Meta ranged builds

Except for throwing hatchets apparently. Why don’t you try it :joy:
No seriously. Do it and then tell me how “hard” bow is afterward.

I’ve tried it and I like it, but I prefer bow over throwing hatchet.

Everyone who says they’ve “tried it” did so for like 30 minutes, didn’t use the full tree(the only way it actually works), and/or mostly used it as a support weapon.

Accurate?

Honestly I always give a build a fair shake. I used it for a good couple of days (8 hours a day type nerd stuff). That’s like what? 4 months in casual time? Since most people probably play an hour or two a day, max. (I’m exaggerating slightly). It’s a fun build, but just not my playstyle.

By the way I don’t hate or dislike you in any fashion. If you dislike or hate me that’s totally fine. You can think I’m crazy and don’t know what I’m talking about, but just remember:

5 years from now when they finally balance combat I’m going to message you on the forums if you’re still active.

:stuck_out_tongue:

You’ll find that bow wont be as good as it is right now if that’s the case haha

Be honest, you used berserk, distancing, rending throw huh :p. I swear that’s what everyone does haha

I think it will still be close to where it’s at now. There’s other factors than simply reworking combat though right?

For example there’s no skill based matchmaking. So, if you get a team of noobs that doesn’t understand that you should socket certain gems, have certain perks, or a decent gear score, then you’re doomed from the start. You can be the most skilled player ever, but let’s be real. We need solid bruisers and healers who can distract enough to let DPS do their thing. There’s a really big difference between a team of good bruisers and healers and a team that’s new. Skill based match making alone would probably put a lot of peoples minds at ease.

There’s also hacking. There’s hybrid AI software that will allow you to macro PvP. Cheaper ones obviously don’t work as well as private scripts. So we aren’t even getting a true PvP experience as is.

This can all be a double edged sword in that, SBMM definitely helps so that you have a decent team, but hackers are typically in higher skilled lobbies. So, how do you really know you’re playing skilled players?

New World is just too messy all around for PvP. I think PvE is in a pretty good spot. They just need to keep adding more content to keep those who love PvE coming back.

I don’t remember a ton about the ranged hatchet build other than, I thought it was really solid and stopped playing it because I figured someone would complain and get it nerfed xD.

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I 3v1’d(won) 2/3 rounds of an arena this morning because my two bruiser-type teammates kept managing to die at the same time and very fast

(Spear/throwing ha btw)

I would really like skill based matchmaking

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Was it before or after that one patch where they tuned it up a bit?

I really …REALLY wish that they didn’t nerf rending throw and infected throw’s damage right before they released it to live. Uncalled for imo… I also very much miss the stagger on distancing throw. I would totally give up the slow or the haste for the stagger back.

I want to say I tried it out like 4 months ish ago, but I don’t completely remember. It could have been a lot longer though. It was a lot of fun despite not being a build that I would drive daily if you know what I mean.

I almost was going to main it because I don’t remember a ton of people using it. It seemed like it was more niche, or it could have been my server. I feel that I was honestly like 1 of 3 people on my server that used it. I just remember seeing it dominate in arenas after I got matched up with a guy running it a couple of times. I’ve also hopped a few different servers so I don’t remember all the details.

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Have you ever played melee competitively in this game? I finished 2nd in opr on my team and 6th overall in a close win in my 3rd ever mage match on a new character 625 weps but low gs otherwise and all junk gear. Did a hair under 1 million damage. Not rexord brraking or anything but about 2-5x what you will typically get as a melee in opr.

My fire staff I realized after the match was my Empryian Forge purple staff with Human Bane and Refreshing pillar of fire, ie. A 1-perker. Had the wrong gems on (diamonds), and wasn’t aiming at the ground for splash damage I was coached up on.

Ranged/mage in this game is extremely forgiving and the lowest skill req. In the game due to having the lowest enemy attention, attacks, and abilities that they have to interact with in combat.

Being able to aim is a skill but not as imprrssive as the players that fight in the thick of things managing their stamina, avoiding hard lock cc abilities, staying alive, and getting their offensive combo. Especially sibce hit boxes are so large or hit scan.

You are incorrect other than your ability to left-click is considered coordination. Its learning how to predict and where to aim to hit in relation to their name plate. That isn’t coordination that is prediction, point, left-click.

Playing musket and bow in New World is not like playing baseball or ping-pong.

What are you talking about?

Like schitzo and great sword that were nerfed and nerfed again? Like Blunderbuss nerfs?

I do agree though. It would be nice if AGS reverswd course and buffed the builds that can balance the meta instead of gutting everything except a couplr builds.

the thing since the patch, i dont use musket anymore as the main weapon no point in it even close range you will miss a tone of shots.
I just use it to use bomb sometimes poweder burn and then kill them in melee combat with rapier, its rly hard because of low con but whatever. If ags wants me to play like that i try to make it work xD

Yea it’s way harder ngl, hitbot for arrows are pretty massive

Definitely true, I feel like the solution to this problem is to revert the musket changes, because no musket player should be blind firing into the pit like a crazed berserker, you’re supposed to target healers and other ranged dps as a musket. Provide pressure and capitalize on low health enemies. but now it seems like the pit is the best target due to the new rng based bloom :confused:

I think that the hitboxes for aimed throw, rending throw, and distancing throw are all the same, and infected throw is the same as a bow heavy, it’s just that hatchets are slower than arrows so they missed a lot more. Which doesn’t make sense to me because why does a “bigger” projectile (an arrow vs a whole axe) have the same hitbox anyway and why does it do less damage if it’s slower lol.

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Yea that makes sense, I thought the same thing when I first started playing hatchet (Admittedly when the bug for stacking damage was out) but I summed up that it was simply because of it’s melee potential that they didn’t want it to have both ranged and melee damage. But thinking about it now I would honestly support hatchet ranged doing a ton of damage cause their so hard to hit. I’m all for rewarding skill with high damage

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I would have preferred to see muskets lose the scope and drawn in to play closer. Tbf to AGS any significant change to the playstyle of musket was going to be met with much complaints as the weapon was a fps rifle in an mmo. Im not in favor of reverting musket to the render distance hit scan cancer it was with burning dots for 2/3 of your life from one hit in light armor. I’d prefer to see them shift power into the right side tree.

Yea i’d also like to see more love into the trapper tree, I really do love the sniper gameplay, but it was a lot more fun in the open world when the game came out and you could set sneaky traps and snipe from afar in different terrains… now it’s just the big rock outside moon that everyone camps on. I’d still perfer to see the musket return to perfect accuracy tho because it’s the only thing that seperates skilled players from nonskilled players. Just nerf the ammount of damage it does instead of reducing accuracy

That would be fine if the scope is removed as well and hit scan is removed.