Even if the server was filled… You’d have 2000 people, spread over several towns responsible for the ‘economy’.
The player count per server is way too small to spread markets over several towns, not to mention many server now have very few players on them, I can only imagine how their market prices look.
Players are leaving because there are way to many pointless time syncs in this game, at least, the ones I’ve talked to.
I personally have the same opinion, and I thing merging the markets into one global market is one small step into the right direction.
Hmm, I would add another factor that cause wealth to be distributed in WW and EF.
Lack of Mobility. Cost of recall using Azoth when your inventory is full is too high. I know, azoth is easy to get, just do outpost rush, etc. But, they are still significant when the cost if 400+ azoth per recall. Reduce mobility = reduce wealth transport. Increased mobility = more distributed wealth. I suggest reducing cost of Azoth by 75% for transport. That will be a safer fix than linking trading post.
in real world one major reason to spread out is jobs. jobs attract population, and population build a community, which build up trades and local economy. also limited number of jobs will restrict number of population growth and people who need to seek jobs when local have no jobs will move to another town. that’s how spreading work
in game, we don’t have local jobs. there is no reason for us to stay in one place. also teleport make it easy to move to another place so players can just pick one place as their home and they can go anywhere.
so “local” economy isn’t really going to work unless they do massive overhaul
Being lazy isn’t the same as not wanting to spend you whole play session walking from an outlaying region to a trading hub. Global trade hubs let people better manage playtime with doing what they want in regions they want rather then walking from point a to b or grinding azoth to be able to afford to travel .
They can leave the auction the way it is. as long as the trading post allows trading amongst all the settlements. With an interlinked trading post system I have no issues with what they do to the auction halls. Can’t ever find them anyways
This local trading post system would be good if resources weren’t spread across the map as much as they are now and they increased the fast travel cost when lugging more than your bodyweight. Right now I have no incentive to just buy a house in Windsward, farm my mats somewhere else and cheaply teleport back to WW to sell.
And how would the linked AH change anything to you ase a trader in this case?
This makes no sense man.
If you are trading with people with lower price than the market anywhere. With the linked market system, people will still travel to you to trade for the lower price.
How does this system affect you?
Local economy dosent excist. The thought of tranfering goods across the boarder is a nice thought but in reallity ppl just ends up living in the 2 big cities. Its a wise move. I dont see how else they can fix this problem
If players stay in the same cities, market linking will still not work, I still believe my idea is still the best solution so far, I can give examples…
Yeah it doesn’t matter at all, it’s going to hit a few small players that think they are business men making a few 100 gold a day selling some random stuff in random zones to people who have run out of azoth
The rest of us just have a house in everfall or windsward and just TP there for next to nothing and use one or the other