At Restless Shore trying to do a quest, by the time I kill 3-4 of the densely packed mobs and loot a chest, they’re respawning. It makes matters worse when there are so many casters that aggro and pull everything 60 meters away.
Same issue at cave of tithing in cutlass keys, kill the two casters, the two hunched enemies and then when you go to fight the boss, the hunched ones were already respawning.
Respawns shouldn’t be this quick when only x amount of mobs have died in the last amount of time, % based off ones currently alive in that area, or just slowed down with less players.