God Mode + a 2s root because that was a genius idea
Technically Some Str weapons will never be able to achieve the 300//200 damage mid/max since they scale off of 1 attribute like Hammer, Axe, and in Dex the Bow and all the mage weapons except VG that’s double dips in focus.
301+ for a Single Attribute weapon is .78% per point.
301+ for a Primary Attribute on a double attribute weapon is .701% per point.
251 - 300 for Primary Attribute on a double attribute weapon is .819% per point.
151 - 200 for secondary attribute on a double attribute weapon is .761% per point and its
.676% for 201 - 250.
So a P attribute passed 300 has higher DR than a single attribute weapon 301+ but is still better 251 - 300 than 301 - 350 on a single attribute weapon.
A Secondary scaling attribute surpassing 150 lessens your damage compared to going full throttle single attribute weapon.
Anything passed 300P and 150S has less damage than a single attribute weapon.
So Light Armor 50 con players benefit the most from single attribute weapons being as they can go 450 Dex for 500.5% Damage Modifier compared to something like a musket that runs 300/150 for 493% Damage Modifier. Gotta add this now too…
450P/5S on a musket is only 490.83% compared to bows 500.5%
Alright, now try to set up ((All Rounded)) If for example 500 is the furthest someone can stack up on an attribute. Then create an all rounded instead of Mid/Max that covers more than 1 field Damage/Health/Healing/Tanking/Skirmish