301+ for a Single Attribute weapon is .78% per point.
301+ for a Primary Attribute on a double attribute weapon is .701% per point.
251 - 300 for Primary Attribute on a double attribute weapon is .819% per point.
151 - 200 for secondary attribute on a double attribute weapon is .761% per point and its
.676% for 201 - 250.
So a P attribute passed 300 has higher DR than a single attribute weapon 301+ but is still better 251 - 300 than 301 - 350 on a single attribute weapon.
A Secondary scaling attribute surpassing 150 lessens your damage compared to going full throttle single attribute weapon.
Anything passed 300P and 150S has less damage than a single attribute weapon.
So Light Armor 50 con players benefit the most from single attribute weapons being as they can go 450 Dex for 500.5% Damage Modifier compared to something like a musket that runs 300/150 for 493% Damage Modifier. Gotta add this now too…
450P/5S on a musket is only 490.83% compared to bows 500.5%
Alright, now try to set up ((All Rounded)) If for example 500 is the furthest someone can stack up on an attribute. Then create an all rounded instead of Mid/Max that covers more than 1 field Damage/Health/Healing/Tanking/Skirmish
Ya know, on a musket if you ignore the guaranteed crit at 300. 250/250 is actually a pretty nice gig if you run powder burn since you can really push the duration of that burn with the ring perk, headshot perk, and the elemental duration thing at 250 I believe. Think I clocked nearly 10k of pure burn damage if they don’t remove it on light. If you have keenly Jagged, they might remove that instead and if remains. It’s pretty solid.
Lob a sticky bomb. Switch to a fire staff and perfect lob a fire ball, switch to powder burn, hit them with a 19 sec burn tick, then go to shooter stance and unload. Never going to happen in real life but a man can dream.
If you have a good enough Frontline you can do it in wars all day. Lol. Pop a healer and hit that magic fireball. I guess it’s easily done on defense on a rampart.
So what you are saying is, we need like 10 fire mages that memorize where to spam fire balls and we need to get over to GC and sync our attacks into instant kills.
That I don’t know, but imagine 10 impacts at once on one of the PVP mission points. If it’s like? Idk? 4k damage? That’s 40k damage if all hit at once. It has the longest lob range of any ability in the game I think. So you memorize where to aim 300m or whatever away to hit the points and go to town. Wahahaha.