Merges Won't be enough!

Like the topic states, Merges won’t be enough to save New world, only quick drastic overhaul/action could probably help a little…

Make 2-10 FULL servers, not merging 5 dead server clusters into 6-8 hundred population servers.

Add the ability to do more crafting out in the wilderness, E.G craft a guildhall from resources gathered, maybe even allow others guilds to ransack them for say 5-10% of items stored once every week, maybe npc gaurds (upgradable)
The crafting system seems to be so wasted, it’s not a bad system, except it’s wasted with nothing fun to craft out in the open world…
maybe add a specialisation line for guilds to take advancement in, say, more defences, siege weapons, with limited points available so choice matters…
Engineering could be 1000% more fun, lots of little gizmos you can craft for help with pvp/pve, bombs/npc robot servants…
There is a decent core design to new world, unfortunately it seems so wasted and so BORING!

ADD FUN to the game, stop adding grinds…

Quickly roll out ranked 1 vs 1 2 vs 2 3 vs 3 5 vs 5 arena’s where you can earn special titles and gear…

It is important to understand that merging a few hundred “single players” will not lead to any result. Even if the result is a server with over 1000 or even 1500 players, there is still a lack of player types that drive the game forward. There is a lack of game makers. Who of these single players would want to bother with city development, wars, invasions and other organizational things, when they were already perfectly happy without all these things.

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