It would help if it was inhouse so they could reply on the forums.
On League’s boards there was a mod named Lyte who would reply to appeals made on the forum personally, usually in instances where they got nailed for a chat infraction, with the infraction in question for all to see. I think that was a direct solution to a lot of these concerns. (Presumably that wasn’t their only job but Leeg eventually did away with forums altogether? I think Lyte left well before that point though)
It would at least be nice if anyone banned got a reason but we don’t even have that, we have proof that they don’t and nothing suggesting the contrary.
The fun thing about language in use is that it seldom speaks to gradients. ‘It’s manually reviewed’ can mean a lot of things, including very little actual review-- so long as it’s done manually. I’m not saying every ban callout is justified, I’m just saying this process seems a bit of a disservice to players overall.
At the least knowing why they were banned is a good thing. Then they can parade that around the forums, and players can A) know what behaviours to avoid and B) try to raise discussion if they believe there’s room for good change.
As it is now, all we can do is throw around assumptions, usually modestly disparaging ones. It’s all we have the tools to do because despite our asking, we can’t get more… and we can’t even get a reason to why that is.
A friend of mine was perma banned just a few days ago, with absolutely no explanation at all, other than “suspicious software”.
Not what he was supposedly running, or any way to ask what it was that flagged him – since he’s not running any 3rd Party stuff.
The only thing he did was upgrade his graphics drivers.
He contacted them and got no reply at first, then “The ban stands”
He contacted them again, and they asked for logs, which he provided (DXDiag / NWLogs) and again “Ban stands”
He’s not a bot ffs, and there is no point cheating on a server where there’s at MOST 30-40 active players at any one time, the trading post is dead, and we had no T5 stations to craft anything. The highest amount of gold he ever had was 27k.
But no, they banned him.
He still has no idea why.
When we were playing, we did topaz runs, the odd dungeon, help each other with quests etc for a few hours in the evening.
By now I suspect they ban active players on low pop servers so they can shut the server down, as the revenue is likely in minus figures.
No one is safe. Even if you don’t do anything but play the game.
This and also so people that still want to play will buy another copy which is more revenue for them. If they don’t, it doesn’t matter the game is dying anyway.
there is little to discuss, the game is already dead. an mmo AAA with an average population of 20k players, that lost more than 95% of population and with the amazon badget, it can be called a megagalactic failure.
for sure, if not they could shut down servers and try to rework totally the game.
But seems they aren’t interested to invest moneys on it.
With 1 useless patch every month there will never be an improvement.
Like New World, I am only exploring the PVE side currently of LA. Haven’t had to team up for anything yet. Hoping I won’t have to at all. I usually won’t stick to a game if I need to rely heavily on teaming up to be successful. I typically dedicate myself to a game and don’t want to wait for others to catch up. I’ll help you but don’t be a speed bump in my life, lol.
Anyway, LA thus far to me hasn’t had any issues. Maybe some lag from this last patch but I’m not playing an FPS any more, lol.
LA is a complete game, you don’t necessarily need people to do a content PVE or PVP, crossserver and matchmaking works great. But especially in LA there is a lot of content to do.
In NW you are dependent by the group and in addition there is only one content, that is to farm the same 2 or 3 dungeons for which you must also farm the entrance. LOL. It stands to reason that it is a dead game.
Honestly, both games are different in their play styles but the same in their game builds.
LA’s play style is fine to me and once learned is amazing to watch.
But my favorite play style is New World’s. Really just enjoy the whole style of New World.
Played Elden Ring the day it came out. Oh boy, really smooth game there for play. Had to stop, lol, focus is on LA. My son saw me playing Elden Ring and he’s not an MMO player. Guess what he has now and is grinding the out of
yes ok, but to create a cross server system and offer arenas / bg for pvp and some more dungeons / raids for pve it doesn’t take years of experience. Even the most grungy game coming out in alpha right now has this content.
I think that NW devs are the most incompetent in the gaming world. Nobody can tell me I’m wrong. Just think of all the time and budget they have had and have released a product that is more than poor in terms of content and bugs.
Development on archetexture begins years before a game hits alpha.
The game engine usually dictates if this can be done and most games use the same 3 or 4 engines but New World is a proprietary Amazon game engine built on aws servers rather than traditional server farms.
They may be working on it. It may have been worked on years ago before alpha but if it wasnt it isnt as easy as pressing an easy button. Wow didnt introduce cross server stif for years after launch. Initially it was seever specific, then it was battlegroup, then it was regional by language.
Now isn’t the past time of WOW, where it was almost the onlyone mmo and players didn’t think about crossserver or bg…
Today is full of mmos and they has been realesed or will be released with the 80% of contents more how NW has been relised, it still seems in alpha test.
This is eactly what I am trying to say. People look at other MMOs out and they say well X has A, B, and C. Well X had 5 years of development and has been out for 10 years. Of course it has A, B, and C. It only launched with a half cooked basis for A while B and C weren’t even glimmers in its eyes.
MMORPGs aren’t console games that you release as one finished product. Launch is version 1 the earliest playable version and is intended to be iterated on built upon and improved introducing new and cool features as time goes on. Fixing bugs and pain points.