with the new zone isn’t ideal honestly. I’m sure both servers would like a merge instead of using their transfer tokens. If they wanna merge servers now for the Orun and Pluto players to have a better experience in a more populated server within Ohonoo, this would be the time. AGS can definitely can re-enable “past” servers if the saturation is too high when Brimstone Sands content is releases. I highly doubt the summer content will have a major impact on server population to include queues. The game has been out long enough for AGS and players to know some content will bring back players by droves while some may not after the initial hype is over when the dust settles.
February was the last time NW seen a spike in players, until then, sadly, it’s been on a decline, as expected for any game when content has it’s peek then fall when players wanted to see what all the hype was about. Fall in my opinion AGS will see players come back for that major content.
As long as the cross server is limited to regions. This is mostly because you wouldn’t want to have the ping delay between someone in US East and a server in the AP Southeast region.
They should merge all old servers into 1-3 servers depending of population for each region and eventually create a new server in each region where transfers are not allowed for 3-6 months.
I have the opposite problem. Toxic people keep transferring into my server. Wish that would stop. TBF there were some cool people that transferred in as well.
There is like nothing to do on Orun anymore. Maybe an OPR once an hour. No one plays arenas, really. No open world pvp. Not even dungeons, really. It’s coming to an end, at least Orun server.
Merge the servers before you lose another couple thousand players for no reason. I’d gladly keep playing New World if there were people to play with. I’m sure I’m not the only one.