Mob Leashing after being ran through by random players

Ok Ive gone through a elite zone on my own, got to the boss I want to farm. Then anouther adventurer arrives with half a dozen mobs following them. They run around up and down loot the elite chest. Meanwhile 3 or four of these mobs look at me and attack me.

I am finding this happens most of the time the players seem to find it fun to run through all the mobs and play the game this way, I mean they payed for the game so if they want to play this way then sure.

But why after I have carefully fought my way through do I have to also deal with the mobs they have ran through and sometimes die to them.

I love how the game plays its nice to play an mmo where the mobs are actually a challenge but I feel people who are running through the mobs are ruining the game for the people who actually want to play it the way it was intended.

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are you crouched or laying down? Both reduce the agro radius.

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I havent tried that but sometimes I find Im fighting the boss Im farming and in comes Joe90 trailing half the areas mobs with him, who then lock onto me and ofc I die.

Ive not even hit them no taunt has been done something needs to be done about it.

Its not fair that people choose to run through mobs kite them around houses ect and someone that is not part of that group end up with aggro from them.

Simply making it so chests cannot be looted whilst in combat will help deter these situations from happening.

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It’s an old fashioned train. Difference being the younger gamers don’t care about anything but themselves generally. My generation will at least try to avoid training people, announce a train to give people the chance to prepare, and flat out die if needed to prevent a train from killing the innocent. It’s just really rare for us to start a train in the first place, because it requires a chain reaction of unintended adds.

Last time I saw my Ranger he was camped in the butlers room of Castle Mistmoore. So everyday I logged in I could help those in need or ask those in zone if they wanted to group for some free fast loot and a good show of me training the entire castle to the entrance and killing them all with swiftwind, and earthcaller. Good times…

What gets me is that i can be chopping a tree several times further away that the player the mobs are chasing, then half or more suddenly just give up the chase and come straight for me, while the remainder keep chasing the other player. Makes no sense at all.

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I have had people purposefully shoot an alligator in front of where I was fishing while standing behind me just to interrupt my fishing. The younger gamers just don’t have a clue about game etiquette. It’s sad actually. I have to wonder sometimes if watching poor role models on twitch has contributed to the behaviors many of them possess.

Annonymity breeds the worst kind of trolls. I recall when people had rep in games and people who did stupid things like that were left out of group content because people didnt’ like running with assclowns. Now, people like that are celebrated and encouraged to be dipshits. I used to call people out for that and just got flamed and trolled for my efforts.

No. Mob aggro works differently in NW.
In other games you can just not touch the mobs and they will not change aggro from the person or group that attacked them first.

How NW mob aggro works can be used to grief players, as in the OP’s case.

It can also make it actually frustrating to kill something especially at range. You shoot a wolf or something with your musket but it runs off further than you to attack someone else and you have to scramble after it.
Of course they kill and skin your quest target wolf while you’re on your way there…

Actually wrong mobs swapped aggro in everquest also which is the reference I gave because it was around before most everything else, except muds.

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